Page 12 of 17

RE: WitP-AE Topo Map Project

Posted: Tue Sep 30, 2014 4:05 pm
by geofflambert
Never mind, I figured it out. It's beautiful. I may switch to the version with dots for hexes in the seas, but for now I'll stick with this.

RE: WitP-AE Topo Map Project

Posted: Tue Sep 30, 2014 4:58 pm
by chemkid
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RE: WitP-AE Topo Map Project

Posted: Sun Oct 05, 2014 3:47 pm
by geofflambert
chemkid, is there any problem with me using your map and my opponent using a stock map?
Thanks for the help, I'm just about to start a campaign PBEM.

RE: WitP-AE Topo Map Project

Posted: Sun Oct 05, 2014 4:14 pm
by geofflambert
ORIGINAL: geofflambert

chemkid, is there any problem with me using your map and my opponent using a stock map?
Thanks for the help, I'm just about to start a campaign PBEM.

I talked to him about it and he said it wouldn't cause a problem.

RE: WitP-AE Topo Map Project

Posted: Mon Oct 06, 2014 3:09 am
by chemkid
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RE: WitP-AE Topo Map Project

Posted: Tue Oct 21, 2014 3:46 pm
by cohimbra
Hei chemkid, we all JFB still waiting for Yamato Damashii map...[:D]
Anyway, thanks again for your great job and your devotion...[&o]

RE: WitP-AE Topo Map Project

Posted: Tue Oct 21, 2014 4:13 pm
by chemkid
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RE: WitP-AE Topo Map Project

Posted: Sat Oct 25, 2014 5:49 pm
by chemkid
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RE: WitP-AE Topo Map Project

Posted: Sat Oct 25, 2014 9:47 pm
by nadia911
Thanks Chemkid, fantastic... excelente!! :-)

RE: WitP-AE Topo Map Project

Posted: Tue Oct 28, 2014 7:04 pm
by Jace11
Nice, I haven't got WITPAE installed atm, did a OS install last week (finally joined the 64bit club after 4 years of looking at the windows install disk). Ill try it out soon.

RE: WitP-AE Topo Map Project

Posted: Thu Oct 30, 2014 5:43 am
by chemkid
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RE: WitP-AE Topo Map Project

Posted: Mon Nov 17, 2014 3:21 am
by robinsa
Looks really good. Thank you for all your hard work.

RE: WitP-AE Topo Map Project

Posted: Sat Nov 22, 2014 2:38 am
by robinsa
Is there anyway to change the font/color of the text indicating the type of terrain? White too hard to read for my eyes. :)

RE: WitP-AE Topo Map Project

Posted: Sat Nov 22, 2014 3:32 am
by chemkid
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RE: WitP-AE Topo Map Project

Posted: Sat Nov 22, 2014 4:02 am
by robinsa
Ok I understand! I suspected that could be the case but I had to ask since it is something I have been wondering about for a while. Thank you for all your hard work.

RE: WitP-AE Topo Map Project

Posted: Sat Nov 22, 2014 9:02 pm
by DRF99
On a related note, is there a way to know the terrain type of a hex other than the white text?

RE: WitP-AE Topo Map Project

Posted: Sun Nov 23, 2014 6:59 am
by chemkid
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RE: WitP-AE Topo Map Project

Posted: Mon Dec 01, 2014 9:17 pm
by el lobo
Great maps!

My problem, they run fine in the stock game but I can not get them to run in Beta2. I get the error message, "Unable to find PW data" when loading the game. I have tried the stock and the Babes PW files with no luck. I am using the (your) "stock" maps and I am running Win 8.1 and run the game in the windowed mode.

Suggestions?

TIA

RE: WitP-AE Topo Map Project

Posted: Tue Dec 02, 2014 5:16 am
by chemkid
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RE: WitP-AE Topo Map Project

Posted: Tue Dec 02, 2014 6:25 am
by el lobo
Good call chemkid.

I do have two Betas and for some reason the one I tried does not work. Now WAD.

Finally! A map on which I can see the Manchukuo border (hexside details - off is even better).

Thanks again for some great maps and more importantly, thanks for your continued support.