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RE: Distant Worlds: Return of the Shakturi
Posted: Tue Dec 07, 2010 8:38 pm
by Simulation01
ORIGINAL: jalapen0
ORIGINAL: csebal
Any chance we get a real map size slider, that is.. MAP SIZE, as opposed to MAP DENSITY?
I really would like some huge games, but the fact that even the simpliest engines can cross 1/3 of the galaxy kinda takes my enthusiasm away. I would not mind if the map could be scaled 10 times this big, with systems being much farther apart, forcing you to take tankers with you early game even to reach some neighboring systems.
This +1
I agree with this 100%!!!! Honestly, I thought it was obvious that it needed to be done.
RE: Distant Worlds: Return of the Shakturi
Posted: Tue Dec 07, 2010 9:23 pm
by jalapen0
I also would like to see point defense work against any target (fighter, bomber, missle, etc) in range. I don't think it should be restricted to only if those targets are attacking the ship with the PD. A group of PD ships surrounding a carrier would be cool.
RE: Distant Worlds: Return of the Shakturi
Posted: Wed Dec 08, 2010 12:17 am
by lancer
ORIGINAL: csebal
Any chance we get a real map size slider, that is.. MAP SIZE, as opposed to MAP DENSITY?
I really would like some huge games, but the fact that even the simpliest engines can cross 1/3 of the galaxy kinda takes my enthusiasm away. I would not mind if the map could be scaled 10 times this big, with systems being much farther apart, forcing you to take tankers with you early game even to reach some neighboring systems.
+1
Cheers,
Lancer
RE: Distant Worlds: Return of the Shakturi
Posted: Wed Dec 08, 2010 12:51 am
by Shark7
ORIGINAL: lancer
ORIGINAL: csebal
Any chance we get a real map size slider, that is.. MAP SIZE, as opposed to MAP DENSITY?
I really would like some huge games, but the fact that even the simpliest engines can cross 1/3 of the galaxy kinda takes my enthusiasm away. I would not mind if the map could be scaled 10 times this big, with systems being much farther apart, forcing you to take tankers with you early game even to reach some neighboring systems.
+1
Cheers,
Lancer
+1
1400 stars are plenty, but I would like them to be more spread out...Right now, it seems like you make contact with all the AI empires in 1 small area.
RE: Distant Worlds: Return of the Shakturi
Posted: Wed Dec 08, 2010 12:55 am
by Igard
ORIGINAL: Shark7
ORIGINAL: lancer
ORIGINAL: csebal
Any chance we get a real map size slider, that is.. MAP SIZE, as opposed to MAP DENSITY?
I really would like some huge games, but the fact that even the simpliest engines can cross 1/3 of the galaxy kinda takes my enthusiasm away. I would not mind if the map could be scaled 10 times this big, with systems being much farther apart, forcing you to take tankers with you early game even to reach some neighboring systems.
+1
Cheers,
Lancer
+1
1400 stars are plenty, but I would like them to be more spread out...Right now, it seems like you make contact with all the AI empires in 1 small area.
+1
And within a very short space of time you find you have explored the vast majority of what's out there.
RE: Distant Worlds: Return of the Shakturi
Posted: Wed Dec 08, 2010 1:03 am
by Evil Steve
i tend to set AI Races to distant, though that can clump them up. how about a fuel range slider? or for a slight take on it, a hyperspace speed slider? this way you could choose the underpinning speed characterisitcs of your galaxy
RE: Distant Worlds: Return of the Shakturi
Posted: Wed Dec 08, 2010 6:54 am
by YourConscience
Yes, instead of increasing map coordinates (which may incur technical difficulties), decrease effective ranges of everything such that in a 1400 star galaxy a starting ship can't even reach another star system without refueling. Or make this slider dependent. Might spoil the AI though.
RE: Distant Worlds: Return of the Shakturi
Posted: Wed Dec 08, 2010 7:36 am
by Litjan
Nice suggestions, albeit a little late, I fear. Erik stated that they basically have a gold master version. I would suggest that the wishlist-thread is probably a good place to voice these suggestions. That way your chances of having your voice heard for the next expansion (here is hoping!) after ROTS are the best.
On a personal note, I play on small galaxies, only, and find distances and fuelranges absolutely fine. All a matter of preference, I guess.
RE: Distant Worlds: Return of the Shakturi
Posted: Wed Dec 08, 2010 9:03 am
by adecoy95
ORIGINAL: Litjan
Nice suggestions, albeit a little late, I fear. Erik stated that they basically have a gold master version. I would suggest that the wishlist-thread is probably a good place to voice these suggestions. That way your chances of having your voice heard for the next expansion (here is hoping!) after ROTS are the best.
On a personal note, I play on small galaxies, only, and find distances and fuelranges absolutely fine. All a matter of preference, I guess.
nothing wrong with choices
RE: Distant Worlds: Return of the Shakturi
Posted: Wed Dec 08, 2010 12:50 pm
by Grotius
I'd also like the choice to have larger galaxies, not just the choice between denser and less-dense galaxies. Presumably that feature isn't in the new expansion, but it would be nice to hear if it were on the development list.
RE: Distant Worlds: Return of the Shakturi
Posted: Wed Dec 08, 2010 1:39 pm
by b0mber
If they add the option to mod weapons and components, changing the hyperdrive speed will mean a large galaxy which I would love to have.
RE: Distant Worlds: Return of the Shakturi
Posted: Wed Dec 08, 2010 2:07 pm
by Fishers of Men
Reducing hyperdrive speed would be a great way to expand the galaxy. It might be difficult to continue advancing the back story when the next exploration point is clear across the galaxy. It would take a pit of planning, like adding more fuel tanks to your exploration ships, to get there.
FoM
RE: Distant Worlds: Return of the Shakturi
Posted: Wed Dec 08, 2010 8:00 pm
by tjhkkr
Okay people: I have only one thing to ask: how is it that yesterday is about the first time I have heard about this update? [:D]
Sweet Savannah, this is unbelievable. [&o]
Okay, I am like getting images ready for carriers and all sorts of stuff.
22 Families of ships, I hate to say this Igard: but I am going to be reducing the size of your ships to make sure I can get all 22 families in... [8D]
I have only one question for Erik: for a fleet micro-manager like me, can I still produce ships one at a time? I do not care really, but I am curious.
This is fantastic.
RE: Distant Worlds: Return of the Shakturi
Posted: Wed Dec 08, 2010 8:23 pm
by Erik Rutins
In Return of the Shakturi, we did adjust the hyperdrive speeds down a bit.
Also, yes it is still easy to build just one ship at a time.
Regards,
- Erik
RE: Distant Worlds: Return of the Shakturi
Posted: Wed Dec 08, 2010 9:55 pm
by martok
ORIGINAL: Erik Rutins
In Return of the Shakturi, we did adjust the hyperdrive speeds down a bit.
Ah, very good. That makes me happy.
RE: Distant Worlds: Return of the Shakturi
Posted: Wed Dec 08, 2010 10:06 pm
by Shark7
ORIGINAL: Erik Rutins
In Return of the Shakturi, we did adjust the hyperdrive speeds down a bit.
Also, yes it is still easy to build just one ship at a time.
Regards,
- Erik
That should really help slow the game down some (for those of us who love slow games).
RE: Distant Worlds: Return of the Shakturi
Posted: Thu Dec 09, 2010 12:12 am
by Fishers of Men
Thanks Elliot and Erik. I am really looking forward to the expansion!!
RE: Distant Worlds: Return of the Shakturi
Posted: Thu Dec 09, 2010 4:13 pm
by DMan777
For those of you who, like I did, missed the announcement, here's a link to the post about the new expansion video... One word--awesome!
tm.asp?m=2642895
RE: Distant Worlds: Return of the Shakturi
Posted: Thu Dec 09, 2010 5:51 pm
by Fideach
Thanks! I did miss that.
RE: Distant Worlds: Return of the Shakturi
Posted: Thu Dec 09, 2010 8:38 pm
by dawilko
Hi guys, I have come back to the forum with the impending release of the expansion. I noticed that the product page has players: 1, so no mplayer yet. Has there been any whispers of having that function added to the game?