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RE: Smokindave vs. Sapper222 (No Sapper)
Posted: Tue Aug 13, 2013 10:57 pm
by Michael T
If this game goes thru winter 42/43 I will be curious to see if the SU bug re-appears that struck my game with Pelton and Bobo's game with Pelton. Sapper would no doubt have 100's of SU attached to Corps like we did. Is this a server game or PBEM?
RE: Smokindave vs. Sapper222 (No Sapper)
Posted: Wed Aug 14, 2013 11:32 am
by STEF78
ORIGINAL: Michael T
If this game goes thru winter 42/43 I will be curious to see if the SU bug re-appears that struck my game with Pelton and Bobo's game with Pelton. Sapper would no doubt have 100's of SU attached to Corps like we did. Is this a server game or PBEM?
WITE is not designed to handle a great number of units in fight. Schascha made several tests, the max is around 34
V1.07.09– August 9, 2013
7. Rule Errata (section 15) – There are a maximum number of units that may participate in a combat. The absolute maximum is 40 units per side (including HQs, on-map and support units). The system will try to include all on-map units if possible, but as the number of units gets large (over 25-30), there is a chance that some support units will be left out of the battle even before reaching the 40 unit maximum.
RE: Smokindave vs. Sapper222 (No Sapper)
Posted: Wed Aug 14, 2013 8:49 pm
by M60A3TTS
I thought that the bombing of airbases had been nerfed so that it was cost prohibitive. What is Sapper doing that makes it effective? Is he taking heavy losses in doing so and just taking it?
RE: Smokindave vs. Sapper222 (No Sapper)
Posted: Wed Aug 14, 2013 9:14 pm
by Flaviusx
I can only assume he's sucking it up and accepting the trade off on the principle that the Soviets can absorb huge losses. And it's not just airbases he's bombing, either, sounds like he's using up every air mile he possibly can and hitting stuff left and right. Indeed, you can probably kill more enemy fighters hitting targets other than airbases as they react to your missions, run them out of air miles, and then go to town with what is left over, including hitting airbases without fighters based directly on them.
The existing air system is very spammy. Look what you can do with recon.
RE: Smokindave vs. Sapper222 (No Sapper)
Posted: Wed Aug 14, 2013 9:31 pm
by smokindave34
Sapper has about 1,000 more planes than the Pros did at this same point in my game with them. I have about 800 less. I think the constant attacks certainly run me out of air miles. I know for a fact that the Luftwaffe does not fly any ground support during Sappers turn and I believe it is because they are out of air miles/missions.
For what it's worth I have resigned from this game with Sapper. It's dissapointing since I do enjoy the late war part of the game however I fully expect that my army (and certainly my Luftwaffe) will be ground down early in '43 and Sapper will be making a run to Berlin in late '43/early '44. Also with the frontline so close to Rumania the Rumanian army will surrender early in '43 and then things will open up fast.
RE: Smokindave vs. Sapper222 (No Sapper)
Posted: Thu Aug 15, 2013 11:54 am
by loki100
ORIGINAL: M60A3TTS
I thought that the bombing of airbases had been nerfed so that it was cost prohibitive. What is Sapper doing that makes it effective? Is he taking heavy losses in doing so and just taking it?
I think you can by 1943. In effect you can trash all your on map air units and replenish from reserve, and probably do this 3-4 times so that the original set have just about recovered and been upgraded in time to be chucked back in again.
Hard work and a lot of attention to detail, but you end with masses of unused (and unusable) squadrons even after the shift to 32 and then to 40 air unit regiments.