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RE: Scenarios available for WitP AE

Posted: Mon Sep 14, 2020 6:27 am
by el cid again

RE: Scenarios available for WitP AE

Posted: Mon Sep 21, 2020 1:14 am
by el cid again

RE: Scenarios available for WitP AE

Posted: Fri Oct 02, 2020 12:11 pm
by el cid again

RE: Scenarios available for WitP AE

Posted: Sat Oct 10, 2020 2:51 am
by el cid again

RE: Scenarios available for WitP AE

Posted: Sat Oct 17, 2020 1:29 pm
by el cid again

RE: Scenarios available for WitP AE

Posted: Tue Oct 20, 2020 11:30 pm
by el cid again

RE: Scenarios available for WitP AE

Posted: Mon Oct 26, 2020 6:30 pm
by el cid again

RE: Scenarios available for WitP AE

Posted: Sun Nov 15, 2020 3:25 pm
by el cid again

RE: Scenarios available for WitP AE

Posted: Mon Nov 30, 2020 11:41 pm
by el cid again

RE: Scenarios available for WitP AE

Posted: Mon Dec 07, 2020 3:19 pm
by el cid again

RE: Scenarios available for WitP AE

Posted: Thu Dec 10, 2020 5:09 pm
by el cid again

RE: Scenarios available for WitP AE

Posted: Thu Dec 17, 2020 6:46 am
by el cid again
Subject: Re: RHS Micro Update 6.05

https://1drv.ms/u/s!Ap7XOIkiBuUwha4tGHb ... Q?e=zon2Ca

This update nearly completes the review of Japanese aircraft and associated air groups. There are also
changes to some devices and to MS Word and MS Excel documentation related to Japanese aircraft.
Apart from correcting eratta and integrating weapons and sensors, some types were reengineered in light
of new data. Some types were delayed in availability or changed in terms of upgrade paths.

One more such round of updates will happen. I will then create a typed document explaining how to
calculate aircraft ranges for all types, because notes are fading and because this was never published.
The way normal and extended range, and drop tank ferry range, drop tank normal and drop tank extended
range are calculated varies with aircraft type. This is because of code and actual operational principles.
The range of an aircraft depends on mission profile and loading.


RE: Scenarios available for WitP AE

Posted: Mon Dec 21, 2020 4:23 pm
by el cid again
Subject: Re: RHS Comprehensive Update 6.06

Comprehensive Update 6.06

https://1drv.ms/u/s!Ap7XOIkiBuUwha4tGHb ... Q?e=7m8AVn

First of all, the good news. Mifune is productive again and here we present a new Axis Aircraft Filmstrip.
I proposed that we take the armed version of the Soviet DC-3 and prune its top turret to use for the Japanese
L2D4 armed transport. This Mifune was able to do, but he slightly shrank the turret for technical reasons.

Next, working on a problem with the Ki-42 (He-111) side (I managed to delete it from the filmstrip between
when we added it and now), we noticed a problem with the Ki-90 (Ju-90). So I took out the windows (it was
apparently transport art). Mifune decided to add a tail gun. He did - with glazing as well. We also restored
the Ki-42. Both Ki-42 and Ki-90 are available only in Japan Enhanced Scenarios 125 & 129.

Working on the review of Axis aircraft, I noticed issues with bomb filters. So I went back over them all.
I changed the weapons we associate with City Bombing (filter code 1, the second to last code added).
The full list of bomb filter codes is:

1 = City Bombing
2 = Naval Attack (normal)
4 = Alternate Naval Attack (torpedo or missile)
8 = Ground Attack
16 = Port Attack
32 = Airfield Attack
64 = ASW Attack

Next, updated versions of aircraft documentation have been added. I just figured out we can make an RHS/AE Manual
(similar to the original WITP RHS Manual) simply by putting a table of contents in front of RHS documents and putting
them in a single document. Possibly with live links from table of contents to the documents. Here the focus is on
properly listing which aircraft type is in which RHS scenario as well as which plane slot and art bitmap it is associated with.

The data work, apart from various eratta detected during testing and plane work, was on insuring we have the best possible
data for weapons and sensors, the best upgrade path, and the correct art bitmap pointer for each type of Axis aircraft. We
need to do the same thing for Allied aircraft after that.

Another thing we did was redefine air to air rockets and air to air missiles in a way that code understand's.

This work mainly involved aircraft, device and air group files. Location files, class files, ship files and leader files were also
included because of various eratta which may have been worked in at the time they were reported or detected.

RE: Scenarios available for WitP AE

Posted: Thu Jan 07, 2021 1:28 am
by el cid again
Subject: Re: RHS Micro Update 6.10

https://1drv.ms/u/s!Ap7XOIkiBuUwha4tGHb ... Q?e=wKnYpY

RE: Scenarios available for WitP AE

Posted: Tue Jan 12, 2021 10:43 pm
by el cid again
Subject: Re: RHS Comprehensive Update 6.11

https://1drv.ms/u/s!Ap7XOIkiBuUwha4tGHb ... Q?e=ezESmz

RE: Scenarios available for WitP AE

Posted: Wed Jan 20, 2021 5:15 am
by el cid again

RE: Scenarios available for WitP AE

Posted: Fri Jan 22, 2021 3:01 pm
by el cid again

RE: Scenarios available for WitP AE

Posted: Sat Jan 30, 2021 2:58 pm
by el cid again

RE: Scenarios available for WitP AE

Posted: Thu Feb 04, 2021 1:30 pm
by el cid again

RE: Scenarios available for WitP AE

Posted: Mon Feb 08, 2021 1:27 pm
by HansBolter
Why was The Long Road to Tokyo dropped from the list?

I am currently playing my own modded version of that scenario.