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RE: Status?
Posted: Fri Feb 11, 2011 1:42 pm
by freeboy
is this still goingto be a free update to former owners or is it now a pay to play game...
Either is fine just making sure.. thanks guys
RE: Status?
Posted: Fri Feb 11, 2011 1:49 pm
by benpark
free, Freeboy (to previous owners of PzC:Kharkov). We made it for free so that all of you could have it for free.
RE: Status?
Posted: Fri Feb 11, 2011 4:36 pm
by freeboy
Well, looks good...
where are we with sizing? R we still locked into the 1k grid?
RE: Status?
Posted: Fri Feb 11, 2011 4:57 pm
by Mad Russian
The map now come in sizes from 500 meters, 1km, 1.5km and 2km per side. They are all still square. They can be made into just about any terrain within those parameters that you can think of.
Good Hunting.
MR
RE: Status?
Posted: Fri Feb 11, 2011 10:12 pm
by Ratzki
I have noticed some very different shaped and sized building in some of the pics. Is there a standard building set or will we be able to easily make what we want?
RE: Status?
Posted: Fri Feb 11, 2011 10:27 pm
by Mad Russian
Yes. There is a building set in the map editor. Yes, you can make your own. I can't but I'm sure many of you can.
At the moment there are 161 building structures of all types. That includes Soviet, German, industrial, urban, destroyed, rail stations, barns, sheds, 1/2/3 story buildings, row houses, apartment complexes....etc.
It's not hard to find a building to put on the map.
Good Hunting.
MR
RE: Status?
Posted: Fri Feb 11, 2011 10:32 pm
by benpark
Off the top of my head-
I have made a large set of German/central European buildings and quite a few others. There are buildings in these sets that can be strung together to create city blocks. Mobius made quite a few Polish buildings. There are Russian houses by SAF_Biffa.
If you can create a building in a 3D modeling program (I use fragMotion), it's fairly easy to add any structure you like. The possibilities for recreating structures seen in period photographs is real. There are still limitations to how many squads can occupy each structure, but there are ways around that (making the structures modular).
RE: Status?
Posted: Sat Feb 12, 2011 2:35 am
by Steely Glint
Is this game going to make it out during the first quarter of the year?
RE: Status?
Posted: Sat Feb 12, 2011 2:49 am
by Mad Russian
I sure hope so. We're trying as hard as we can to wrap it up.
Good Hunting.
MR
RE: Status?
Posted: Sat Feb 12, 2011 11:46 am
by freeboy
can we target buildings.. I hate having armor watch buildings fill up with enemy troops and not be able to try to blow the building down?
RE: Status?
Posted: Sat Feb 12, 2011 12:51 pm
by Mad Russian
Yes, you can target buildings. They just won't take visible damage yet.
Good Hunting.
MR
RE: Status?
Posted: Sat Feb 12, 2011 1:05 pm
by diablo1
Yes, you can target buildings. They just won't take visible damage yet.
What do you mean "YET"? Are they going to in Osfront or some long distant future West front version?
RE: Status?
Posted: Sat Feb 12, 2011 2:24 pm
by Mobius
The answer is No.
And there are no plans on adding it to PCO.
To make all the current buildings destroyable would take 6 months of work if it was even added right this minute.
RE: Status?
Posted: Sat Feb 12, 2011 4:21 pm
by jamespcrowley
ORIGINAL: Mobius
The answer is No.
And there are no plans on adding it to PCO.
To make all the current buildings destroyable would take 6 months of work if it was even added right this minute.
So, even if destructible buildings make it into PC Westfront, or whatever, in the future, then that feature will not be retro-fitted to PCO?
RE: Status?
Posted: Sat Feb 12, 2011 4:29 pm
by junk2drive
Too early to tell. That would require that PC4 be made with the same engine. If that limits what can be done in the future, it may be better to move to a different engine.
RE: Status?
Posted: Sat Feb 12, 2011 5:52 pm
by Mobius
ORIGINAL: James Crowley
ORIGINAL: Mobius
The answer is No.
And there are no plans on adding it to PCO.
To make all the current buildings destroyable would take 6 months of work if it was even added right this minute.
So, even if destructible buildings make it into PC Westfront, or whatever, in the future, then that feature will not be retro-fitted to PCO?
It would be quite a lot of work if the rubble was going to resemble the original building and there were multiple stages of destruction. This probably not retro-fitted.
If it went from normal house to generic pile of rubble would be fairly easy. Mostly just coding. And probably retro-fitted.
RE: Status?
Posted: Sat Feb 12, 2011 9:09 pm
by Erik Rutins
It depends entirely on how it was implemented and there are several possible ways to do that. Allowing buildings to take damage (rather than just the units inside them) is on the future list, but until we finish this release we are not going to decide on the details.
Regards,
- Erik
RE: Status?
Posted: Sat Feb 12, 2011 9:37 pm
by jamespcrowley
Fair enough and, in any event, it wouln't stop me from purchasing PCO any way.
It is just that I have a preference for East front over West Front and would hope that any future, all-singing, all-dancing PC would cover the East front as well. Maybe PCO2?
RE: Status?
Posted: Sun Feb 13, 2011 1:14 am
by Ratzki
Yes, the East is where it is at for me as well.
RE: Status?
Posted: Sun Feb 13, 2011 1:49 am
by Richie61
ORIGINAL: Ratzki
Yes, the East is where it is at for me as well.
2x [&o]