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Re: A World Ablaze (3-player game)
Posted: Thu Oct 06, 2022 1:54 pm
by Orm
Bad weather all over.

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Re: A World Ablaze (3-player game)
Posted: Thu Oct 06, 2022 2:03 pm
by Orm

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Picture from Jan/Feb '40 Impulse #13 (Axis) - DOW
Re: A World Ablaze (3-player game)
Posted: Thu Oct 06, 2022 2:03 pm
by Orm

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Picture from Jan/Feb '40 Impulse #13 (Axis) - DOW
Re: A World Ablaze (3-player game)
Posted: Thu Oct 06, 2022 2:05 pm
by Orm

- 0114.jpg (1.1 MiB) Viewed 452 times
Picture from Jan/Feb '40 Impulse #13 (Axis) - DOW
Re: A World Ablaze (3-player game)
Posted: Thu Oct 06, 2022 2:07 pm
by Orm

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Picture from Jan/Feb '40 Impulse #13 (Axis) - DOW
Re: A World Ablaze (3-player game)
Posted: Thu Oct 06, 2022 2:26 pm
by NatRapsEno
Will be a quick impulse.
Naval actions for Italy and Germany. Combined for Japan.
Germany challenges the North Sea and moves their transport from Memel to Kiel. Italy makes all their naval moves in the Italian Coast. Allies will be able to initiate there.
First North Sea.

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Re: A World Ablaze (3-player game)
Posted: Thu Oct 06, 2022 2:29 pm
by NatRapsEno
Miss in North Sea.
Do Allies wish to search Italian Coast?

- ItalianCoast.png (261.73 KiB) Viewed 440 times
Re: A World Ablaze (3-player game)
Posted: Thu Oct 06, 2022 3:18 pm
by Orm
No search, thank you.
Re: A World Ablaze (3-player game)
Posted: Thu Oct 06, 2022 3:56 pm
by NatRapsEno
Turn Ends.
No Partisans.
Placed USSR pact marker on offense. Germany's on offense.
Turn sent for US Entry.
Axis SAS - All ships/subs move down to 3 box in North Sea. All Ships/subs in Italian Coast Move down a box. Those in 0 to La Spezia. Land loaded Japanese transport in Hiachow with marine division. Other Japanese transports to Tokyo.
Further Instructions for oil and builds will follow shortly.
Re: A World Ablaze (3-player game)
Posted: Thu Oct 06, 2022 4:23 pm
by Orm
Jan/Feb '40
End of Turn
US place one entry marker in the Japanese pool, and then selects to open resources to China. No tension added (10 rolled)
Re: A World Ablaze (3-player game)
Posted: Thu Oct 06, 2022 4:45 pm
by NatRapsEno
Only use .45 oil for each power. That should be fine for Italy and Germany to get all back. For Japan, leave the amphib without oil.
Production - Push all oil and 5 saved oil to production for Germany. That should max them out and leave them with only 1 saved oil. Push 1 saved oil to production for Italy. Push 3 saved oil to production for Japan.
Axis Builds
Germany - Scrap the HS 123 Land 2 for Germany and the 4-4-7 sub first. 1 fighter 2, 1 land 2, 2 pilots, 1 Armor, 2 new German subs, Militia.
Italy - 2 Amphib, 1 fighter 2.
Japan - Orange Aircraft carrier, pilot, Artillery, Infantry, Militia, 2 carrier planes.
Modify lending from Germany to Italy. Drop resources sent to 3. Place reinforcements in logical places. If Axis win initiative, the Allies will move first.
Re: A World Ablaze (3-player game)
Posted: Thu Oct 06, 2022 5:09 pm
by NatRapsEno
Return the He 111B to reserve pool for Germany.
Re: A World Ablaze (3-player game)
Posted: Thu Oct 06, 2022 10:27 pm
by NatRapsEno
Put pilots in the Heija and Stuka for Germany. For Italy put the pilot in the Falco and place in Rome. For J-apan in the arriving Land 3.
Re: A World Ablaze (3-player game)
Posted: Fri Oct 07, 2022 9:17 am
by Orm
Is it the intention to use the Sardinian resource for production, and thus stay with the CP in the Italian coast?
Re: A World Ablaze (3-player game)
Posted: Fri Oct 07, 2022 9:21 am
by NatRapsEno
yes
Re: A World Ablaze (3-player game)
Posted: Fri Oct 07, 2022 9:22 am
by NatRapsEno
CP will always stay unless I specifically mention them for return.
Re: A World Ablaze (3-player game)
Posted: Fri Oct 07, 2022 9:27 am
by Orm
Yes, I thought so. It just wanted a confirmation since I could get another idle resource to production, and thus use one saved oil less.
Later noticed that the same could be done by Japan.
Re: A World Ablaze (3-player game)
Posted: Fri Oct 07, 2022 9:51 am
by Orm
NatRapsEno wrote: Thu Oct 06, 2022 4:45 pm
Only use .45 oil for each power. That should be fine for Italy and Germany to get all back. For Japan, leave the amphib without oil.
Japan has one more unit that needs to stay disorganized. Or disorganize the LND3 instead of the AMPH.
Re: A World Ablaze (3-player game)
Posted: Fri Oct 07, 2022 12:09 pm
by NatRapsEno
leave the G3M2 disorganized. Should be able to reorg everything else.************
Re: A World Ablaze (3-player game)
Posted: Fri Oct 07, 2022 6:04 pm
by Orm
Allies end of turn:
Preliminary planning:
CW - 20 production points - 18 BPs. One oil saved in UK is used for production.
France - 13 production points - 10 BPs.
USA - 40 production points - 11 BPs.
USSR - 27 production points - 16 BPs.
China - 5 production points - 5 BPs
Stay at sea:
The following units stay at sea.
CW:
All CPs
Convoy escorts
Cruiser squadron in the East Med.
France:
All CPs except 6 CPs in the Far East.
Convoy escorts
Battle fleet in the West Med.
USA:
CPs
USSR:
CPs
Return to Base:
France:
TRS + MIL -> Brest
Battle fleet -> Brest
Battle fleet -> Marseilles
4 CP -> New Caledonia
2 CP -> NEI
CW:
Liner + MIL -> Tunis
BB -> Tunis
2 TRS -> Plymouth
TRS -> Halifax
TRS -> Liverpool
3 SUB -> Malta
CV -> Plymouth
CVs + fast battleships -> Gibraltar
Plenty of SCS returning to standard CW naval bases
USA:
TRS -> Long Beach
USSR:
-
Use Oil:
USSR:
All units are reorganized for 1 oil (0,6).
CW:
All units. except one CL, are reorganized for 3 oil (3,45).
France:
All units are reorganized for 1 oil (1,0).
USA:
TRS + 3 BB are reorganized for 0 oil (0,4).
China:
All units are reorganized for 0 oil (0,4).
Breakdown:
USA: INF (Boston) -> INF + MOT Divs
Prod plan Final:
x
Scrap: -
Production:
China (5):
GARR
INF
CW (18):
INF
MOT
2 FTR2
2 Pilot
Fort
CP
France (10):
GARR
INF
FTR2
Pilot
Save 1 BP in Bayonne
USA (11):
CA
BB
TRS
NAV3
Pilot
SUB
USSR (16):
INF
MTN
HQI
LND4
Conquest:
Belgium was conquered by Germany. New home country for Netherlands is UK.