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Re: Keep the World from Burning. (4-player Game)

Posted: Tue May 12, 2026 11:04 am
by Orm
Mar/Apr '40
Impulse #6 (Allied)

No strategic bombing. No ground strikes.

Rail Movement:
USSR:
GARR -> Leningrad

land Movement:

USSR:
INF -> Petsamo
INF advance three hexes into Manchuria, from the east, towards Kirin.

China:
Minor retreat in the Ordos desert.
MIL -> SE Sian
Slow retreat from the half-pocket between Changsha and Chihkiang.
Minor movement elsewhere.

Air rebase:

France:
Minor adjustment.

USSR:
LND4 begin transferring from Novgorod to the Far East.

CW:
FTR2 Coventry -> E London

No reorganization.

Re: Keep the World from Burning. (4-player Game)

Posted: Tue May 12, 2026 11:08 am
by Orm
Back to Axis, with mostly fine weather. Mostly.
1stMAJORvsSWE 036 MA40 Axis 9.zip
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0093.jpg
0093.jpg (183.25 KiB) Viewed 388 times

Re: Keep the World from Burning. (4-player Game)

Posted: Wed May 13, 2026 9:11 am
by Majorball68
Mar/Apr '40
Impulse #9 (Axis)

Italy DOW France, no chit USE roll 9.

Land: Germany, Japan
Combined: Italy

Naval Air:
Italy
FTR2 -> 2-box WM

Naval Movement:
Italy
2BB + 5CA + DIV + DIV -> 4-box WM

Italy initiates a search in WM, Germany NAV3 to 2-box.

Allied air support?
There is a Swordfish in Gibraltar and Blenheim in Malta.

Re: Keep the World from Burning. (4-player Game)

Posted: Wed May 13, 2026 10:22 am
by GeneralAdvance
No support

Re: Keep the World from Burning. (4-player Game)

Posted: Wed May 13, 2026 11:16 am
by Majorball68
Mar/Apr '40
Impulse #9 (Axis) Cont'

Naval Search, Axis find 2 v 7 and I don't think you need pictures to confirm the fate of the CP.

Please forgive me for putting Allies instead of Axis on the roller however I always put whoever gets the first roll at the top indicated by the (1-5) for Axis to find and not Allies.
PBE Games_ Dice Roller.png
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Re: Keep the World from Burning. (4-player Game)

Posted: Wed May 13, 2026 11:26 am
by Majorball68
Mar/Apr '40
Impulse #9 (Axis) Cont'

Intercept ground strike this GS?
Italians are immune.
French Intercept.png
French Intercept.png (690.31 KiB) Viewed 349 times

Re: Keep the World from Burning. (4-player Game)

Posted: Wed May 13, 2026 11:42 am
by GeneralAdvance
Yes, intercept with the MS 406 FTR2.

Re: Keep the World from Burning. (4-player Game)

Posted: Wed May 13, 2026 11:45 am
by Majorball68
Air-to-air Combat.png
Air-to-air Combat.png (200.9 KiB) Viewed 345 times

Re: Keep the World from Burning. (4-player Game)

Posted: Wed May 13, 2026 11:53 am
by Majorball68
Results.png
Results.png (186.33 KiB) Viewed 341 times

Re: Keep the World from Burning. (4-player Game)

Posted: Wed May 13, 2026 11:57 am
by Orm
I am not sure how MWIF handles surprise on French units in Belgium. I find the rule somewhat unclear. The Italians are flying over a hex (Belgian) of a country that was at war with them last impulse, and that should negate surprise.

Re: Keep the World from Burning. (4-player Game)

Posted: Wed May 13, 2026 12:06 pm
by Majorball68
Mar/Apr '40
Impulse #9 (Axis) Cont'

Ground strike results
Axis GS Belgium [51,30].png
Axis GS Belgium [51,30].png (299.77 KiB) Viewed 336 times
Axis GS Belgium [52,31].png
Axis GS Belgium [52,31].png (326.31 KiB) Viewed 336 times
Axis GS Belgium [53,31].png
Axis GS Belgium [53,31].png (317.72 KiB) Viewed 336 times
Axis GS Belgium [54,32].png
Axis GS Belgium [54,32].png (328.39 KiB) Viewed 336 times

Re: Keep the World from Burning. (4-player Game)

Posted: Wed May 13, 2026 12:29 pm
by Orm
That answers it. :)

Edit: On how MWIF handles the surprise thingie mentioned previously.

Re: Keep the World from Burning. (4-player Game)

Posted: Thu May 14, 2026 9:40 am
by Orm
Majorball68 wrote: Wed May 13, 2026 11:16 am
Please forgive me for putting Allies instead of Axis on the roller however I always put whoever gets the first roll at the top indicated by the (1-5) for Axis to find and not Allies.
No worries at all. Thank you for telling us. :)

Re: Keep the World from Burning. (4-player Game)

Posted: Thu May 14, 2026 10:01 am
by Majorball68
Mar/Apr '40
Impulse #9 (Axis) Cont'

Rail moves:
Japan
Yamamoto -> Changchun
GAR -> Harbin

Moves
More than I got time to note!

Invasions(Automatic):
DIV - > Algeria [74,25]
DIV - > Corsica

1 attack Belgium [53,31].

Defensive HQ support?
Rommel in the atatck yet to declare.
Axis will not fly any bombers so Allies have air support options are required as well.
1stMAJORvsSWE 037 MA40 Axis 9 - Def HQ.zip
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Belgium attack.png
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Corsica.png
Corsica.png (181.63 KiB) Viewed 291 times
Algeria.png
Algeria.png (197.87 KiB) Viewed 291 times

Re: Keep the World from Burning. (4-player Game)

Posted: Thu May 14, 2026 11:35 am
by Orm
Georges (HQI) gives defensive HQ support.

FTR3 adds defensive ground support, and is escorted by one FTR2.

Land the FTR3 in Paris, and the FTR2 whence.

Re: Keep the World from Burning. (4-player Game)

Posted: Thu May 14, 2026 11:44 am
by Majorball68
Orm wrote: Thu May 14, 2026 11:35 am Georges (HQI) gives defensive HQ support.

FTR3 adds defensive ground support, and is escorted by one FTR2.

Land the FTR3 in Paris, and the FTR2 whence.
Air-to-air Combat.png
Air-to-air Combat.png (190.67 KiB) Viewed 278 times

Re: Keep the World from Burning. (4-player Game)

Posted: Thu May 14, 2026 11:49 am
by Majorball68
Allies none. Axis DA.

Obvious choice was fighter, will FTR3 continue?
Air-to-air Combat results.png
Air-to-air Combat results.png (193.75 KiB) Viewed 274 times

Re: Keep the World from Burning. (4-player Game)

Posted: Thu May 14, 2026 11:55 am
by GeneralAdvance
Yes

Re: Keep the World from Burning. (4-player Game)

Posted: Thu May 14, 2026 12:02 pm
by Majorball68
The bombers don't make it through.
R2 Air-to-air Combat results.png
R2 Air-to-air Combat results.png (181.39 KiB) Viewed 268 times

Re: Keep the World from Burning. (4-player Game)

Posted: Thu May 14, 2026 12:03 pm
by Majorball68
Rommel lends support as well.
Land Combat Selection & Resolution.png
Land Combat Selection & Resolution.png (183.42 KiB) Viewed 268 times