RE: Midway is safe!
Posted: Fri Oct 27, 2006 4:08 pm
I think we posted simultaneously [:D].. after that attack then YES hammer the blighters out of there .. he will have a horrible time rebulding them in the PI too ..
What's your Strategy?
https://forums.matrixgames.com:443/
That's a killer argument. Attack cancelled.ORIGINAL: ctangus
You also have to consider that you have support troops (probably a lot of them if most your base forces, etc. are currently in Manila) that are adding to your defensive AV. They won't add to your offensive AV. Conversely he'll have support troops adding to his defensive AV.


Sadly the 2 British CVs are at Bombay. But Repulse and Revenge will arrive at Christmas Island tomorrow, my local fuel depot. I might send them to Malang.ORIGINAL: ctangus
Good job with the surface action off Java. Any Brit CVs nearby? (It's been a while since I've started a CHS game, and never a 2.x one - I forget their arrival dates.)
Thank you very much, witpqs! The 1/2 air missions (not only CAP) rule was the reason why I sent my carriers to the hex northwest of Pago Pago. Now Mini KB didn't show up, and I lost a turn which I could have used to refuel my carriers. Still, better safe than sorry, I guess..ORIGINAL: witpqs
Be advised you probably will be subject to the 1/2 CAP rule if you fight in the Pago Pago hex.
Great AAR, BTW. Very enjoyable.
ORIGINAL: VSWG
Ctangus, Rob, ny59giants, you are excellent advisors! What am I paying you guys at the moment? 0$, right? I'm going to DOUBLE your pay right now!! [:D]
ORIGINAL: Nemo121
The next time he hits Manilla and gets rebuffed you should immediately shock attack + Pursue. You should get at least a 1:1 and possibly a 2:1. You have the space to shock attack + pursue on 3 or 4 consecutive occasions ( don't be afraid to shock attack + pursue with just your armoured units if you infantry aren't in the hex... if you hit him hard every day tanks can be enough to push entire divisions back).
What do you gain by this?
1. Serious enemy ground losses.
2. Increased supply levels from supplies you retake and resource production in the Manilla hex which will recommence once you kick the Japanese out of the hex.
3. Disruption of his plans.
Obviously you should also try to destroy his forces... you have the troops for it and even pushing back in a manner that is halted will force your opponent to redeploy his follow-on forces, robbing the spear tip of troops it can ill afford to lose given the profligacy with which Japanese troops are being sacrificed. I'm a big fan of un/under-escorted TFs but I do that to maximise operational tempo and only where the removal of escorts tends to lessen the risk of interception. Your opponent is not doing this and he is, rightfully, being made to pay the price... he no longer, from my reading of the situation, has the forces and transport to succesfully invade India. This is a terminal error on his part.
ORIGINAL: ctangus
ORIGINAL: VSWG
Ctangus, Rob, ny59giants, you are excellent advisors! What am I paying you guys at the moment? 0$, right? I'm going to DOUBLE your pay right now!! [:D]
Only double my pay - I'm insulted. I must be paid more than Rob, if only because he spells "humor" incorrectly. I want my pay tripled! [;)]




