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RE: PBEM AAR - It Ain't a Lost Cause Yet!
Posted: Fri Nov 17, 2006 8:27 am
by Gil R.
To my disappointment, I didn't get the submarines upgrade. "Reinforced Hulls" improves the defensive quality of ships, which is good to have but not essential, while "Naval College" gives added quality to new ships -- and I have no plans to build new ships anytime soon. That leaves "Organized Privateers," which reduces the cost of blockade-runners 25%, and "Blockade Operations." I choose the latter because it will improve the performance of the runners I have, which means I won't need to spend resources on additional runners fleets. And since runners fleets cost 150 Money, the savings isn't as much as I'll be able to earn by having an upgrade the makes my existing runners tougher to destroy.
On the whole, I didn't get any of the upgrades I was hoping for, but this one and "Signal System" are still very good to have.

RE: PBEM AAR - It Ain't a Lost Cause Yet!
Posted: Fri Nov 17, 2006 2:44 pm
by elmo3
ORIGINAL: Gil R.
...I set it on "Intercept" in order to increase the odds of a battle...
Is there an "Intercept" command for land forces too that would have the same effect? Thanks.
RE: PBEM AAR - It Ain't a Lost Cause Yet!
Posted: Sat Nov 18, 2006 12:18 am
by Gil R.
If you put any division/corps/army on "Seek Battle" you have a 100% chance of battle if the enemy is on the same setting, and a 50% chance if they're on "Avoid Battle."
RE: PBEM AAR - It Ain't a Lost Cause Yet!
Posted: Sat Nov 18, 2006 3:02 am
by Gil R.
Twenty-third Turn
Well, that didn't work out quite the way I hoped...
As expected, my rather desperate attack on the Union fleet hurt the Confederate's already inferior navy. But more importantly, the battle in Cumberland was a major setback. I did know that the Union would enjoy the advantage of fighting in its own territory, and probably had superior firepower in terms of artillery, but I would have thought that my superior generals and staff officers as well as troops would negate those advantages to some extent. Instead, the Army of Northern Virginia took about 75% of the casualties in this battle. Part of the reason must be the presence of that fort, since forts give a combat bonus to damage done, ability to receive damage, and to morale -- had the same two forces met in a province that's not fortified the results might have been different, or at least not as imbalanced in terms of casualties.
The people of the Confederacy are none too pleased, as National Will dropped once they got the news.
Out west, my two corps did not have enough movement points to reach Hatchie and attack the Union army -- which, judging from how home-field advantage helped the Union in Cumberland, is probably a very good thing.
The one piece of good news this turn is that the Union forces besieging Jackson took nearly 5000 casualties, and that has got to be 20% (or more?) of their overall strength. I think that Jackson can probably hold out for at least two more turns. And I'm already figuring out ways to rescue those besieged there.

RE: PBEM AAR - It Ain't a Lost Cause Yet!
Posted: Sat Nov 18, 2006 3:09 am
by Gil R.
Here's the rest of the Event Report, where more bad news can be found. The worst -- and most shocking, is that I lost
both corps commanders, Early and Hardee. (Over the next two turns I'll get to promote new 3-star generals, and in looking over the ANV it becomes clear that Wheeler will be the first I promote.)
Also, the governor of Mississippi is becoming more upset that I haven't built that superfluous Barracks there, so his Attitude will be dropping further. (You'd think he'd be more concerned with that siege of Jackson, wouldn't you?)
One thing that's very nice to see is that all three blockade-runner fleets were successful. That third fleet that I built a few turns ago has already paid for itself.

RE: PBEM AAR - It Ain't a Lost Cause Yet!
Posted: Sat Nov 18, 2006 3:13 am
by Grifman
Is there anything that tells you what drove battle results? It would be nice to see something that gives the factors involved - numbers, weapons bonuses, training bonuses, etc. so that one could make sense of the results.
RE: PBEM AAR - It Ain't a Lost Cause Yet!
Posted: Sat Nov 18, 2006 3:14 am
by Gil R.
This seems like the perfect time to show the Battle Report again. At the top there is a record of the battles that occurred this past turn.
This report, being more detailed than the one in the Event Report, reveals that the CSA actually had a naval victory. This must be referring to the ironclads that I sent from James River to the fleets at Charleston -- evidently, the Union fleet off the coast of Virginia wasn't large enough to harm them, since so many ships are being used to support that amphibious assault.

RE: PBEM AAR - It Ain't a Lost Cause Yet!
Posted: Sat Nov 18, 2006 3:16 am
by Gil R.
Next, I find out that some of my brigades threw down their weapons as they ran back to Virginia.
Muskets are a pretty lousy weapon, since it has very little range -- the Union's welcome to have them.

RE: PBEM AAR - It Ain't a Lost Cause Yet!
Posted: Sat Nov 18, 2006 3:28 am
by Gil R.
Here are casualty figures, plus information on ways in which the two armies' increased battle experience is manifested. The Army of Northern Virginia's staff officers must have learned some lessons despite the defeat, since their Command rating is now even better. The CSA also gets 15 points in the "Experience Upgrades" category -- a category which, unlike the research-based ones, grows only through experience in large battles, and eventually lets one choose an upgrade from one of the other categories. (In other words, upgrades can be obtained either from research buildings or fighting numerous large battles.)

RE: PBEM AAR - It Ain't a Lost Cause Yet!
Posted: Sat Nov 18, 2006 3:31 am
by Gil R.
Here's how Virginia looks now. Pretty placid, and just like it did before the invasion. Except that the ANV is much weaker.

RE: PBEM AAR - It Ain't a Lost Cause Yet!
Posted: Sat Nov 18, 2006 3:35 am
by Bungo_Pete
these casaulty figures seem awfully dispoportional
RE: PBEM AAR - It Ain't a Lost Cause Yet!
Posted: Sat Nov 18, 2006 3:35 am
by Gil R.
Here's how the strength of the ANV's brigades looks now. One brigade, the 36th Infantry, now has less than 1000 men left. If disease hits, it might be disbanded.
Fortunately, some key units are reasonably strong, especially the Jeff Davis Battery, my one artillery unit.

RE: PBEM AAR - It Ain't a Lost Cause Yet!
Posted: Sat Nov 18, 2006 3:40 am
by Gil R.
And here's how supply looks. Each of these units went in with 7-9 supply levels.
As a result, I'm forced to put the whole army on "Normal" supply, which costs a lot more money overall than "Low" supply. But this is necessary because I can't afford to risk fighting off a northern incursion with units that are virtually out of supply, which could lead to the destruction of multiple units. Also, setting the supply priority to "Normal" when every other brigade is set to "Low" or no supply at all will steer the 5000 reinforcements this turn to the ANV. (Reinforcements first go, if possible, to units set to receive more supply.)
I'll have to evaluate next turn whether I can afford to keep this army at that supply level, since so long as I'm doing that I don't have enough money for anything else.

RE: PBEM AAR - It Ain't a Lost Cause Yet!
Posted: Sat Nov 18, 2006 3:42 am
by Bungo_Pete
what does that arty represent in terms of size?
RE: PBEM AAR - It Ain't a Lost Cause Yet!
Posted: Sat Nov 18, 2006 3:45 am
by Gil R.
ORIGINAL: Bungo_Pete
what does that arty represent in terms of size?
I don't get the question. Do you mean gun type? It has an Ordnance Rifle.
Please do not post here until I'm done posting -- it breaks up the flow of the thread, plus I am constantly editing earlier parts of my description of each turn so my posting isn't finished until I reach the end of the turn.
RE: PBEM AAR - It Ain't a Lost Cause Yet!
Posted: Sat Nov 18, 2006 3:51 am
by Gil R.
Here's something else worth showing and explaining. I've previously showed the Supply Report, which keeps track of what each unit received this turn in terms of supply (the column under the word "Chat") and reinforcements (the column next to it, showing that two brigades each received 300). In the next column, it keeps track of an increase in unit Disposition. As I've described, some of the damage done to Disposition by disease (or low supply, or other factors not yet encountered) is fixed by nearby Hospitals. As we can see here, two units had their Disposition increased to "Normal" (from "Low"). I have not explained, however, that Hospitals only get units back to "Normal" -- any Disposition level better than that, i.e. "Inspired" or "Zealous," is reached through the influence of generals with high leadership ratings. Robert E. Lee will need a few more turns to get these units that are down to "Normal" in the aftermath of that recent bout of disease, but I'm confident they'll get there. (Disposition levels impact how well units do in combat, so this is an essential stat.)

RE: PBEM AAR - It Ain't a Lost Cause Yet!
Posted: Sat Nov 18, 2006 3:59 am
by Gil R.
Leaving Virginia, here's what that Union fleet was up to -- invading, of all places, Florida (!?). Florida is the Arkansas of the east, a state that produces relatively little and doesn't see much action. Still, Tallahassee has some useful buildings, and capturing it and plundering it would lead to their destruction. Attacking down here also makes sense because I have no forces in the area, and cannot quickly get them here.
This army might also be planning on going after Georgia, since I have some
very valuable buildings there (all those research institutions in Milledgeville and mines in Augusta, for example), but I can easily reinforce Georgia by rail. But I'm assuming that Tallahassee must be the target, since if Georgia was then the landing would be in Okefenokee, which is closer to those targets.
I'm a bit concerned, but if this force is just 22,000 or so then it might not succeed. First, Tallahassee's garrison will kill several thousand, buying me time to get a division down there. Also, there's a rule that when disease strikes a province with swamps in the area it is significantly worse -- if I get lucky, disease might take a major toll on these forces within the next few turns.
If I can't get land forces down there soon because of events elsewhere I'll see if I can attack the fleet. For this force to survive, it needs to remain in supply by sea, and if I can chase away that fleet then their supply will drop, and units might even be lost.

RE: PBEM AAR - It Ain't a Lost Cause Yet!
Posted: Sat Nov 18, 2006 4:01 am
by Gil R.
Here's what I mean about how Florida doesn't produce all that much in the way of resources. Jacksonville is now providing nothing, thanks to the invaders' presence there.

RE: PBEM AAR - It Ain't a Lost Cause Yet!
Posted: Sat Nov 18, 2006 4:05 am
by Gil R.
Here's how my naval forces look at the beginning of the turn. The ironclad fleet made it down, which is definitely key -- I want it in one of my fleet containers, and now that should be possible. Also, the CSA lost 14 ships in that naval battle, but luckily those losses were evenly distributed, so I'm not in danger of losing one of my squadrons of ships. (The way to get them back up to strength is to move the fleets to a province with a Shipyard, but that's either Norfolk, which has a Union fleet off the coast, or New Orleans, which these fleets can't get to without first getting past that fleet off the coast of Florida. Maybe a few turns from now it will be safe to move them for repairs.

RE: PBEM AAR - It Ain't a Lost Cause Yet!
Posted: Sat Nov 18, 2006 4:10 am
by Gil R.
Heck, I moved on from Virginia too soon -- there are more screenshots to show.
As I mentioned, I can't afford to let the ANV lose more men, since some units might be disbanded, so I can't afford disease hitting. Disease, of course, is inevitable, and targets specific brigades rather than provinces, so the only thing to do is move the ANV by rail (to avoid march attrition) to Lynchburg, which has those two Hospitals. (If there's one thing that's been proven, it's that I should build even more Hospitals in those cities where my forces like to hang out.)
I really could use those railroad movement points out west, but keeping the ANV from suffering further harm is the top priority.
