RE: Insanity. Obscenity. Indecency. ITAKLinus (A) vs DesertWolf101 (J)
Posted: Sun Oct 31, 2021 2:34 am
Let's see if this clarifies the previously linked threads.[;)]
1. Technically there is no >100% TOE.
The number listed next to the TOE is a percentage value of all the devices currently in the LCU compared to what would be present if the LCU were fully constituted in accordance with it's TOE template. For various reasons, an LCU might currently have more devices than are authorised by it's TOE template. Those additional devices might not even be included in the TOE template. An example might be a divisional LCU which was broken down into bns/regts/bdes in the editor by the scenario designer, if reassembled together on map by the player into it's parent divisional unit, the sum of the various sub components (even when adhering to their sub component TOEs) results in the parent divisional LCU containing more devices than the division's TOE authorisation.
2. Surplus devices are attrited.
Devices in a LCU which are surplus to the TOE, either because there are more of them than the TOE authorisation level, or they are not included n the formal TOE template, are not automatically removed. Instead they receive no further replacements and thus eventually as a result of attrition the LCU is brought back down to it's authorised TOE. The exception is when the player forces a manual upgrade of the existing LCU TOE to a new TOE. NB, don't confuse a TOE upgrade with a device upgrade, the two are separate concepts.
3. Allied Monthly Build rate is a theoretical construct.
In simple terms the build rate you see against a device is, for the purposes of determining the quantum produced that day, is (x/30) where x+the listed figure. To this is added the randoms and the rounding down. There is never a guarantee that the listed theoretical monthly build rate will transfer exactly to production. Allied players need to also not overlook infusions into the pools of devices from the special convoys and unit disbanding.
4. Multiple replacement sources.
The device replacement loop cycle, which I have previously explained (incorporating dev commentary) in the forum, is quite complex. It most definitely is not limited to 1 replacement device per unit per cycle. Under best conditions a LCU can draw multiple replacements from multiple supply sources. Proximity to suitable supply sources is the single most important consideration but definitely not the only relevant factor.
Alfred
1. Technically there is no >100% TOE.
The number listed next to the TOE is a percentage value of all the devices currently in the LCU compared to what would be present if the LCU were fully constituted in accordance with it's TOE template. For various reasons, an LCU might currently have more devices than are authorised by it's TOE template. Those additional devices might not even be included in the TOE template. An example might be a divisional LCU which was broken down into bns/regts/bdes in the editor by the scenario designer, if reassembled together on map by the player into it's parent divisional unit, the sum of the various sub components (even when adhering to their sub component TOEs) results in the parent divisional LCU containing more devices than the division's TOE authorisation.
2. Surplus devices are attrited.
Devices in a LCU which are surplus to the TOE, either because there are more of them than the TOE authorisation level, or they are not included n the formal TOE template, are not automatically removed. Instead they receive no further replacements and thus eventually as a result of attrition the LCU is brought back down to it's authorised TOE. The exception is when the player forces a manual upgrade of the existing LCU TOE to a new TOE. NB, don't confuse a TOE upgrade with a device upgrade, the two are separate concepts.
3. Allied Monthly Build rate is a theoretical construct.
In simple terms the build rate you see against a device is, for the purposes of determining the quantum produced that day, is (x/30) where x+the listed figure. To this is added the randoms and the rounding down. There is never a guarantee that the listed theoretical monthly build rate will transfer exactly to production. Allied players need to also not overlook infusions into the pools of devices from the special convoys and unit disbanding.
4. Multiple replacement sources.
The device replacement loop cycle, which I have previously explained (incorporating dev commentary) in the forum, is quite complex. It most definitely is not limited to 1 replacement device per unit per cycle. Under best conditions a LCU can draw multiple replacements from multiple supply sources. Proximity to suitable supply sources is the single most important consideration but definitely not the only relevant factor.
Alfred



