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RE: WITM Mod- Released
Posted: Sat May 05, 2007 7:04 am
by kokubokan25
I have already sent that and many more OOB infos to Fremen, if someone wants them drop me a pm. I dont know if he will implement them or not, since he has a different approach to the game with some liberties like a Cicciolina comanding a Sqd/Gruppo?... [;)]
This is a great idea. [;)]
I apreciate very much your help, Dili, as you know. I continue on checking all this stuff, spending most of my free time.
Many features will be corrected accordingly, others won't. In this moment, i try to focus my work on getting a more balanced game. If you put all the correct Recon units in italian side all the allied submarines become useless.
Dili's suggestions that have been already implemented:
1-To correct OOB of the italian land units. Many new italian divisions have been added in secondary theatres.
2-Italian LCI Motozattera class has been added.
3-British LSI, LCT and LSM classes have been added.
Pending work:
1-Axis OOB of air units.
2-Correct the italian shipbuilders capacity.
RE: WITM Mod- Released
Posted: Sat May 05, 2007 8:14 am
by Trueknight
Good to hear that! Don't worry...i suppose you can't find anyone to agree with anyone at 100% with anything related to historical interpretation; than this is also supposed to be a game, so it's needed to be balanced some way.And war it's not a balanced thing, most of time.
If I can add another opinion, i'll suggest you to write somewhere in the readme some notes about what and how much you've changed deliberately in your interpretation, so that anyone can set some house rules accordingly.
In this case i'll probably (sadly [:(]) avoid to use the p 108 before the right time.
I think that the common sense of any player is the best way to get along with this "interpretation" issue, and game engine's limits.
By the way, what about the starting options?
Beside the 7th dicember related stuff, shall we use the Allied and Italian sub doctrine? Did the Italians had poor damage&control, like the japanese, so that we need to activate the "Allied Damage&Control " option?
Thank you for your help and attention
RE: WITM Mod- Released
Posted: Sat May 05, 2007 12:50 pm
by Zond
RE: WITM Mod- Released
Posted: Sat May 05, 2007 1:05 pm
by Dixie
Cool, nice pics. A pic of HMS Medway would be really useful if you have one [:)]
RE: WITM Mod- Released
Posted: Sat May 05, 2007 1:28 pm
by kokubokan25
Thanks Zond, but the fact was just this material i have used to make the art ship side. The scans are from a old encyclopedia i have (italian i think).
RE: WITM Mod- Released
Posted: Sat May 05, 2007 4:31 pm
by Dili
Nice pics Zond
RE: WITM Mod- Released
Posted: Fri May 11, 2007 6:49 am
by Dali
RE: WITM Mod- Released
Posted: Fri May 11, 2007 7:02 am
by Dali
RE: WITM Mod- Released
Posted: Sun May 13, 2007 1:42 pm
by kokubokan25
Sorry Dali, i cannot see anything jpeg in those links.
Can you simply send me the captures by PM.
Fremen.
RE: WITM Mod- Released
Posted: Mon May 14, 2007 6:59 am
by Dali
Sorry Dali, i cannot see anything jpeg in those links.
Can you simply send me the captures by PM.
Yes, my stupid server e-disk, hmmm
Send you mail?(BMP errors ar save my game oponents AI 11/43)
My mail:
vostrez.dalibor@kunst.cz
RE: WITM Mod- Released
Posted: Sun May 20, 2007 2:03 am
by Dili
updating...
RE: WITM Mod- Released
Posted: Wed May 23, 2007 10:59 am
by Dali
Hi Fremen,
In WitM mod Re-2000,2001 its chaos...
My proposal:
Re-2000(FALCO I) I an II series (5 an 12 pieces)= fighter (clasical fighters, long range)
Re-2000C (Catapultabile) III series (10 pieces) = fighter ? about yes...
Re-2001 (FALCO II or ARIETE I ??) = fighter
Re-2001 OR = Fighter bomber Carrier capable
Re-2001 CN = Night fighter ( No carrier capable, upgrade air units path CR-42 CN - Re-2001 CN)
Re-2001 G = Torpedo bomber or Dive bomber? (or Fighter bomber + torpedo or 250kg bombs??)
Re-2001 H = Fighter bomber (added 2x20mm Mauser anti-tank role)
Re-2002 ARIETE II = Fighter bomber
Re-2002S = Fighter , Long range
RE: WITM Mod- Released
Posted: Wed May 23, 2007 6:23 pm
by Dili
In my opinion that is not viable Dali. There is no slots for that and for all missing planes and variation to enter.
This my list:
RO 37
CR 25
Z506B
RO 43
AR 196
RE2000cat
RS 14
Z 501
BV 138
DO 18
DO 24
BV 222
CR 42
G 50
MC 200
RE 2000
MC 202
RE 2001
MC 205
G 55
RE 2005
ME 109G
ME 109?
ME 109G
ME 109
ME 110
ME 110
D 520
FW 190
FW 190
CR42CN
RE2001CN
DO 217 J
DO217 J2
CR42AS
RE 2001CB
RE 2002
ME 210
ME 410
HS 126
HS 129
JU 87 B
JU 87 R/D
JU 87 B
JU 87 R/D
S 79
S 79-T
S 84
S 84-T
BR20M
Z 1007bis
Z 1007bisB
P108B
CA 311
CA 314
BA 65
HE 111 H6
HE 111 H16
HE 177
Ju 88 A4
Ju 88 LT
Ju 88 C6
LO 451
FW 200
JU 290
DO 217
DO 217 ASM
Z 1018
JU 52
S 81
S 82
G 12
ME 323
The repetitions are to diverse versions and would be more or less flexible.
RE: WITM Mod- Released
Posted: Thu May 24, 2007 12:36 pm
by kokubokan25
The Reggiane it's a very limitated plane in all types, small number build.
In my opinion, only three types are worth to be used, the night fighter, the fighter and the carrier capable (with bomb capacity).
RE: WITM Mod- Released
Posted: Thu May 24, 2007 6:39 pm
by Dili
I dont know how night fighting model works in WITP and due to shortage of slots i even tought of using the normal fighter in night fighting units. This more or less corroborated by the poor results of night fighting units due to diverse reasons - squadriglia split over a large territory, bad integration with AAA early warning system and of course lack of air to air radar.
My RE 2001 data says
Production Start: end 1941 (37 delivered until year end)
Production build:
normal version: 110
night fighting version:114*
200 build in Reggiane Factory at Reggio Emilia 10 CN in Caproni Predapio Factory
*Many of the Night fighting didnt have the 20mm Gun, they had only the engine flame dumpers and other small items to diferentiate from Day fighter.
It's possible they were retroffited with them in field.
Most of them came with a 250kg bomb rack.
An experimental field modification for a 630kg bomb operationaly employed once - the 2 planes with them one failed the target and the other hit the deck of an English aircraft carrier but the bomb didnt exploded.
The 568kph achieved in prototypes was never achieved in production aircrafts due to less material quality of italian made Daimler Benz engines. Max speed was 545kph for production. Spitfire V said only be better maneuvrable above 7000m.
Note: the total numbers made were 237 but the remaining were used as prototypes so a little more than 210 were employed in combat.
RE: WITM Mod- Released
Posted: Fri May 25, 2007 6:02 am
by Dali
Hi Dili,
your proposal RG:
Re-2000 cat (hmm float fighter?)
Re-2000 fighter
Re-2001 fighter
Re-2005 fighter
Re-2001 CN night fighter
Re-2001 CB ?
Re-2002 Fighter bomber ?
RE: WITM Mod- Released
Posted: Fri May 25, 2007 1:31 pm
by kokubokan25
Hey guys, really you think it's necessary so high number of variants of the Re-2000?
RE: WITM Mod- Released
Posted: Fri May 25, 2007 6:22 pm
by Dili
My list is just to have open options and represents my knowledge at time. Right now i have found for example an ME110 employed in North Africa that had a 30mm gun and i have to check numbers built and it's representativity.
Re2000cat. not a floatplane. 8 were made starting its employment in Dec42 aboard Littorio class BBs. It was a modified Re2000 to recon and defend the BBs from air attacks. The plane would land in terra firma after 3hours air patrol/recon. This return isnt diferent from Italian Ro43 that dispite being floatplane were seldom if any recovered operationally (i dont know of any instance in war time). This plane due to catapult release was strenghtned and had inferior performance to Re2000 specially in Range.
Re2000,Re2000 GA: 17 made (12 of them GA-grande autonomia version others modified later) 2000km range/4h30 used since April41 experimentaly and shortly after to escort ship convoys to Africa due to its extended range. Only employed in 1 squadriglia.
Re2001: refered above. I'll have to recheck to find out when production ceased. Forgot to say that many of CNs were initially for CV Aquila and if the Ship went operational more would have been made.
Re2002 Ariete: 147 build since Nov42 until armistice . Fighter bomber, 1 centreline rack for 650kg, 2x160kg wing racks: Normal max weapon load 650kg usually one 500kg or 250kg+2x160kg bombs. This plane replaced Ju-87D Stukas in BaT squadriglias and were very active against allies in invasion of Sicilia.
Re2005: From May43 29 produced until armistice. It might have been more if factories werent destroyed. German version with diferent propeller went to >710kph
Only Re2002 and 2005 had drop fuel tanks
It's dificult to determine what could have been the real production in 43 in case of no direct attacks against Italy industry.
This is just some data.
RE: WITM Mod- Released
Posted: Fri May 25, 2007 7:07 pm
by Terminus
ORIGINAL: fremen
Hey guys, really you think it's necessary so high number of variants of the Re-2000?
Waste of slots...
RE: WITM Mod- Released
Posted: Fri May 25, 2007 7:12 pm
by Dili
If you have better to put there...