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RE: 1:1 odds, counterattack casualties etc

Posted: Thu Feb 03, 2011 1:06 pm
by raizer
really true to the above post-I can detrain anywhere with exactly the same manner and consequences, whether its a lone track line in a swamp, heavy forest or a major rail hub in industrial urban area 

RE: 1:1 odds, counterattack casualties etc

Posted: Thu Feb 03, 2011 1:24 pm
by MengJiao
ORIGINAL: raizer

really true to the above post-I can detrain anywhere with exactly the same manner and consequences, whether its a lone track line in a swamp, heavy forest or a major rail hub in industrial urban area 

I agree it would be nice to have to worry about where to get things off the train. However, I think details like that imply a game with a much smaller scale, say 1 KM terrain resolution, and a daily cycle that runs something like:

5 AM breifing
6 AM first requests for recon
7AM results come in from first battle segment
Chance of decision about trains and so on
10 AM results come in from second battle segment
Chance of train problems etc.
1pm results come in from 3rd battle segment
Chance of more train problems etc.
4pm results come in from 4th battle segment
Chance of more train problems
7pm final daily reports planning for night action, finally get stuff off the train
12pm early night results chance to plan for early morning and get more stuff off the train

Anyway, given a week level game and the whole front and thousands of miles, some abstraction about loading and unloading trains seems inevitable.


RE: 1:1 odds, counterattack casualties etc

Posted: Thu Feb 03, 2011 1:35 pm
by tbone1218
LOL !

RE: 1:1 odds, counterattack casualties etc

Posted: Fri Feb 04, 2011 10:05 pm
by Jalla
ORIGINAL: 2ndACR

For a Div, probably. Everything would have to go exactly as planned. Good luck there.

It took us 29 hours to fully train up the 2nd Squadron 2nd Armored Cavalry for Desert Storm in Germany. And we already had 2 troops loaded for a Hoenfelds rotation when we got the movement order.

And they would have to have a whole bunch of loading platforms and rail spurs for it to happen for a armored Div.

Now, the railroads changed a lot between the 40's and the 90's. For starters, in the 40's every small rural station had at least one loading spur and was capable of loading/unloading a lot more than was possible in the 90's, not to speak of larger yards/stations. Keep in mind that almost all transport of goods was done by railroad in both the Soviet union and any other european country as well. That is quite different from today.


RE: 1:1 odds, counterattack casualties etc

Posted: Fri Feb 04, 2011 10:10 pm
by Aurelian
ORIGINAL: Jalla

ORIGINAL: 2ndACR

For a Div, probably. Everything would have to go exactly as planned. Good luck there.

It took us 29 hours to fully train up the 2nd Squadron 2nd Armored Cavalry for Desert Storm in Germany. And we already had 2 troops loaded for a Hoenfelds rotation when we got the movement order.

And they would have to have a whole bunch of loading platforms and rail spurs for it to happen for a armored Div.

Now, the railroads changed a lot between the 40's and the 90's. For starters, in the 40's every small rural station had at least one loading spur and was capable of loading/unloading a lot more than was possible in the 90's, not to speak of larger yards/stations. Keep in mind that almost all transport of goods was done by railroad in both the Soviet union and any other european country as well. That is quite different from today.


And being that the Russians were fighting for their very survival........

RE: 1:1 odds, counterattack casualties etc

Posted: Fri Feb 04, 2011 11:17 pm
by PeeDeeAitch
Keep in mind how "heavy" a division might be. A German or Soviet infantry division would be far easier to load and offload (perhaps with more disruption to larger elements such as artillery) than would a mobile division.  Even the horses would require less specialized elements than any division requiring movement of trucks and/or tracked elements...

RE: 1:1 odds, counterattack casualties etc

Posted: Sat Feb 05, 2011 2:06 pm
by Swenslim
I think one of the problems is that soviet player can break history and simply roll his troops back and back and not trying to defend such sites of great political importance as Kiev, Minsk, Pskov, Odessa, Dnepropetrovsk, Stalino, Sevastopol. Early loss of this places must result as big increse of axis morale and drop of soviet morale.