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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Posted: Sun Dec 15, 2013 11:24 pm
by larryfulkerson
ORIGINAL: pws1225
No worries Larry! All is good. But maybe some PTs at Palembang might disrupt what is bound to follow the DDs. Does the mod allow that?
Hey there pws1225 dude. I'm not sure how to answer your questiion. It's greyed out on the base display as you can see but I'm not
sure if that's permanent or temporary. But it's a good idea and as soon as it's possible I'll create some and see if I can find some
just laying around somewhere and ship them in. Thanks for the idea. Keep those good ideas coming by all means.

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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Posted: Sun Dec 15, 2013 11:25 pm
by witpqs
Ouch! It sounds like instead of having Lee Sang you should have taken Bruce Lee in that convoy. But you guys got some pretty nice revenge in the Philippines!

RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Posted: Sun Dec 15, 2013 11:29 pm
by larryfulkerson
ORIGINAL: witpqs
Ouch! It sounds like instead of having Lee Sang you should have taken Bruce Lee in that convoy. But you guys got some pretty nice revenge in the Philippines!
Ouch indeed. Jim got some really good payback there but the ships that did that deed are probably in mortal danger of being sunk
themselves. We'll see.

RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Posted: Mon Dec 16, 2013 2:38 am
by DOCUP
Nice, job hitting that amphib fleet. Hows the Houston and Boise? If hes hitting those ships in Manila port he's leaving the ground troops alone. Those old 4 stacker DDs are still very useful as APDs.

The only PT boats the Dutch get are the ones that start out the game at Soerbja (spelling). Mines and a CL with night NavS would help fight off Jap DD raids at Pbang. You got almost 200 mines there. He has to know they are there now so only an invasion or a sub will run into them now. I'd mine one of the other likely invasion sites around Pbang also.

RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Posted: Mon Dec 16, 2013 8:44 am
by larryfulkerson
ORIGINAL: DOCUP
Nice, job hitting that amphib fleet. Hows the Houston and Boise?
They were both sunk by the Japs
ORIGINAL: DOCUP
If hes hitting those ships in Manila port he's leaving the ground troops alone. Those old 4 stacker DDs are still very useful as APDs.
Yeah, he has yet to hit the ground troops. Too bad about the loss of the ships but the troops are doing pretty good.
ORIGINAL: DOCUP
The only PT boats the Dutch get are the ones that start out the game at Soerbja (spelling). Mines and a CL with night NavS would help fight off Jap DD raids at Pbang. You got almost 200 mines there. He has to know they are there now so only an invasion or a sub will run into them now. I'd mine one of the other likely invasion sites around Pbang also.
Yeah, Good ideas. Thanks for the insight. I like it how you like to share. Keep those great ideas coming.

Here's the number of sunk ships for both sides. It's been a lopsided war so far.

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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Posted: Tue Dec 17, 2013 5:48 pm
by moore4807
ORIGINAL: larryfulkerson
ORIGINAL: DOCUP
Nice, job hitting that amphib fleet. Hows the Houston and Boise?
They were both sunk by the Japs
ORIGINAL: DOCUP
If hes hitting those ships in Manila port he's leaving the ground troops alone. Those old 4 stacker DDs are still very useful as APDs.
Yeah, he has yet to hit the ground troops. Too bad about the loss of the ships but the troops are doing pretty good.
ORIGINAL: DOCUP
The only PT boats the Dutch get are the ones that start out the game at Soerbja (spelling). Mines and a CL with night NavS would help fight off Jap DD raids at Pbang. You got almost 200 mines there. He has to know they are there now so only an invasion or a sub will run into them now. I'd mine one of the other likely invasion sites around Pbang also.
Yeah, Good ideas. Thanks for the insight. I like it how you like to share. Keep those great ideas coming.

Here's the number of sunk ships for both sides. It's been a lopsided war so far.

Image


Larry,

Ya gotta see the bright side of life...[:D] Your forces depleted the BB's of thier ammo - they are now susceptible to our mighty armada's!!!
The B-17's on Cagayan snuffed out over 110 Japanese souls in one turn - Thats gotta hurt his advance some!
ALL of our CV's are safe and undamaged right now.
We're ONLY one week into a four year war must...keep...chin...up!!! [:D][;)][:D]

RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Posted: Tue Dec 17, 2013 6:57 pm
by DOCUP
You guys are doing good. My opponent hit Manila pretty hard on the first turn. Don't look at how many ships I have lost and sunk. Koniu please don't show them either. You will get those ships back in spades in the coming years. Just buy yourselves some time.

RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Posted: Tue Dec 17, 2013 8:03 pm
by pws1225
Just a note to you two geezers, please note that I'm reading both your and John's AARs. This means that I can only rarely give advice and even then it will be of a very general nature. But from what I've seen so far, you seem to be doing fine. December 1941 just sucks for the Allies!

Regards, Paul

RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Posted: Tue Dec 17, 2013 10:24 pm
by moore4807
ORIGINAL: DOCUP

You guys are doing good. My opponent hit Manila pretty hard on the first turn. Don't look at how many ships I have lost and sunk. Koniu please don't show them either. You will get those ships back in spades in the coming years. Just buy yourselves some time.
ORIGINAL: pws1225

Just a note to you two geezers, please note that I'm reading both your and John's AARs. This means that I can only rarely give advice and even then it will be of a very general nature. But from what I've seen so far, you seem to be doing fine. December 1941 just sucks for the Allies!

Regards, Paul

DOCUP - You are sooo right! This is, if not his first, one of Larry's first foray's as an Allied player. So I'm not surprised at the WTH feeling he's having at the beginning... Kinda like culture shock! But I'm sure Larry will shed his Darth Vader ways and one day announce...[:D]

pws1225 - Actually I'm pretty happy after the shock effects of Dec 7th, a tip of the cap to John3rd on the Phillipines. I'm very aware we need our carriers and keeping them split up and out of his way forces John into a Hobson's choice - to spend his precious fuel trying to find them, or concentrate on his conquests allowing us to pick away at the his lead using superior SigInt and subs along his travel paths.

RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Posted: Thu Dec 19, 2013 2:32 am
by moore4807
Technical glitches have temporarily interrupted this programme... Me!

Apparently Larry sent the 12/16/41 turn to me yesterday and I lost it! I ended up redoing the 12/15/41 turn which John already has and now I'm waiting for Larry to re send his last turn to me... I punted this pooch alright! Wasting a valuable day too!

Apologies to the readers and posters [:-] must learn to con-sen-trait!!! [:'(]

RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Posted: Thu Dec 19, 2013 11:27 am
by Lecivius
A mind is a terrible thing to waste [:D]

RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Posted: Fri Dec 20, 2013 7:15 pm
by larryfulkerson
I combined a lot of subs into a group and drove it into Palembang's harbor. Maybe I'll get a ship or two. It's shallow water though and
I expect to get a sub or two hurt doing this.

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RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Posted: Fri Dec 20, 2013 7:18 pm
by DOCUP
Its better to have them in 1 ship TFs. Those O class subs can carry mines. Save them ad use them to mine bases. Especially when he starts to roll his tankers into the area.

RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Posted: Fri Dec 20, 2013 7:45 pm
by larryfulkerson
ORIGINAL: DOCUP
Its better to have them in 1 ship TFs. Those O class subs can carry mines. Save them ad use them to mine bases. Especially when he starts to roll his tankers into the area.
Excellent advice .........thanks muchly. I'm still learning this game after two weeks. D'oh.

RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Posted: Fri Dec 20, 2013 7:46 pm
by DOCUP
So am I. So don't beat yourself up about it. Play it have fun while learning it. Isn't that why we play.

RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Posted: Fri Dec 20, 2013 9:11 pm
by ny59giants
Dutch subs O19 & O20 are your mine laying subs. John increased production of mines across the board, so use them in this role. I put them together early in the war to do just that. Eventually, I send ALL my Dutch subs to India. [:)]

For the Americans, I use Argonaut, Narwhal, and Nautilus in a single sub minelaying TF. DON'T allow them to go through their 4/42 upgrade as the two Narwhal Class subs will lose their mine carrying capacity. All three are slow (13 knots), so this is a good role for them.

RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Posted: Fri Dec 20, 2013 10:29 pm
by larryfulkerson
ORIGINAL: ny59giants
Dutch subs O19 & O20 are your mine laying subs. John increased production of mines across the board, so use them in this role. I put them together early in the war to do just that.
I'll do it.
ORIGINAL: ny59giants
Eventually, I send ALL my Dutch subs to India. [:)]
India instead of, say, Buin? Or Sydney?
ORIGINAL: ny59giants
For the Americans, I use Argonaut, Narwhal, and Nautilus in a single sub minelaying TF. DON'T allow them to go through their 4/42 upgrade as the two Narwhal Class subs will lose their mine carrying capacity. All three are slow (13 knots), so this is a good role for them.
Thanks for the heads up on the upgrade.

RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Posted: Sat Dec 21, 2013 12:18 am
by ny59giants
You get enough American subs to cover the Pacific. You have very few British subs to cover the Bay of Bengal and Indian Ocean. "IF" John was to go for India, what subs would you have for defense?? That is why the Dutch go there. Once Soerabaja is unsafe for sub repairs, I limp the damaged Dutch subs to Colombo. Then, they spent time around Port Blair and mostly off Rangoon.

RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Posted: Sat Dec 21, 2013 12:36 am
by larryfulkerson
ORIGINAL: ny59giants
You get enough American subs to cover the Pacific. You have very few British subs to cover the Bay of Bengal and Indian Ocean. "IF" John was to go for India, what subs would you have for defense?? That is why the Dutch go there. Once Soerabaja is unsafe for sub repairs, I limp the damaged Dutch subs to Colombo. Then, they spent time around Port Blair and mostly off Rangoon.
Thanks very much for explaining that. I understand better now, why you chose what you did. Makes sense. Will do.

RE: Command Decisions: Yeomen vs. Samurai RA 6.4

Posted: Sat Dec 21, 2013 1:31 am
by moore4807
US AFTER ACTION REPORTS FOR Dec 17, 41
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Day Time Surface Combat, near Canton Island at 153,143, Range 17,000 Yards
Japanese Ships
DD Hatsuharu
DD Nenohi
DD Hatsushima
DD Wakaba

Allied Ships
xAKL Vaitere, Shell hits 6, and is sunk


Sub attack near Palmyra at 170,133
Japanese Ships
SS I-173

Allied Ships
TK Eidsvold, Torpedo hits 2, heavy fires, heavy damage


Sub attack near Aogashima at 114,66
Japanese Ships
xAK Ganges Maru, Shell hits 13, on fire

Allied Ships
SS Seawolf

The daily air assault on Manila - No damages today = win!

Morning Air attack on Manila , at 79,77
Weather in hex: Severe storms
Raid detected at 104 NM, estimated altitude 12,000 feet.
Estimated time to target is 41 minutes

Japanese aircraft
A6M2 Zero x 22
G3M2 Nell x 21
G4M1 Betty x 15

Allied aircraft
P-40B Warhawk x 8
P-40E Warhawk x 10

Japanese aircraft losses
A6M2 Zero: 2 destroyed
G3M2 Nell: 4 destroyed, 2 damaged
G3M2 Nell: 1 destroyed by flak
G4M1 Betty: 2 destroyed, 8 damaged
G4M1 Betty: 1 destroyed by flak


Morning Air attack on Manila , at 79,77
Weather in hex: Severe storms
Raid detected at 21 NM, estimated altitude 27,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
A6M2 Zero x 17

Allied aircraft
P-40B Warhawk x 2
P-40E Warhawk x 3

Japanese aircraft losses
A6M2 Zero: 1 destroyed

No Allied losses


Not sure why this B-17 attack occurred, I must have taken the target off Butuuan by mistake

Morning Air attack on 23rd Special Base Force, at 90,97 (Babeldaob)
Weather in hex: Overcast
Raid spotted at 18 NM, estimated altitude 18,000 feet.
Estimated time to target is 4 minutes

Allied aircraft
B-17D Fortress x 8

Allied aircraft losses
B-17D Fortress: 5 damaged


This is unwelcome! John is pushing forward quickly there! Good seaplane base or forward ops for subs...

Pre-Invasion action off Canton Island (153,143)
Defensive Guns engage approaching landing force

5 Coastal gun shots fired in defense.

Japanese Ships
PB Takuna Maru #7
PB Takuna Maru #6
PB Shonon Maru #11
PB Kyo Maru #7
PB Kyo Maru #6
PB Fumi Maru #3
xAK Tempei Maru

Allied ground losses:
32 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 0 disabled

PB Takuna Maru #7 fired at enemy troops
PB Takuna Maru #6 fired at enemy troops
PB Shonon Maru #11 fired at enemy troops
PB Kyo Maru #7 fired at enemy troops
PB Kyo Maru #6 fired at enemy troops
PB Fumi Maru #3 fired at enemy troops


Ground combat at Canton Island (153,143)
Japanese Shock attack
Attacking force 3258 troops, 24 guns, 0 vehicles, Assault Value = 122
Defending force 552 troops, 0 guns, 6 vehicles, Assault Value = 1

Japanese adjusted assault: 138
Allied adjusted defense: 1
Japanese assault odds: 138 to 1 (fort level 0)
Japanese forces CAPTURE Canton Island !!!

Combat modifiers
Defender:
Attacker: shock(+)

Japanese ground losses:
12 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
673 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 31 destroyed, 0 disabled
Engineers: 16 destroyed, 0 disabled
Vehicles lost 8 (8 destroyed, 0 disabled)
Units destroyed 1

Assaulting units:
52nd Naval Guard Unit
61st Naval Guard Unit

Defending units:
Canton USN CPNAB

Just getting back on track - I'll have more reports and info and hopefully be caught up by the weekend.