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RE: Bob Flemin' and Orm. A World... AARse II

Posted: Wed Feb 25, 2015 5:08 pm
by Orm
No declarations of war.

CW take a naval while the other take land.

No Port Strikes.

No naval air.

USA transfers three cruisers from the West Coast to the East Coast.

Force H sail for the Western Mediterranean. CW open up the 'Arctic' convoy route. CW also send out plnty of convoy escorts.

Edit: CW also loaded the 3rd Infantry Corps on a transport that sailed for Cape St. Vincent.

USSR rail the Odessa factory to Baku.

Image
Picture from Mar/Apr 40 Impulse #5 (Allied) - Rail Movement

RE: Bob Flemin' and Orm. A World... AARse II

Posted: Wed Feb 25, 2015 5:12 pm
by warspite1
Am I allowed to intercept with a disorganised sub? Even if so I am not going to.

RE: Bob Flemin' and Orm. A World... AARse II

Posted: Wed Feb 25, 2015 5:27 pm
by Orm
ORIGINAL: warspite1

Am I allowed to intercept with a disorganised sub? Even if so I am not going to.
No. You are only allowed to intercept/search with a disorganized unit in the same impulse it became disorganized because it activated to intercept.

RE: Bob Flemin' and Orm. A World... AARse II

Posted: Wed Feb 25, 2015 5:45 pm
by Orm
USSR advance into the Finnish borderlands. USSR occupy Teheran. France follow the retreating Germans into Belgium.

CW rebase a FTR2 (Gladiator) to Plymouth.

No reorganization.

Image
Picture from Mar/Apr 40 Impulse #5 (Allied) - Reorganization

RE: Bob Flemin' and Orm. A World... AARse II

Posted: Fri Feb 27, 2015 2:29 pm
by warspite1
Mar/Apr 1940
Impulse: 7

The Japanese close the Burma Road and the US in not happy.
The Germans align Romania - and they are even unhappier.
But they couldn't give a rats about the aligning of Siam.

The Japanese 23rd Infantry Army land in Persia and a TERR takes to the water and ends up in the South China Sea.

The German navy puts to sea in the Baltic

The Japanese try a ground strike in the mountain of southern China - the outcome was as expected...

A German ARM is railed to Galicia

A MIL moves into La Spezia

Sadly the weather has killed any chance of further German success in the USSR. They take Kaunas and Vilna.

A Japanese unit lands in Haichow

The Germans re-base a few aircraft

The turn continues on a 10

And the weather is quite incredibly a 6 Storm, Rain.......









RE: Bob Flemin' and Orm. A World... AARse II

Posted: Fri Feb 27, 2015 3:47 pm
by Orm
CW declare war on Italy and one US entry chit is removed.

CW take a combined and the rest take land.

CW port strike the Italian fleet in La Spezia. The surprise roll was a 7 and that give CW 11 surprise points. Four of them were used to reduce the Italian AA fire.

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Picture from Mar/Apr 40 Impulse #9 (Allied) - Port Strike

RE: Bob Flemin' and Orm. A World... AARse II

Posted: Fri Feb 27, 2015 3:49 pm
by Orm
The AA fire reduce the CW bomber strength by two.

Image
Picture from Mar/Apr 40 Impulse #9 (Allied) - Port Strike

RE: Bob Flemin' and Orm. A World... AARse II

Posted: Fri Feb 27, 2015 3:51 pm
by Orm
The remaining surprise points are used to increase the combat table three steps.

Image
Picture from Mar/Apr 40 Impulse #9 (Allied) - Port Strike

RE: Bob Flemin' and Orm. A World... AARse II

Posted: Fri Feb 27, 2015 3:57 pm
by Orm
CW targets Vittorio Veneto but the battleship resits and is just damaged.

Now it is time for Italy to select a target. Which ship will you select?

Image
Picture from Mar/Apr 40 Impulse #9 (Allied) - Port Strike

RE: Bob Flemin' and Orm. A World... AARse II

Posted: Fri Feb 27, 2015 4:14 pm
by warspite1
ORIGINAL: Orm

CW targets Vittorio Veneto but the battleship resits and is just damaged.

Now it is time for Italy to select a target. Which ship will you select?

Image
Picture from Mar/Apr 40 Impulse #9 (Allied) - Port Strike
warspite1

Wow! San Giorgio

RE: Bob Flemin' and Orm. A World... AARse II

Posted: Fri Feb 27, 2015 4:18 pm
by Orm
CW decide to continue targeting Vittorio Veneto but Italy manage to roll high on all their 'saves' so Vittorio is only bottomed.

Image
Picture from Mar/Apr 40 Impulse #9 (Allied) - Port Strike

RE: Bob Flemin' and Orm. A World... AARse II

Posted: Fri Feb 27, 2015 4:44 pm
by Orm
CW send a TRS feom England to Malta loaded with a FTR2 (Gladiator).

CW bomb Hamburg for effect.

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Picture from Mar/Apr 40 Impulse #9 (Allied) - Strategic Bombing

RE: Bob Flemin' and Orm. A World... AARse II

Posted: Fri Feb 27, 2015 4:54 pm
by Orm
The Soviet Union tries to disrupt the encircled Japanese 2nd Army but the result is a disappointment.

Image
Picture from Mar/Apr 40 Impulse #9 (Allied) - Ground Strike

RE: Bob Flemin' and Orm. A World... AARse II

Posted: Fri Feb 27, 2015 5:48 pm
by Orm
Zhukov rail into the Finnish Borderlands.

China liberate Suchow.

The Sydney militia debark in Singapore.

No land combats. No reorganization.

The turn ended on a die roll of two.

Partisans appear in Poland.

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Picture from Mar/Apr 40 End of Turn - Partisan

RE: Bob Flemin' and Orm. A World... AARse II

Posted: Mon Mar 09, 2015 3:10 pm
by Orm
Unfortunately I can not get the end of turn production to work as it should. I need to go back to a earlier step in order to try and fix it but, alas, I did not make any such save. And my autosaves have been overwritten by autosaves from other games. Closest save I have is from the beginning of the last impulse.

So should we retire this game or is it worth the effort to recreate the last impulse?

RE: Bob Flemin' and Orm. A World... AARse II

Posted: Mon Mar 09, 2015 3:30 pm
by warspite1
ORIGINAL: Orm

Unfortunately I can not get the end of turn production to work as it should. I need to go back to a earlier step in order to try and fix it but, alas, I did not make any such save. And my autosaves have been overwritten by autosaves from other games. Closest save I have is from the beginning of the last impulse.

So should we retire this game or is it worth the effort to recreate the last impulse?
warspite1

Depends on what the problem is. I have a load of saved games for this game - but is the problem one that won't go away or is it fixable?

Really hate the idea of losing games after so much time and effort - and frankly is really disappointing that fundamental issues are still arising in what is effectively a Hot Seat game.... [:@]

RE: Bob Flemin' and Orm. A World... AARse II

Posted: Mon Mar 09, 2015 3:40 pm
by Orm
The save I have is the latest one since it was my impulse that was the last made.

I'll will make an attempt then and recreate my last impulse. Some, or most, of the land moves will be different but the combats will be the same.

Then we will see if it is recoverable or not. [:)]

RE: Bob Flemin' and Orm. A World... AARse II

Posted: Sat Mar 14, 2015 3:53 am
by Orm
End of Turn - Mar/Apr 1940

Production:

Germany
2 x FTR2
FTR3
2 x Pilot

Italy
VV (2nd)
Pilot
Nav

Japan
INF
Shinano (1st)
AMPH
FTR
Pilot
MIL

RE: Bob Flemin' and Orm. A World... AARse II

Posted: Sat Mar 14, 2015 3:53 am
by Orm
Production:

China (6):
CAV
MIL
Pilot

CW (17):
MIL
GARR
FTR2
2 x CVP1
2 x Pilot
HMS Howe (2nd)
TRS (1st)

France (9):
MOT
LND3
Pilot

USA(11):
CA (1st)
CVP0
Pilot
HQA

USSR (28):
9 x MIL
INF
GARR
Pilot
AT

RE: Bob Flemin' and Orm. A World... AARse II

Posted: Sat Mar 14, 2015 3:54 am
by Orm
Denmark is conquered by Germany. Persia is conquered by USSR.

Lithuania is liberated by Germany.


Reinforcements:

Nat China:
2 x INF

CW:
FTR2 (IND)
MIL (NZ)
INF (IND)
CA
CL
CV
CP

France:
INF
GARR
FTR2

Com China:
MIL

USSR:
9 x MIL
2 x INF
FTR2

Remove LND3

USA:
NAV2
2 x NAV3