Page 12 of 16

RE: WIP: GUI Mod Brown

Posted: Sun Aug 11, 2013 7:56 am
by Telumar
Perfect. What's that? Colonization for TOAW?

RE: WIP: GUI Mod Brown

Posted: Sun Aug 11, 2013 5:29 pm
by sPzAbt653
Something like that, a Solitaire Strategy Game, with Conquistadors and Privateers !

RE: WIP: GUI Mod Brown

Posted: Sat Aug 17, 2013 9:02 am
by sPzAbt653
Those little flags that are on objective hexes, has anybody messed with making them not be there ? They kind of bugger up the look of the map.

RE: WIP: GUI Mod Brown

Posted: Sat Aug 17, 2013 9:06 am
by Telumar
Toggle them off. The "50" button. :)

RE: WIP: GUI Mod Brown

Posted: Sat Aug 17, 2013 11:28 am
by sPzAbt653
DOH ! I must be working too hard lately and have lost my mind.

Now its beautiful, no supply points, no anchorages, no objectives ! Thanks very much [&o]

Image

RE: WIP: GUI Mod Brown

Posted: Sat Aug 17, 2013 11:34 am
by Telumar
Cool. Which date is it? 1492? 15..? The map is the entire 'New World'? Ready for plundering, looting, bringing in new viruses, destroying ancient civilisations and such? But this time they will resist! Or try to.?!

RE: WIP: GUI Mod Brown

Posted: Sat Aug 17, 2013 6:42 pm
by sPzAbt653
Its one of those S&T Magazine inclusions that some of used to get back in the 70's - 80's. Conquistador, 1495-1600, 21 turns, map of the Americas only. The player is Spain, the computer is England, France, Portugal and Natives. Loot and Disease.

I no longer have the game but found the designers site at http://www.amarriner.com/conq/

Image

RE: WIP: GUI Mod Brown

Posted: Sat Aug 17, 2013 7:08 pm
by Telumar
Interesting.

Apropos S&T, which was before my time... i found this recently, all are avilable for free as pdf:

http://magazine3k.com/magazine/military ... oscow.html

RE: WIP: GUI Mod Brown

Posted: Sat Aug 17, 2013 8:21 pm
by sPzAbt653
Cool. As usual I can't figure it out, it looks like there might be a charge, not sure as it looks like a German site and I speak no Deutsche. I'd like to see No.63 though, as I might be interested in doing the Vera Cruz scenario also. Thanks Telu !

RE: WIP: GUI Mod Brown

Posted: Sat Aug 17, 2013 8:36 pm
by Telumar
There is a MediaFire Link somewhere on that site, but nevermind.

Downloaded and uploaded to my Dropbox:

https://www.dropbox.com/s/rm7sa1hgr6oilvw/e_70267.zip

RE: WIP: GUI Mod Brown

Posted: Sat Aug 17, 2013 9:28 pm
by sPzAbt653
Wow, how cool is that ! Thanks so much

Image

RE: WIP: GUI Mod Brown

Posted: Sat Aug 17, 2013 11:25 pm
by Curtis Lemay
ORIGINAL: sPzAbt653

Its one of those S&T Magazine inclusions that some of used to get back in the 70's - 80's. Conquistador, 1495-1600, 21 turns, map of the Americas only. The player is Spain, the computer is England, France, Portugal and Natives. Loot and Disease.

I no longer have the game but found the designers site at http://www.amarriner.com/conq/

Image

I thought that might be what it was based upon. I have a copy of that. S&T 58 - September/October 1976. Long time ago.

RE: Grey GUI - Axis Theme

Posted: Sat Aug 24, 2013 6:47 am
by Telumar
I've already posted this yesterday over at the German SI forums. A grey 'Axis theme' GUI.

Image
(terrain in the screenshot from upcoming Classic Redux II Mod and not included in download)


It still has some glitches with neutralframe256.bmp, and i fear i cannot solve this problem. However i think it's a minor one and the theme pleases the eye (i hope so ;) ).

I added the Opart 3 fonts.ini that has been used for the screenshot as the mod might not look good with the standard fonts. Extract this file to the TOAW main directory (you may want to backup your fonts settings first).

Download from my dropbox: https://www.dropbox.com/s/j37t5xye1vra9 ... %20GUI.zip


RE: Grey GUI - Axis Theme

Posted: Thu Sep 05, 2013 2:58 pm
by wodin
Thanks Telumar

RE: Grey GUI - Axis Theme

Posted: Sat Oct 05, 2013 10:49 am
by lecrop
I like a lot your mod Telumar, thnx

RE: Grey GUI - Axis Theme

Posted: Sat Oct 05, 2013 11:26 am
by Telumar
Thanks.

More to come. Soon... :)



Image

New Graphic Mod: Classic Redux II

Posted: Sun Oct 06, 2013 8:19 pm
by Telumar
I finally finished the work on my new mod. Here's a small preview, more screenshots and download links can be found here: http://thetoawbeachhead.wordpress.com/2 ... -redux-ii/ :


Terrain (and unit counters):

Image

Image


GUI (the mod contains several GUI styles):

Image

Image

RE: New Graphic Mod: Classic Redux II

Posted: Sun Oct 06, 2013 10:05 pm
by Lobster
ORIGINAL: Telumar

I finally finished the work on my new mod. Here's a small preview, more screenshots and download links can be found here: http://thetoawbeachhead.wordpress.com/2 ... -redux-ii/ :


The download for the GUI isn't the GUI at all. It's another counter download. So there are two downloads for the counters and none for the GUI. :{

RE: New Graphic Mod: Classic Redux II

Posted: Sun Oct 06, 2013 10:31 pm
by Silvanski

RE: New Graphic Mod: Classic Redux II

Posted: Mon Oct 07, 2013 2:15 am
by Telumar
Sorry. The link is fixed now.