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RE: New map for WITE
Posted: Sat Nov 08, 2014 11:55 am
by cato12
yep working now, cheers.
RE: New map for WITE
Posted: Sat Nov 22, 2014 7:58 pm
by darbycmcd
I really love your map! Are you planning on doing a version for WitW.... I look at the screenshots they are posting and it makes me feel a little sad to leave these awesome graphics....
RE: New map for WITE
Posted: Sun Nov 23, 2014 11:20 am
by dwinston
What exactly is jsgme? Where do I find it?
Thanks
RE: New map for WITE
Posted: Tue Nov 25, 2014 11:30 am
by Jison
ORIGINAL: darbymcd
I really love your map! Are you planning on doing a version for WitW.... I look at the screenshots they are posting and it makes me feel a little sad to leave these awesome graphics....
I think WITW’s map will be tile-based, so a hand-drawn map like the one for WITE will be impossible to make I'm afraid.
Jison
RE: New map for WITE
Posted: Thu Nov 27, 2014 4:25 am
by darbycmcd
nooooooooo... ok, truth telling time. I patched together a jpg of your map in gimp and printed it out, it looks awesome on the wall! i was hoping there would be a full euro version, including med sea area. your work is incredible. i wish some of the other game designers would seek you out. there are a couple tabletop games that would really benefit from you maps, and schwerpunkt's new game, WWII Europe, for sure could use some graphical TLC.... ah well.
RE: New map for WITE
Posted: Sat Dec 06, 2014 9:47 am
by Rongor
How do you think I could be able to enjoy the recent released WITW? Your WITE map is so much more beautiful. What do we have to do to make you solve that WITW insufficience?[:D]
RE: New map for WITE
Posted: Wed Dec 10, 2014 2:09 pm
by Rommel76
Fantastic work Jison, a lot of thanks!
RE: New map for WITE
Posted: Wed Dec 10, 2014 2:35 pm
by Rommel76
Fantastic work Jison, a lot of thanks!
RE: New map for WITE
Posted: Wed Dec 10, 2014 2:40 pm
by Rommel76
Can you see the rail damage on the new map?, I can´t see it, why?
RE: New map for WITE
Posted: Wed Dec 10, 2014 2:58 pm
by morvael
Damage is visible, but working rail is not. Assume working rail in hexes with no icon. It's good solution as obscures less.
RE: New map for WITE
Posted: Wed Dec 10, 2014 3:03 pm
by Rommel76
Ok, and how can I appreciate the damage in a rail hexe?, it changes the color?
RE: New map for WITE
Posted: Wed Dec 10, 2014 3:23 pm
by morvael
I think it's a yellow circle.
RE: New map for WITE
Posted: Wed Dec 10, 2014 3:34 pm
by Rommel76
Ok, thanks!
RE: New map for WITE
Posted: Thu Dec 11, 2014 11:47 pm
by Tejszd
Thank you for the updated map and interface Jison!!![&o]
RE: New map for WITE
Posted: Mon Dec 15, 2014 12:12 am
by MrFreeze
I love this map, it's absolutely gorgeous, any chance that Jison is going to work on the WITW map?
EDIT: sorry didn't read the post above, anyway still would love to see such a beautiful map for WITW
RE: New map for WITE
Posted: Mon Dec 15, 2014 6:12 pm
by bluth
That map make me want the game even more. Thanks Jison !
RE: New map for WITE
Posted: Sun Dec 28, 2014 9:58 am
by pvthudson01
This mod breaks a few things
All rails are yellow and dont show damage.
The hex info in the upper right does not update weather or other things anymore
RE: New map for WITE
Posted: Sun Dec 28, 2014 1:00 pm
by Jison
ORIGINAL: pvthudson01
This mod breaks a few things
All rails are yellow and dont show damage.
The hex info in the upper right does not update weather or other things anymore
You seem a bit fast claiming things as broken. Rail-damage are shown with a black and yellow sign, and info on the weather updates exactly as it should.
Jison
RE: New map for WITE
Posted: Mon Dec 29, 2014 4:58 pm
by ham79
First of all, thank you for the interface, unit and map improvements. Awesome work! [&o]
However, I for one am struggling a bit with your version of soft factors. It's visually very nice, but it's a lot harder to read the general situation than with the color codes, like in the original. I really, really like everything else but this a bit of a problem. Is there any chance you'd want to make a variant of your package with color coded soft factors ? [:D]
RE: New map for WITE
Posted: Tue Dec 30, 2014 12:00 pm
by Jison
ORIGINAL: ham79
First of all, thank you for the interface, unit and map improvements. Awesome work! [&o]
However, I for one am struggling a bit with your version of soft factors. It's visually very nice, but it's a lot harder to read the general situation than with the color codes, like in the original. I really, really like everything else but this a bit of a problem. Is there any chance you'd want to make a variant of your package with color coded soft factors ? [:D]
I can make a little color coded 'patch' for you, but it will have to wait a few days. [;)]
Jison