Page 12 of 1501
RE: THE THREAD!!!
Posted: Tue Jul 28, 2009 2:22 pm
by Historiker
No. You can tick a box to activate it.
So if activated, nothing can make this unit transferable? That's exactly what I need for the British Home Guard and for the Volkssturm [&o]
Great work!!!
RE: THE THREAD!!!
Posted: Tue Jul 28, 2009 2:23 pm
by Mike Solli
ORIGINAL: Dixie
Why does the *&^%!"£ KB seem to able to loiter for as long as it wants 80 miles from PH without the need to have fuel?....
There's a replenishment TF that can hold 77k fuel in the vicinity. [:'(]
RE: THE THREAD!!!
Posted: Tue Jul 28, 2009 2:24 pm
by HMS Resolution
ORIGINAL: USS America
Don't ask, don't tell? [:D]
I don't care if they go into battle standing on their heads wearing seersucker bikinis, so long as they can get a 500 pound SAP bomb down
Hiei's funnel.
RE: THE THREAD!!!
Posted: Tue Jul 28, 2009 2:25 pm
by USSAmerica
RE: THE THREAD!!!
Posted: Tue Jul 28, 2009 2:25 pm
by sprior
They'll run out of bombs and torps soon.
RE: THE THREAD!!!
Posted: Tue Jul 28, 2009 2:26 pm
by Mike Solli
RE: THE THREAD!!!
Posted: Tue Jul 28, 2009 2:27 pm
by DuckofTindalos
ORIGINAL: bobogoboom
ORIGINAL: Terminus
ORIGINAL: bobogoboom
will post this here also
ok so i know t will answer this. i expected to see withdraw dates for all my dutch units and most of my pi units. i see some commands i can't change for us air units and some nz air units around fiji with withdraw dates but where are the dutch units with withdraw dates am i not looking in the right spot?[&:]
No withdraw dates. They are static restricted, which means they can never become unrestricted, and can't be Sir Robin'ed out of there. Because of that, there's no need for withdrawal dates.
so you can't change their hq right?
Correct. There's static restricted, which can never be changed, and temporary restricted, where you can set a date to release the units.
RE: THE THREAD!!!
Posted: Tue Jul 28, 2009 2:31 pm
by Dixie
ORIGINAL: Mike Solli
ORIGINAL: Dixie
Why does the *&^%!"£ KB seem to able to loiter for as long as it wants 80 miles from PH without the need to have fuel?....
There's a replenishment TF that can hold 77k fuel in the vicinity. [:'(]
I believe that, in technical terms, those tankers were empty.[:'(]
RE: THE THREAD!!!
Posted: Tue Jul 28, 2009 2:32 pm
by Admiral DadMan
omg, this thread crushes my inbox.
RE: THE THREAD!!!
Posted: Tue Jul 28, 2009 2:32 pm
by DuckofTindalos
Is that a euphemism?[:'(]
RE: THE THREAD!!!
Posted: Tue Jul 28, 2009 2:33 pm
by Dixie
ORIGINAL: Admiral DadMan
omg, this thread crushes my inbox.
Lesson #214 of The Thread. Do not sunscribe to The Thread [:'(]
RE: THE THREAD!!!
Posted: Tue Jul 28, 2009 2:33 pm
by DuckofTindalos
ORIGINAL: Dixie
ORIGINAL: Admiral DadMan
omg, this thread crushes my inbox.
Lesson #214 of The Thread. Do not sunscribe to The Thread [:'(]
Lesson #215 of The Thread. Learn to spell or learn to be mocked...[:'(]
RE: THE THREAD!!!
Posted: Tue Jul 28, 2009 2:38 pm
by Historiker
T, as I still don't have it and never had the time and mood to read some hundred "AE XY-TEAM" Threads, would you answer me a few questions?
Y/N should be mostly sufficiant.
1. Is it really possible now to let ship upgrades cost naval or merchand points = HI?
2. Are the planes still handicapped for game balance like in witp, where no allied DB or torpedo carrying plane flew more than 5 hex or do they have their correct ranges, now?
3. Can ships that are disabled because of upgrade be sunk in the harbour?
4. Will the DB collapse again if the plane/pilot numbers reach a high level?
5. Is there any chance to deactivate other nations than the russians or even turn them to the Japanese side?
6. Can Russia be attacked by surprise without haveing to cross the border before being able to bomb(ard)?
7. Does the classification Coast Defence Ship exist?
8. Is minelaying still restricted to specific classes or are all ships with mines able to lay them, now?
How many slots for ships/planes/airgroups/ground units are roughly unused?
Thanks!
RE: THE THREAD!!!
Posted: Tue Jul 28, 2009 2:39 pm
by Historiker
ORIGINAL: Terminus
ORIGINAL: Dixie
ORIGINAL: Admiral DadMan
omg, this thread crushes my inbox.
Lesson #214 of The Thread. Do not sunscribe to The Thread [:'(]
Lesson #215 of The Thread. Learn to spell or learn to be mocked...[:'(]
[:D]
RE: THE THREAD!!!
Posted: Tue Jul 28, 2009 2:40 pm
by bobogoboom
He will answer but you might not like it.[:'(]
RE: THE THREAD!!!
Posted: Tue Jul 28, 2009 2:47 pm
by Historiker
ORIGINAL: bobogoboom
He will answer but you might not like it.[:'(]
I don't think so. I even read an appologise from him for being rough today [X(]
RE: THE THREAD!!!
Posted: Tue Jul 28, 2009 2:54 pm
by USSAmerica
ORIGINAL: Admiral DadMan
omg, this thread crushes my inbox.
Oh, for Thread's sake, don't actually subscribe to this one! [X(][:D]
RE: THE THREAD!!!
Posted: Tue Jul 28, 2009 3:11 pm
by DuckofTindalos
ORIGINAL: Historiker
T, as I still don't have it and never had the time and mood to read some hundred "AE XY-TEAM" Threads, would you answer me a few questions?
Y/N should be mostly sufficiant.
1. Is it really possible now to let ship upgrades cost naval or merchand points = HI?
2. Are the planes still handicapped for game balance like in witp, where no allied DB or torpedo carrying plane flew more than 5 hex or do they have their correct ranges, now?
3. Can ships that are disabled because of upgrade be sunk in the harbour?
4. Will the DB collapse again if the plane/pilot numbers reach a high level?
5. Is there any chance to deactivate other nations than the russians or even turn them to the Japanese side?
6. Can Russia be attacked by surprise without haveing to cross the border before being able to bomb(ard)?
7. Does the classification Coast Defence Ship exist?
8. Is minelaying still restricted to specific classes or are all ships with mines able to lay them, now?
How many slots for ships/planes/airgroups/ground units are roughly unused?
Thanks!
1): Er, no idea...[&:]
2): All planes have correct ranges, and remember that WitP's 5 hexes is more in AE.
3): No. They're considered "taken out of the game". An air attack can damage the yard that's working on them, though.
4): Let's find out...[:'(] Hopefully not, we HAVE looked at it.
5): Eh???[&:]
6): Not to my knowledge, but I'm not a land combat expert.
7): No. You'll have to make the Norge, Eidsvold and Ilmariinen battleships, I suppose...[;)]
8): The ships that can lay mines are dictated by which ships you can put in a minewarfare TF (see the appendix of the manual).
For the last one... I have no idea, quite frankly. It's many, many thousands.
RE: THE THREAD!!!
Posted: Tue Jul 28, 2009 3:15 pm
by Historiker
Thank you Kristian! If you should ever feel tedious, feel free to help me with the historc correct scenario (the others might be too far off for you [;)])
RE: THE THREAD!!!
Posted: Tue Jul 28, 2009 3:17 pm
by DuckofTindalos
There's another idiomatic error. It's "feel bored" if it's me. Others might feel I was tedious.