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RE: Bob Flemin' and Orm. A World....AARseIII
Posted: Sun Apr 26, 2015 2:57 am
by Orm
ORIGINAL: warspite1
ORIGINAL: Orm
No HQ support.
The Fairey Battle (LND2) fly and give support to Brussels.
warspite1
No fighter support? Either a) you are looking for the historical outcome for the poor Battle pilots or b) you are trusting to my ability to roll crap dice or c) you made a mistake (I thought I best check).
No mistake. I went for option d). [:D]
RE: Bob Flemin' and Orm. A World....AARseIII
Posted: Sun Apr 26, 2015 3:09 am
by warspite1
May/Jun 1940
Impulse: 5
Well Option D can only be trying to wear down my Luftwaffe assets. Fortunately I still have a good number of fighters so in a bid to make the brave Battles pay for their valour, I send up a 4-quality unit.
This gives a +3/-3 advantage to the Germans. Allies as ever to throw first.
8 (AC) - No Axis bomber to clear through so no effect
11 (DC) - The Battle is cleared through
Another air battle with the advantage (this time significant) and the best result of the four has been a draw [:(]

RE: Bob Flemin' and Orm. A World....AARseIII
Posted: Sun Apr 26, 2015 3:16 am
by warspite1
Airfix subsequently made a kit to commemorate the brave Fairy Battle pilots that came to the defence of the Belgian capital in the summer of 1940.

RE: Bob Flemin' and Orm. A World....AARseIII
Posted: Sun Apr 26, 2015 3:16 am
by Orm
That is what you get for sending up a bomber trying to do a fighters job. [;)]
RE: Bob Flemin' and Orm. A World....AARseIII
Posted: Sun Apr 26, 2015 3:20 am
by Orm
ORIGINAL: warspite1
Airfix subsequently made a kit to commemorate the brave Fairy Battle pilots that came to the defence of the Belgian capital in the summer of 1940.
I miss those days when I had just bought a new model. Being in the store trying to select which one to buy was close to impossible. So many one wanted to buy and the best were out of my prize range.
And when one had bought a model there was pure joy as one opened it and looked at all the parts it contained. [:)]
RE: Bob Flemin' and Orm. A World....AARseIII
Posted: Sun Apr 26, 2015 3:21 am
by warspite1
May/Jun 1940
Impulse: 5
The 2-points are just enough to make it 2:1 although I am likely to get it back to 3:1 with Fractional Odds. There is a +2 modifier for the disorganisation....
...8(10). The capital is, at least temporarily, taken back.

RE: Bob Flemin' and Orm. A World....AARseIII
Posted: Sun Apr 26, 2015 3:23 am
by warspite1
ORIGINAL: Orm
That is what you get for sending up a bomber trying to do a fighters job. [;)]
warspite1
No no no - its a Zerstorer, a heavy fighter, so that's even better right?... Hermann swears by them... or at least he will be swearing at them now.
[;)]
RE: Bob Flemin' and Orm. A World....AARseIII
Posted: Sun Apr 26, 2015 3:24 am
by Orm
8(10). The capital is, at least temporarily, taken back.
What you miss out in the air combats you regain in ground strikes and land combats. [:)]
*grumbles* I'll pay anything you want for 'em. [;)]
RE: Bob Flemin' and Orm. A World....AARseIII
Posted: Sun Apr 26, 2015 3:25 am
by Orm
ORIGINAL: warspite1
ORIGINAL: Orm
That is what you get for sending up a bomber trying to do a fighters job. [;)]
warspite1
No no no - its a Zerstorer, a heavy fighter, so that's even better right?... Hermann swears by them... or at least he will be swearing at them now.
[;)]
[:D] [&o]
RE: Bob Flemin' and Orm. A World....AARseIII
Posted: Sun Apr 26, 2015 3:25 am
by warspite1
May/Jun 1940
Impulse: 5
Meanwhile in China the odds are 3:1 and with another point added by the Japanese bomber unit, I am hoping Fractional Odds will bring this to 4:1. There are no modifiers. I assume the Assault table on the basis that the Chinese cannot retreat?
RE: Bob Flemin' and Orm. A World....AARseIII
Posted: Sun Apr 26, 2015 3:27 am
by warspite1
ORIGINAL: Orm
8(10). The capital is, at least temporarily, taken back.
What you miss out in the air combats you regain in ground strikes and land combats. [:)]
*grumbles* I'll pay anything you want for 'em. [;)]
warspite1
Agreed - so long as the losses are not too heavy, I will always take the land combat attack over the air.
RE: Bob Flemin' and Orm. A World....AARseIII
Posted: Sun Apr 26, 2015 3:27 am
by Orm
ORIGINAL: warspite1
May/Jun 1940
Impulse: 5
Meanwhile in China the odds are 3:1 and with another point added by the Japanese bomber unit, I am hoping Fractional Odds will bring this to 4:1. There are no modifiers. I assume the Assault table on the basis that the Chinese cannot retreat?
Indeed. Assault.
And do remember that you are allowed to roll a one... nay, encouraged to roll a one. A one is after all the first number on the die and that must be good. [;)]
RE: Bob Flemin' and Orm. A World....AARseIII
Posted: Sun Apr 26, 2015 3:34 am
by warspite1
May/Jun 1940
Impulse: 5
Fortunately the Fractional Odds did work because the throw was a 6 - and at 3:1 that would not have been good enough. The Japanese are all disorganised but I cannot regret using my HQ as I would not, in hindsight, have got the 4:1 that throw of 6 required.
Chiang is destroyed as unable to retreat (I converted a Shattered to Retreat for this purpose).

RE: Bob Flemin' and Orm. A World....AARseIII
Posted: Sun Apr 26, 2015 3:40 am
by warspite1
May/Jun 1940
Impulse: 5
The Germans and Japanese have no aircraft left to re-base. The Italians re-base a fighter to North Africa.
I have little choice but to use Umezu to re-organise three units in China and von Leeb to bring another fighter back into the fray.
And so ends the impulse.
RE: Bob Flemin' and Orm. A World....AARseIII
Posted: Sun Apr 26, 2015 3:49 am
by Orm
(I converted a Shattered to Retreat for this purpose).
No need to do this because shattered units are destroyed as well if there is no retreat path at all available.
RE: Bob Flemin' and Orm. A World....AARseIII
Posted: Sun Apr 26, 2015 4:05 am
by warspite1
ORIGINAL: Orm
(I converted a Shattered to Retreat for this purpose).
No need to do this because shattered units are destroyed as well if there is no retreat path at all available.
warspite1
Yeah... I knew that..... [:D]
RE: Bob Flemin' and Orm. A World....AARseIII
Posted: Mon Apr 27, 2015 5:15 am
by Orm
No declarations of war.
CW and France take combined impulses.
No Port Strikes. No naval air.
France send a fleet to the Western Mediterranean while CW send a fleet to the Eastern Med. CW send a couple of transport to the North Sea where they load a infantry and a AT.
France search for the Italian forces in the Western Med. Will Italy activate their submarines?

Picture from May/Jun 40 Impulse #6 (Allied) - Naval Combat
RE: Bob Flemin' and Orm. A World....AARseIII
Posted: Mon Apr 27, 2015 6:12 am
by warspite1
No thank-you
RE: Bob Flemin' and Orm. A World....AARseIII
Posted: Mon Apr 27, 2015 9:08 am
by Orm
The French rolled a '5' and do not find the Italians. The Italians, however, roll a '1' and therefore has the option to select what Allied box they want to fight.
Or, later on, they can select to use surprise points to avoid combat if they want.

Picture from May/Jun 40 Impulse #6 (Allied) - Naval Combat
RE: Bob Flemin' and Orm. A World....AARseIII
Posted: Mon Apr 27, 2015 9:42 am
by warspite1
Yes, they will be avoiding combat thank-you.