Page 12 of 14
Re: Empires in Flames (4-player game)
Posted: Wed Apr 29, 2026 4:58 pm
by Orm
Re: Empires in Flames (4-player game)
Posted: Thu Apr 30, 2026 11:09 am
by Majorball68
Jan/Feb '40
Impulse #5 (Allied 5)
Land: China
Naval: France, CW
Comb: USE, USSR
Nothing exciting to report. Lots of naval moves.
Harrow reorgs 2 CP in Liverpool.
Over to Axis.

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Re: Empires in Flames (4-player game)
Posted: Thu Apr 30, 2026 5:09 pm
by Orm

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Picture from Jan/Feb '40 Impulse #5 (Axis) - DOW
Re: Empires in Flames (4-player game)
Posted: Thu Apr 30, 2026 5:10 pm
by Orm

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Picture from Jan/Feb '40 Impulse #5 (Axis) - DOW
Re: Empires in Flames (4-player game)
Posted: Sun May 03, 2026 8:16 am
by Orm
Jan/Feb '40
Impulse #5 (Axis)
No declarations of war.
Land: Germany, Japan
Combined: Italy
Naval:
No Port Strikes. No Naval Air.
Naval Moves:
Italy:
CP -> La Spezia
Germany strat bomb Metz. Will France intercept? One German FTR2 available.

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Re: Empires in Flames (4-player game)
Posted: Sun May 03, 2026 8:18 am
by Majorball68
Orm wrote: Sun May 03, 2026 8:16 am
Germany strat bomb Metz. Will France intercept? One German FTR2 available.
Bomb away.
Re: Empires in Flames (4-player game)
Posted: Sun May 03, 2026 8:37 am
by Orm
The Metz raid is on target.

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Re: Empires in Flames (4-player game)
Posted: Sun May 03, 2026 8:37 am
by Orm
There will be a break now.
Re: Empires in Flames (4-player game)
Posted: Sun May 03, 2026 11:50 am
by Orm
Jan/Feb '40
Impulse #5 (Axis)
Ground Strikes:
Japan:
ART -> 87,138
2 LND2 -> 88,137

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Re: Empires in Flames (4-player game)
Posted: Sun May 03, 2026 11:59 am
by Orm
No luck for the Japanese ground strikes.

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Re: Empires in Flames (4-player game)
Posted: Mon May 04, 2026 2:58 pm
by Orm
Jan/Feb '40
Impulse #5 (Axis)
No rail movement.
Land movement:
Germany:
Minor adjustments in the west.
Italy:
TERR -> Djibouti
Supply move onwards ion the desert,
Japan:
MOT -> 72,131 (ZOCs the resource, and takes a few hexes in the area)
Outflanking movement on most fronts in China.
Air Rebase:
Germany:
NAV3 -> La Spezia
Italy:
LND3 -> Turin
No reorganization.
Re: Empires in Flames (4-player game)
Posted: Mon May 04, 2026 2:59 pm
by Orm
Re: Empires in Flames (4-player game)
Posted: Wed May 06, 2026 10:57 am
by Majorball68
Jan/Feb '40
Impulse #8 (Allies)
Land: China, France
Combined: USSR, CW
Pass: US
No port strikes or Naval Air.
Naval Movement: 2 TRANS from Plymouth pick up London MIL & MOT from Rotterdam and finish in 3-box North Sea. TRANS from Liverpool loads up Gort and finishes in 1-Box BoB.
Strategic Bombing of Munich(Hampden) and Hamburg(LeO) both missed.
No Ground Strikes.
Rail moves: French MIL From Bordeaux moves closer to the front.
Movement: Nothing that wouldn't be obvious.
Debarking:
French - TER lands in France.
CW - Gort and MOT land in France. MIL to Rotterdam
No rebasing.
Unexpected EOT with a 1 roll, the Chinese found god!
No partisans.
German pact markers 1 each to Def & Off.
USSR pact marker to Def.
USE marker for Japs & no options chosen.
Over to Axis for SAS and EOT instructions.
Re: Empires in Flames (4-player game)
Posted: Wed May 06, 2026 11:00 am
by Majorball68
There is a bug with Nationalist control of Tianshui. It turned a nationlist city when the Peking MIL was railed there but now it is OOS and appears as a Communist city.

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Re: Empires in Flames (4-player game)
Posted: Wed May 06, 2026 11:26 am
by Orm
Majorball68 wrote: Wed May 06, 2026 10:57 am
Over to Axis for SAS and EOT instructions.
2ndMAJORvsSWE 032 JF40 EOT Axis SAS.zip
This seems to be the wrong save. It is from the land movement step.
Re: Empires in Flames (4-player game)
Posted: Wed May 06, 2026 11:29 am
by Orm
Majorball68 wrote: Wed May 06, 2026 11:00 am
There is a bug with Nationalist control of Tianshui. It turned a nationlist city when the Peking MIL was railed there but now it is OOS and appears as a Communist city.
The bug might be that the city never turned nationalist. This because when I looked at a save with the GARR in Tianshui the city was still communist. Maybe the program miss to change the city when a unit is railed to it.
Anyway. Any suggestion on how to handle this bug?
Re: Empires in Flames (4-player game)
Posted: Wed May 06, 2026 11:43 am
by Majorball68
Orm wrote: Wed May 06, 2026 11:26 am
Majorball68 wrote: Wed May 06, 2026 10:57 am
Over to Axis for SAS and EOT instructions.
2ndMAJORvsSWE 032 JF40 EOT Axis SAS.zip
This seems to be the wrong save. It is from the land movement step.
Oh bugger. Don't know what happened there, try this.
Re: Empires in Flames (4-player game)
Posted: Wed May 06, 2026 11:44 am
by Majorball68
Orm wrote: Wed May 06, 2026 11:29 am
Majorball68 wrote: Wed May 06, 2026 11:00 am
There is a bug with Nationalist control of Tianshui. It turned a nationlist city when the Peking MIL was railed there but now it is OOS and appears as a Communist city.
The bug might be that the city never turned nationalist. This because when I looked at a save with the GARR in Tianshui the city was still communist. Maybe the program miss to change the city when a unit is railed to it.
Anyway. Any suggestion on how to handle this bug?
Next turn I will try moving in during land see what happens. I can edit to reorg if needed.
Re: Empires in Flames (4-player game)
Posted: Wed May 06, 2026 3:22 pm
by Orm
Losses for the turn.

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Re: Empires in Flames (4-player game)
Posted: Wed May 06, 2026 3:25 pm
by Orm
Back to Allies for end of turn thingies. Axis instructions will follow.