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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Dec 19, 2020 9:34 am
by jjdenver
CA + TRS carrying GAR moves from Adelaide into Cape Naturaliste sz - JP has 2 CA's there (one FU) - intercept?

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Dec 19, 2020 9:56 am
by Orm
Yes, please.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Dec 19, 2020 10:35 am
by jjdenver
42 MJ i11 (cont):
CA+TRS carrying GAR moves from Adelaide into Cape Naturaliste - intercept by JP CA there on a 3 - so CA + TRS stop in 2 box
US CP,TRS(INF),BB,2xCA san diego -> Polynesia sz 0 box
US cp Pago -> NZC sz
US 2cp Norfolk -> USEC

US/CW decline all search possibilities (mostly subs in sz's). JP has 1 search possible:


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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Dec 19, 2020 10:39 am
by Orm
Japan search in Cape Naturaliste.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Dec 19, 2020 11:31 am
by jjdenver
42 MJ i11 (cont):
JP searches Cape Naturaliste ax 5 al 3 - both miss

CW Hampden strat bombs Toulon (BP's are there) 2+1 roll modified 6 (no effect)

SU 4-2 ART E of Kiev GS Kiev, flips only MIL

US INF rail Casablanca -> Algiers

Land moves:
Can TER moves into Tacoma and flips
Indian TER moves a hex E near Calcutta
SU moves a few units around

US MAR debarks in Casablanca

Land combats:
Realizing the end is nigh the natchi and chicom forces launch desperate counterattacks against the IJA. JP can choose combat table in all of these. The one not shown in picture is at Chihkiang.


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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Dec 19, 2020 4:44 pm
by Orm
Blitz on the +2.667 attack against hex 73,130, and assault on the two other attacks.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sat Dec 19, 2020 5:26 pm
by jjdenver
42 MJ i11 (cont):
All 3 Chinese attacks fail and all attackers are eliminated without any loss to defenders - there is no glory to be found at the end, only defeat.

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CW FTR3 rebases into Algeria from the south

Turn continues with a 10 EOT roll.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Dec 20, 2020 11:07 am
by Orm
May/Jun '42
Impulse #12 (Axis)

No declarations of war.

Land: Germany
Combined: Italy, Japan
Naval:

No port strikes. No naval air.

Naval Movement:

Italy:
SUB (Brest) -> Norwegian Sea 3-box
SUB (Brest) -> North Sea 3-box

Japan:
2 CP (Fukuoka) -> Bay of Bengal
CV (Truk) -> Cape Naturaliste 3-box

Several sea areas to search in. First up is the Norwegian Sea.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Dec 20, 2020 11:39 am
by Orm
Both sides roll 1 in the Norwegian Sea.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Dec 20, 2020 11:43 am
by Orm
The Dutch CA is aborted. There was no result on the Italian SUB.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Dec 20, 2020 11:47 am
by Orm
May/Jun '42
Impulse #12 (Axis)

Italy stay. Will CW stay as well? And what port will the Dutch CA seek?

And the next sea area for action will be the North Sea. Will CW reinforce the sea area with any air? (No air for Axis)

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Dec 20, 2020 11:58 am
by jjdenver
No air for axis in N Sea. CA will head to Liverpool (I understand the SUB in FG may try to intercept but CA will just fight through). CW will stay.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Dec 20, 2020 12:10 pm
by Orm
ORIGINAL: jjdenver

No air for axis in N Sea. CA will head to Liverpool (I understand the SUB in FG may try to intercept but CA will just fight through). CW will stay.
The CA decided to take the scenic, safe route, instead of risk a fight. -> Denmark Strait -> North Atlantic -> Bay of Biscay -> Liverpool [:)]

Edit: No additional fight in the Norwegian Sea. (Axis 6, Allies 9)

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Dec 20, 2020 12:13 pm
by jjdenver
Thank god for Axis advisors being smarter than me. :)

I'm going out to the park with family for an hour or 2. So I may not be able to answer easily. Hopefully Petteri can answer.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Dec 20, 2020 12:16 pm
by Orm
The CP in the North Sea is sunk (Axis 3, Allies 10). Italy used 4 surprise points to make it a surface action and the remainder to increase damage.

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Dec 20, 2020 12:19 pm
by Orm
ORIGINAL: jjdenver

Thank god for Axis advisors being smarter than me. :)

I'm going out to the park with family for an hour or 2. So I may not be able to answer easily. Hopefully Petteri can answer.
It was actually the program that was smarter. It allowed for movement to Liverpool without interception. Took me a few seconds to figure out why and what route. [:D]

Have a nice parking. I suppose parking is a word, but I suppose it does not have this secondary meaning. [:D]

Edit: And it took me close to 30 min to recall that the SUB in Faeroes Gap was disorganized. [:(] [:D] [:D]

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Dec 20, 2020 12:23 pm
by Orm
A guess that CW will stay in the North Sea. Italy stay and stay low with the SUB.

Next up is the West Med. Will CW reinforce with their naval bomber?

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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Dec 20, 2020 12:42 pm
by Mayhemizer_slith
No thank you.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Dec 20, 2020 12:56 pm
by Orm
No combat in the West Med (Axis 9, Allies 2).

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Dec 20, 2020 12:58 pm
by Orm
Next up is the Red Sea.

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