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RE: CMO RUNNING POLL - Gameplay feature requests
Posted: Tue Nov 03, 2020 6:50 pm
by stww2
ORIGINAL: Battelman2
A feature I would love is being able to assign No-Nav zones to missions, instead of globally to unit types. I want my AAW patrol to respect it, but I want my Land Strike attack aircraft w/ escorts to violate it.
That would be amazing
RE: CMO RUNNING POLL - Gameplay feature requests
Posted: Thu Nov 05, 2020 10:32 am
by thewood1
A longer-term suggestion from another thread.
What I would like see is a template feature. Either a separate feature that takes all possible settings for units, groups, and missions, and saves them under user-specified name that can be saved. I can then just click on a unit and say apply template "littoral_contact-imminent_ASuW". Maybe it has a description. Then I can apply it to any group or unit. It might be part of the mission building framework, haven't thought that far ahead. It might even include paths and speeds. I've been thinking about this for a while. I think it would help new players to able to get templates for different missions and tasks that they can apply and watch the results.
I am a firm believer that CMO has more options than the average person can understand or know how to apply. I think the template feature would allow experienced players to build almost mission like and specific collections of settings that fit to a specific task that can be carried over from scenario to scenario. Maybe it would apply to missions only. Where the player has to put in the ref points and specify that an AAW patrol is a "carrier CAP no EMCOM with enemy equipped with LR AAW". That would set ROEs, WRAs, etc. and could be reused in the scenario and in other scenarios. It could be shared with other players as well.
I actually played with this about a year ago in Lua. I used set unit commands and saved them in a text file to execute through the console. It worked well for the limited stuff I was doing. This would be a formalization of that.
RE: CMO RUNNING POLL - Gameplay feature requests
Posted: Fri Nov 06, 2020 10:32 am
by BeirutDude
Ability to set an Ingress, Attack and Egress altitude for strike missions. Or at least an AGL RTB altitude! If you have a lot going on and can't micromanage every detail of multiple strikes, aircraft are popping off their strike package and then jumping into SAM range for RTB!
RE: CMO RUNNING POLL - Gameplay feature requests
Posted: Fri Nov 06, 2020 10:34 am
by BeirutDude
ORIGINAL: Battelman2
A feature I would love is being able to assign No-Nav zones to missions, instead of globally to unit types. I want my AAW patrol to respect it, but I want my Land Strike attack aircraft w/ escorts to violate it.
Agreed!
RE: CMO RUNNING POLL - Gameplay feature requests
Posted: Fri Nov 06, 2020 12:13 pm
by FMBluecher
An option to set "Keep [X] number of units on station" as an alternative to "of each class." This would really help in situations where I'm managing a multinational force that has a ton of different units that do the same thing, I need only one total on station at any time, but I have only one or two of most types.
It would also help with patrol missions in a number of scenarios when you have a large variety of airplane types that can fulfill the same function and you want to have all of them available for the same tasking, but you don't need as many as 1/3 of them in the air at once.
RE: CMO RUNNING POLL - Gameplay feature requests
Posted: Fri Nov 06, 2020 1:53 pm
by Blast33
ORIGINAL: BeirutDude
Ability to set an Ingress, Attack and Egress altitude for strike missions. Or at least an AGL RTB altitude! If you have a lot going on and can't micromanage every detail of multiple strikes, aircraft are popping off their strike package and then jumping into SAM range for RTB!
AMEN!
RE: CMO RUNNING POLL - Gameplay feature requests
Posted: Fri Nov 06, 2020 9:48 pm
by KnightHawk75
Feature Addition:
SceneSaved trigger type added to event system.
We have On Scenario Load, we're missing an on Scenario Save.
Adding this would allows scenario authors to know when as save action (be it an autosave or manual save\save as) has been invoked.
The actions associated with the events using said new trigger type would be executed at a point in the save process prior to scene xml generation (or at least prior to key_value pairs being stored during the generation). Any errors occurring from these calls would be trapped and logged, but otherwise ignored to allow the save process to continue as normal.
This enables scene authors to make their ScenEdit_SetKeyValue calls prior to the save being generated so that the data is in sync with any save, and avoid having to do it on a regularly timed basis or upon every change of the data that needs to be stored, which presents challenges at present with advanced and or larger datasets. This addition would address and solve issues surrounding state preservation\persistence between save re-loads, and provides a logical construct to newer authors for how\where to handle their state preservation.
Extended details\proposal\justification for those interested about the topic:
https://www.matrixgames.com/forums/tm.asp?m=4907386
RE: CMO RUNNING POLL - Gameplay feature requests
Posted: Sat Nov 07, 2020 4:44 am
by Dimitris
ORIGINAL: thewood1
A longer-term suggestion from another thread.
What I would like see is a template feature. Either a separate feature that takes all possible settings for units, groups, and missions, and saves them under user-specified name that can be saved. I can then just click on a unit and say apply template "littoral_contact-imminent_ASuW". Maybe it has a description. Then I can apply it to any group or unit. It might be part of the mission building framework, haven't thought that far ahead. It might even include paths and speeds. I've been thinking about this for a while. I think it would help new players to able to get templates for different missions and tasks that they can apply and watch the results.
I am a firm believer that CMO has more options than the average person can understand or know how to apply. I think the template feature would allow experienced players to build almost mission like and specific collections of settings that fit to a specific task that can be carried over from scenario to scenario. Maybe it would apply to missions only. Where the player has to put in the ref points and specify that an AAW patrol is a "carrier CAP no EMCOM with enemy equipped with LR AAW". That would set ROEs, WRAs, etc. and could be reused in the scenario and in other scenarios. It could be shared with other players as well.
I actually played with this about a year ago in Lua. I used set unit commands and saved them in a text file to execute through the console. It worked well for the limited stuff I was doing. This would be a formalization of that.
I _really_ like the idea of templates, not least because it would also help with something else really cool we have in mind.
RE: CMO RUNNING POLL - Gameplay feature requests
Posted: Tue Nov 10, 2020 5:07 pm
by Asparagin
Tacview AAR
Of course AMP would be nice, and while actively managing your units it is a feature you notice missing while in game. Nevertheless I think Tacview AAR would be a huge addition to CMO. Those 20 voters which agree with me, definitely come from DCS and know how powerful this tool is. Seeing it implemented in CMO as a "3D viewer" feels like a cripple. (*sorry if too harsh here, I could list hundreds of things which CMO does do right to bring balance in the universe, but the readers of these forums don´t need that reassurance).
This is also the reason people are maybe somehow disappointed, because of wrong expectancy management. Graphics in Tacview, textures, fog of war? It is not important. For those who don´t come from DCS: take a look on videos like
this one and imagine this being done in CMO. It would lead to a much profound understanding of the mechanics and let tacview do what it does best, what it was designed for.
RE: CMO RUNNING POLL - Gameplay feature requests
Posted: Fri Nov 13, 2020 2:43 am
by Theokarl1980
Hi there
I want manual mine deploying not just via a mining mission
Thanks a lot
RE: CMO RUNNING POLL - Gameplay feature requests
Posted: Fri Nov 13, 2020 7:07 am
by andrey.gr
Is it possible to add new option in "Map Options->Datablocks"?
Something like "Selected Unit w/ AB Names", so it will display the names of placed structures(not units) like airport, or air base etc and selected unit.
Would be useful, especially with large scenarios. or when for example you playing with minimum Map display options just Border + Roads.
RE: CMO RUNNING POLL - Gameplay feature requests
Posted: Fri Nov 13, 2020 8:04 am
by goldfinger35
I wish that there was an option in mission editor to force tanker (or AWACS...) to take off before tanker already in air is RTB. This would we useful to avoid gaps when there is a huge distance between airbase and station location.
Example:

RE: CMO RUNNING POLL - Gameplay feature requests
Posted: Sun Dec 06, 2020 6:49 am
by terry1040
Hi guys,
i posted this already at the main CMO forum, but was redirected to this thread. So here we go one more time:
When playing a high-density scenarios (like Old Grudges Never Die), I am sometimes lost when searching for a specific contact on the map. I tend to use the OoB-Contacts tab, which does indeed list them all. However, the sorting and the filtering could be much, much improved to help me digest the data better.
Clicking on the column headers (Name, Type/Class, Posture, etc.) should allow to quickly sort the list accordingly.
Also, the text-search function works well, by highlighting the related lines in green. But I still need to scroll manually to that location. Would it not be so much nicer, to just filter the lines and only display the search results?
Thanks for considering this in upcoming versions of the game.
Terry

RE: CMO RUNNING POLL - Gameplay feature requests
Posted: Mon Dec 14, 2020 4:04 am
by ai_beyondcontrol
Hope to introduce the Hypersonic Glide Vehicle mechanism into the player's edition of CMO.
Even if HGV weapon data in CMO is deviated from the real situation and requires additional payment (as a DLC) will be OK.
RE: CMO RUNNING POLL - Gameplay feature requests
Posted: Tue Dec 15, 2020 7:57 am
by gennyo
ORIGINAL: ai_beyondcontrol
Hope to introduce the Hypersonic Glide Vehicle mechanism into the player's edition of CMO.
Even if HGV weapon data in CMO is deviated from the real situation and requires additional payment (as a DLC) will be OK.
It may become the ultimate weapon for anybody who plays CMO in reality mode[:D]
AFAIK only airborne ABM laser could shoot down such a target.
RE: CMO RUNNING POLL - Gameplay feature requests
Posted: Sat Dec 26, 2020 8:00 am
by Blast33
Proposal to order the missions in alphabetical order.
In CMO when opening Mission Editor all missions are (very useful) in
alphabetical order.
But: when assigning an aircraft or ship with the right mouse click: assign to mission X or Y, all missions are in the order by which you created them.
This is very confusing when playing large scenario's with lots of missions, you keep searching up and down, to find the one you need.
Is it possible to make both in alphabetical order? That keeps the speed going [;)]

RE: CMO RUNNING POLL - Gameplay feature requests
Posted: Thu Dec 31, 2020 11:39 am
by BDukes
Please add a UI field to Add Command Datalink from CommData similar to Add/Remove Sensor and Weapon button. They go hand-n-hand with those two functions. Would cut down on what is data link request and dev having to post datalink list regularly.
Thank you!
Bill
RE: CMO RUNNING POLL - Gameplay feature requests
Posted: Thu Dec 31, 2020 11:45 am
by BDukes
Lot of earlier SAM system have SARH seekers although they are command guided (SA-1,SA-2,SA-3,SA-4, SA-15, NIKE's, Akash). Could Pure command guidance be added?
Thank!
Bill
RE: CMO RUNNING POLL - Gameplay feature requests
Posted: Thu Dec 31, 2020 12:19 pm
by BDukes
Please update CWDB to latest version. It has been a year since and look like been worked on by forum post.
Thank!
RE: CMO RUNNING POLL - Gameplay feature requests
Posted: Thu Dec 31, 2020 12:21 pm
by BDukes
Please reconsider add database edit to civilian version. Understand and respect reasons but would like to ask again if maybe your perspective change on this as well.
Thank!