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Re: A Blazing World (4-player game)

Posted: Thu Jun 22, 2023 5:36 pm
by NatRapsEno
Oh, good to know. We are fine then. Proceed with Axis RTB. There were not any CPs to use it for production, but it should have been saved in Damascus(Evidently I overlooked this during EOT). Therefore, at the start of next turn, I will reorganize French units equal to one oil.

Re: A Blazing World (4-player game)

Posted: Thu Jun 22, 2023 5:37 pm
by NatRapsEno
Reorganize all for Commonwealth and all other Allied powers. No breakdowns. Production numbers should be fine so proceed with Axis builds. Just send me the file for Allied builds when you get there.

Re: A Blazing World (4-player game)

Posted: Thu Jun 22, 2023 5:47 pm
by Orm
Nov/Dec '39
EoT

The Italian fleet return to base sailing through the Italian Coast. Will France intercept?
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Re: A Blazing World (4-player game)

Posted: Thu Jun 22, 2023 5:49 pm
by Orm
I will not be able to continue for at least a couple of hours.

Re: A Blazing World (4-player game)

Posted: Thu Jun 22, 2023 6:23 pm
by NatRapsEno
Yes, intercept.

Re: A Blazing World (4-player game)

Posted: Fri Jun 23, 2023 3:30 am
by Orm
The intercept fail on a 4.

Re: A Blazing World (4-player game)

Posted: Sat Jun 24, 2023 8:13 am
by Orm
Scrap:
-

Production:

Germany (17):
2 INF
PARA Div
2 LND2
2 Pilot

Italy (3):
NAV3

Japan (10):
2xMIL
TER
2xLND2

Conquest:
.

Factory destruction:
Destroy blue factories in Lille, Rouen and Changsha.

Reinforcements:

Germany:
INF -> Aachen

Italy:
FTR2 (CR 42) -> Genoa
NAV2 -> Palermo

Japan:
No air added
TERR -> Harbin
Remove CVP1 (B5N1) in Fukuoka

Voluntary Resource Lending:
Modified; Germany -> Italy: 2 Res + 1 Oil

Axis goes first if we win the initiative, no re-roll.

If my count pf Axis oil is correct then there is a couple of oil issues.
- Italy needs one oil added to Milan. Should have three saved.
- Japan needs one oil added to Tokyo. Should have nine saved.
- Germany need no change. Should have 5 saved.

Re: A Blazing World (4-player game)

Posted: Sun Jun 25, 2023 1:19 pm
by NatRapsEno
Axis win initiative and are moving first. Turn sent.

Re: A Blazing World (4-player game)

Posted: Sun Jun 25, 2023 3:16 pm
by Orm
NatRapsEno wrote: Thu Jun 22, 2023 5:36 pm Therefore, at the start of next turn, I will reorganize French units equal to one oil.
Are the French reorganized as they should be?

Re: A Blazing World (4-player game)

Posted: Sun Jun 25, 2023 4:03 pm
by NatRapsEno
Oh crap, no. Let me do that now.

Re: A Blazing World (4-player game)

Posted: Sun Jun 25, 2023 4:26 pm
by NatRapsEno
Don't have the time to complete this right now. That's OK, you may proceed with the turn. I will reorganize the bomber, fighter, and the rest on the ships in Marseilles when I get the turn back. This should not really affect you this turn. I would not have used them in support of any attack you might make this first turn anyway.

Re: A Blazing World (4-player game)

Posted: Sun Jun 25, 2023 4:26 pm
by NatRapsEno
I should have said 'the ships in Marseilles that I can reorganize with .7 oil'.

Re: A Blazing World (4-player game)

Posted: Mon Jun 26, 2023 2:30 pm
by Orm
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Picture from Jan/Feb '40 Impulse #1 (Axis) - DOW

Re: A Blazing World (4-player game)

Posted: Mon Jun 26, 2023 2:31 pm
by Orm
0110.jpg
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Picture from Jan/Feb '40 Impulse #1 (Axis) - DOW

Re: A Blazing World (4-player game)

Posted: Mon Jun 26, 2023 2:31 pm
by Orm
0111.jpg
0111.jpg (1.2 MiB) Viewed 419 times
Picture from Jan/Feb '40 Impulse #1 (Axis) - DOW

Re: A Blazing World (4-player game)

Posted: Mon Jun 26, 2023 2:32 pm
by Orm
0112.jpg
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Picture from Jan/Feb '40 Impulse #1 (Axis) - DOW

Re: A Blazing World (4-player game)

Posted: Mon Jun 26, 2023 2:41 pm
by Orm
Jan/Feb '40
Impulse #1 (Axis)

No declarations of war.

Land: Germany, Japan
Combined: Italy
Naval:

No Port Strikes.

Naval Air:

Italy:
NAV2 Palermo -> ITC 4-box

Germany:
FTR2 La Spezia -> ITC 2-box

Naval Movement:
Italy:
Sub West Med 4-box
Sub CSV 2-box
Sub CVB 2-box

Italy begin searching in the Italian Coast. Germany reinforce the 2-box with their NAV3.
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Re: A Blazing World (4-player game)

Posted: Mon Jun 26, 2023 2:58 pm
by Orm
Jan/Feb '40
Impulse #1 (Axis)

Both sides roll four, and the Italian bomber finds the Allied cruisers.
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Re: A Blazing World (4-player game)

Posted: Mon Jun 26, 2023 3:07 pm
by Orm
The French cruiser Primaguet is damaged.

Put the A result on the damaged CA. Can change it to target the CL instead.

Axis stay. Does Allies stay?

What port will be used for any aborting ships?
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Re: A Blazing World (4-player game)

Posted: Mon Jun 26, 2023 4:32 pm
by NatRapsEno
abort zone to Beirut.