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RE: 4.6

Posted: Thu Sep 06, 2012 1:29 pm
by John 3rd
Gonna start working on the new update today.

RE: 4.6

Posted: Thu Sep 06, 2012 1:53 pm
by Cavalry Corp
John,

A new one arrived with radar and higher AA in about march but the other was already on the map but upgraded and added radar after shipyard repair after collision at Kobe I think? I have now a total of 2 of these lovely DD on the map.

Sorry I cannot remember the names.

I can send you the next turn if you want to take a look we are in April 42.

please mail me and I will send directly to you gingerdragon@btconnect.com

RE: 4.6

Posted: Thu Sep 06, 2012 2:34 pm
by John 3rd
In starting this work, I'd like people to look at stuff they have mentioned that need to be done. As work progresses I shall Post and do continuous updates to changes.

RE: 4.6

Posted: Thu Sep 06, 2012 3:10 pm
by FatR
ORIGINAL: John 3rd
Not sure about the art. Thought that that was fixed. FatR: Didn't we get that handled?
It must be available for download on site right now.

Didn't track all of the issues, but remember to check dates of engine availability for all engines that arrive during the war, so that they are not far behind the planes that use them (particularly Mitsubishi Ha-42).



RE: 4.6

Posted: Sat Sep 08, 2012 3:41 am
by FatR
John, I've found another minor air glitch (max load 0 for N1K4-A, this does not actually impact anything important, AFAIK, but should be fixed just in case) and also learned the hard way, that "DT Ordnance" must be checked for a plane to not have drop tanks cancel its bombload. A few Jap planes, like late-war Zeros, to my knowledge, should be able to take off with both. If you wish I can add fixes to the air side myself when you send me the files for posting on the site.

RE: 4.6

Posted: Sat Sep 08, 2012 8:34 am
by FatR
Also, John, another thought, that I come upon checking the current state of my work for the Perfect War, but which can be applied here, is reclassification of E16A1 Paul as floatplane, instead of divebomber. Sure, it had divebombing capability, but its primary use was exactly the same as E13A IRL. As a divebomber there are not much reasons to build it, because land-based divebomber planes are clearly superior and size 2 airfields are easier to come by than extra air support by the time it is available. As a floatplane, it might provide extra short-range offensive capability, in exchange for gimped search/ASW usefulness next to E15A.

RE: 4.6

Posted: Thu Sep 13, 2012 2:45 pm
by John 3rd
Thanks FatR. Will work on those ideas.

SuluSea: If you are out there might you be up for a small art project?

RE: 4.6

Posted: Thu Sep 13, 2012 3:12 pm
by SuluSea
ORIGINAL: John 3rd

Thanks FatR. Will work on those ideas.

SuluSea: If you are out there might you be up for a small art project?
Hi John, [:)] what do you have in mind?


RE: 4.6

Posted: Fri Sep 14, 2012 1:15 pm
by FatR
ORIGINAL: SuluSea

Hi John, [:)] what do you have in mind?

Not about that (most likely), but I also wanted to ask you: can you help us with the art for Perfect War mod? The work was long abandoned, but by now I have time for it again. I've recently finished work on aircraft stats (and currently I'm rereading the mod thread, to update myself on what we agreed upon about the naval side of things), but some art is needed - nothing too fancy, mostly recolors for existing planetops and planesides to make different or changed models distinguishable to players, plus a few planes whose prototypes existed IRL, so I can provide images of them.

RE: 4.6

Posted: Fri Sep 14, 2012 1:54 pm
by John 3rd
Sulu: I was thinking some differing screens for the other boilerplate moments that appear ever turn. Perhaps something for the Surface battle screen? You have gotten the loading screens down and they are beautiful for either the Allied or Japanese player. So just something there would seem to be about it. Is there anything else that could be played with?

RE: 4.6

Posted: Sat Sep 15, 2012 10:49 am
by SuluSea
ORIGINAL: FatR
ORIGINAL: SuluSea

Hi John, [:)] what do you have in mind?

Not about that (most likely), but I also wanted to ask you: can you help us with the art for Perfect War mod? The work was long abandoned, but by now I have time for it again. I've recently finished work on aircraft stats (and currently I'm rereading the mod thread, to update myself on what we agreed upon about the naval side of things), but some art is needed - nothing too fancy, mostly recolors for existing planetops and planesides to make different or changed models distinguishable to players, plus a few planes whose prototypes existed IRL, so I can provide images of them.
Hi FatR, I'd like to help but don't have the available time to commit to a project. I have a project of my own that I've made no progress on in maybe 6 weeks , mother in law battling cancer, wife getting operated on just recently and some other family commitments my plate is full. With everything going on some days I don't have time for my own gaming.... Sorry

RE: 4.6

Posted: Sat Sep 15, 2012 11:02 am
by SuluSea
ORIGINAL: John 3rd

Sulu: I was thinking some differing screens for the other boilerplate moments that appear ever turn. Perhaps something for the Surface battle screen? You have gotten the loading screens down and they are beautiful for either the Allied or Japanese player. So just something there would seem to be about it. Is there anything else that could be played with?
Hi John, I thought you may have needed a ship/plane in a pinch. I remade a combat screen that's at Big B's shipyard along with the others that they have done.

Image


The issue with doing one screen and changing the font or style is everything fits together. Change one and it will look out of place unless the others are done as well.

Sorry.

RE: 4.6

Posted: Sat Sep 15, 2012 12:47 pm
by FatR
ORIGINAL: SuluSea

Hi FatR, I'd like to help but don't have the available time to commit to a project. I have a project of my own that I've made no progress on in maybe 6 weeks , mother in law battling cancer, wife getting operated on just recently and some other family commitments my plate is full. With everything going on some days I don't have time for my own gaming.... Sorry
Thanks for the response anyway, I wish you and your family the best of luck.

RE: 4.6

Posted: Mon Sep 17, 2012 1:01 pm
by John 3rd
Sulu: Could you send that battle screen over to me?

Sorry for no movement here but life is pretty busy at the moment. Should change once we move our Caboose here.

RE: 4.6

Posted: Thu Sep 27, 2012 8:46 pm
by Dan Nichols
I know everyone working on this is busy, but is there any news about version 5.0?

RE: 4.6

Posted: Fri Sep 28, 2012 4:02 am
by John 3rd
Hey Dan.

I started to compile my list of fixes and improvements and haven't gotten much further then that. My family is going to Kansas City next week for a short trip and I plan to get this done right after that. Sorry for taking sooooooo long on this but life has certainly gotten in the way of late...

[:@]

RE: 4.6

Posted: Wed Nov 07, 2012 1:51 pm
by John 3rd
ORIGINAL: John 3rd

Sulu: Could you send that battle screen over to me?

Sorry for no movement here but life is pretty busy at the moment. Should change once we move our Caboose here.


Sulu I never got the file you showed above. Could you resend it?

Reluctant Admiral 5.0

Posted: Wed Nov 07, 2012 1:53 pm
by John 3rd
OK. Life is beginning to settle down in the Cochran Household so it is time to get this work done so we can get RA 5.0 released.

I started the other Thread for a Wish list but got little response so I will do all the work from here. If you have issues, concerns, RA suggestions, please Post here and we can get moving on this project!

RE: 4.6

Posted: Wed Nov 07, 2012 5:44 pm
by Cavalry Corp
ORIGINAL: Kitakami

Gentlemen,

CA Maya begins the game as class 1128, and can convert to class 1129 on 4 '42... but that is it?!?!?!
Classes 1130-1132 are defined, but nothing points to classes 1130 or 1131, and there are no conversion bindings to them either.

Would you mind checking that?

Thanks!


I saw this as well and advised John
C

RE: 4.6

Posted: Wed Nov 07, 2012 5:45 pm
by Cavalry Corp
Dare I ask - will the new version work with existing games??? 5.0 to 4.6??