Page 12 of 45
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Fri Jun 24, 2011 8:48 pm
by Igard
Thanks, Dunkelseele. These are great looking ships! I totally agree with all your choices for the ships, except for maybe the resupply ship. I was thinking maybe something a bit special for that.
I agree also about the Borg Queen. I never liked the idea of her. She was only there to make it easier for the writers IMO. It helped them convey to the mass audience what the Borg were all about, at the same time changing what the Borg were. It always seemed to me that she made the Borg seem softer. Not because she's a woman, of course, but because it made the Borg look like they were dependant on her. When Picard released all that green slushy all over her, all the other Borg just gave up and died! She was actually more of a liability than a boon.
These ships are definately good enough to make it into the mod. I wouldn't do much different, but maybe I'd redo the bases to comply with my 3D view that use.
There are a couple of big problems I have with putting the Borg in the game as it stands :-
- I hate the way DW scales these ships. I can't play with a Borg cube that's smaller than a Ferengi Marauder.
- I don't feel that the game can properly represent the Borg. They shouldn't be able to trade or colonise or engage in diplomacy. We need something different for them.
Fantastic stuff though, Dunkelseele. Thanks for sharing.
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Sat Jun 25, 2011 5:19 am
by Data
I can't play with a Borg cube that's smaller than a Ferengi Marauder
roflmao, that would indeed totally kill what this game has best to offer - immersion
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Sat Jun 25, 2011 10:13 am
by Kalthaniell
I don't feel that the game can properly represent the Borg. They shouldn't be able to trade or colonise or engage in diplomacy. We need something different for them.
I think I know what you mean. I once tried to make a race of orcs similar to one from warhammer 40 000. I did not want them to sign trade treaties but to attack everyone and everything around. I set thier bias towards all other races to maximum, and decreasd thier loyality and friendliness while rising thier agressivness. I guess Dunkelseele could do the same with the borg but the constant problem with the race I created, was that they were getting anihilated all the time. No matter how much stronger I made them ,they'd always loose thier ships by sending them to attack anything or anyone withing sensor range. If someone could balance the race stattistics, maybe the Borg could be more like the ones from Star Trek movies. :]
Not sure how to solve the other problem though. If I could I would made the game display ship images in the resolution of GSB, and the planets images in the resolution from X3. I wonder if it would slow down the game...

RE: [REL] TRSE Star Trek Mod v1.5
Posted: Sat Jun 25, 2011 10:20 am
by Data
I wonder if it would slow down the game
Depends on the life expectancy of each of us [;)]
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Sat Jun 25, 2011 12:09 pm
by Igard
Here's another link to the tech support thread where ship scaling was tested, discussed and explained by Elliot. I hope he's still working on a way to mod the scale. Perhaps someone should give it a little bump just to let TPTB know we want it.
tm.asp?m=2513492
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Sat Jun 25, 2011 12:52 pm
by Data
Ah, it's one of your threads. You're entitled to bump it, I think everyone will agree it needs more visibility.
If not, I'm with the finger on the trigger [:)]
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Sat Jun 25, 2011 11:51 pm
by cookie monster
It seems to me that if you want a cube of a certain size then the base design must be of a certain size.
As Elliot said a size 1000 design is twice as large as a 500 design.
I guess that he has the drawing code set to multiply the scale by design size.
So if you wanted a massive cube make a custom design of 1500 size then the scale factor will be multiplied by the design size to give a very large image.
You could then adjust the design size to get the cube scaled ingame.
Notice how the World Destroyer is full of cargo bays as a size packer to get the design size to a truly massive in game image size???
So you could pack your cube with space packers (cargo bays) to get the necessary size and scale while still having it's military strength at your chosen level.
Sounds good to me![:)]
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Sun Jun 26, 2011 12:13 am
by cookie monster
If you look here you
might be able to understand the drawing code.
http://msdn.microsoft.com/en-us/library/ff433989.aspx
In source rectangle he's not drawing the whole image (null) he's drawing the non transparent pixels.
Scale is directly influenced by design size. This factor scales all images according to design size.
Which means all designs which have lots of large components ie (World Destroyer) will lead to a larger image drawn.
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Sun Jun 26, 2011 4:21 am
by Dunkelseele
Hey thanks, nice to hear you like my ships. Theyre not final, and will look a bit better when done. Good to get some positive feedback from the godfather of the TRSE-Mod itself. [:D]
To add my two cents to the re-ignited discussion about ship-scaling and Borg-presence in the mod:
@Igard: To set the data files just like Kalthaniell said would probably work well. I set them at -50 bias at the moment against all and from all races. Nobody likes them and they like nobody - just like the movies/series.

Scaling problem is a bit thougher...
@cookie monster: You
could make the ship bigger with size-placeholders (cargo bays) als mentioned, but then the Borg need the ability to build ships the size of 1500... and the default-designs must be full of placeholders by default, not only when the player creates then. I dont know how to change standard blueprints of the ships for AI players... and I dont know if editing technologies is possible, but if yes, this would be a workaround. Not a pretty one, but a working one at least.
But then again, if we plea to elliotg, maybe he adds that function to the game.

RE: [REL] TRSE Star Trek Mod v1.5
Posted: Sun Jun 26, 2011 5:46 am
by cookie monster
Edit the ship in as necessary for the AI.
It doesn't sound too bad.
Update the design as necessary and spawn a new one.
No other way I can think cos of the ship size build tech requirement.
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Sun Jun 26, 2011 6:04 am
by Data
But then again, if we plea to elliotg, maybe he adds that function to the game.
We also have a modders wishlist aside from the general one so you can put your request, afaik it's not already there.
Since Elliot is inclined to provide more modding support we should use the bridgehead and expand [:)]
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Sun Jun 26, 2011 8:48 pm
by Igard
ORIGINAL: Dunkelseele
Good to get some positive feedback from the godfather of the TRSE-Mod itself. [:D]
Oh, I'm just a lowly centurion with too much time on his hands.[:)]
What I'll do is just copy your link to the Borg patch to the OP as 'Dunkelseele's Borg Expansion'. Just makes it easier for people to find. I'm probably in the minority (or the only one) who doesn't fell like the game is ready for the Borg yet. I'm a purist, I'm afraid to say.
@cookie monster, Some good ideas yet again. I hope Erik or Elliot is reading.
@Data, It's all on the masterlist already. See section 3. and section 4.c. Very comprehensive that masterlist, you know.[;)]
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Mon Jun 27, 2011 7:59 pm
by tjhkkr
The borg ships are nice, and they give me the creeps.
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Tue Jun 28, 2011 4:47 am
by Data
Good, we need that in our games.....don't let them capture you [:)]
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Wed Jun 29, 2011 10:35 am
by Dunkelseele
ORIGINAL: Igard
I'm probably in the minority (or the only one) who doesn't fell like the game is ready for the Borg yet. I'm a purist, I'm afraid to say.
You don't have to legitimate... I myself think it's just a very rough workaround, but still this feels better to me than not having the Borg at all.
I just noticed you are playing ST:O with TNG-movie uniforms too... good choice. [:D]
ORIGINAL: tjhkkr
...and they give me the creeps.
That's exactly what they should do.
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Wed Jun 29, 2011 4:48 pm
by Igard
ORIGINAL: Dunkelseele
I just noticed you are playing ST:O with TNG-movie uniforms too... good choice. [:D]
Just switched to the new Jupiter uniform (yeah, I'm a sucker for the c-store[8|]). They're miles better than the stock STO unis.
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Thu Jun 30, 2011 5:08 pm
by tjhkkr
ORIGINAL: Igard
ORIGINAL: Dunkelseele
I just noticed you are playing ST:O with TNG-movie uniforms too... good choice. [:D]
Just switched to the new Jupiter uniform (yeah, I'm a sucker for the c-store[8|]). They're miles better than the stock STO unis.
More Star Trek lingo for us Force Sensitive Jedi to try to figure out... [;)]
I honestly do not know what a Jupiter uniform is or what a stock STO unis.
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Thu Jun 30, 2011 5:36 pm
by Data
I don't either but I sure hope the pack a phaser bigger than a lightsaber [:D]
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Thu Jun 30, 2011 9:55 pm
by Igard
Just talking Star Trek : Online. The Jupiter uniforms are a new range of uniforms to replace the shoddy, boring uniforms they designed for the games release.
You guys should check it out. If you're a Trek fan, then you'll like the game. And they're gonna improve ground combat! An MMO with FPS style combat! I can't wait for it.
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Fri Jul 01, 2011 4:29 am
by Data
I remember that I've tried it for a while but I've got fewer and fewer moments these days. If you praise it it will certainly make it to my short list. [:)]