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Re: Quick Questions Thread

Posted: Fri Jan 10, 2025 11:08 pm
by WingedIncubus
Regarding my previous questions regarding APs, I may have found why in the manual:

22.5.1 Air Transport of Freight:

(...)

Eligible air transport units and fighters will be automatically selected and you can add other eligible units if you wish (possible transport groups, including level bombers, that are set to rest, are marked with a cup
symbol).

Note that adding level bombers will cost you one administrative point for each such formation.

Re: Quick Questions Thread

Posted: Sat Jan 11, 2025 6:36 pm
by Sertorius21
Two questions for an advancing German in 1941...

- Once a pocket has been formed, cannot be reopened by the Russian and the German starts to reduce it, it seems the HQs that are attacked always jump out. They look much reduced afterwards yet not completely. What's the best way to eliminate as much of their elements as possible? More generally, what distance can a unit in a pocket "jump" to find itself routed but alive outside of a pocket, despite having been isolated in both the initial Russian phase and the German one?

- What would your advice be to deal with the small fortification units left behind? Let them starve for a couple of turns and them overrun at low cost or just wait and only overrun after a few turns when even a Rumanian regiment would be enough to overcome what's remaining of their strength?

Re: Quick Questions Thread

Posted: Sat Jan 11, 2025 7:13 pm
by Wiedrock
Sertorius21 wrote: Sat Jan 11, 2025 6:36 pm Two questions for an advancing German in 1941...

- Once a pocket has been formed, cannot be reopened by the Russian and the German starts to reduce it, it seems the HQs that are attacked always jump out. They look much reduced afterwards yet not completely. What's the best way to eliminate as much of their elements as possible? More generally, what distance can a unit in a pocket "jump" to find itself routed but alive outside of a pocket, despite having been isolated in both the initial Russian phase and the German one?

- What would your advice be to deal with the small fortification units left behind? Let them starve for a couple of turns and them overrun at low cost or just wait and only overrun after a few turns when even a Rumanian regiment would be enough to overcome what's remaining of their strength?
1) It's only HQs that jump. I guess the range is infinite, not sure, they will lsoe all SUs, those will surrender.
2) This rly is a minmax question. Under certain conditions those Units simply disappear when in contact with the enemy, not sure about all the rules right now.
What you may want to do is to only attack them when you are sure there are no Soviet GS planes around to reduce your risk of losing men.

Re: Quick Questions Thread

Posted: Sat Jan 11, 2025 8:41 pm
by Sertorius21
Thanks, clear

Re: Quick Questions Thread

Posted: Sun Jan 12, 2025 3:00 am
by MarkShot
Joel Billings wrote: Fri Jan 10, 2025 6:11 pm At some point it's worth doing it yourself as you will be able to out perform the AI, and it's not usually a huge investment in time each turn once you get the hang of it.
Ha ha ha ... Joel, you date yourself with such a statement these days. Google just release Alph-Depot 4 hours ago. :lol:

Re: Quick Questions Thread

Posted: Sun Jan 19, 2025 7:48 pm
by bairdlander2
Axis 41 GC.There are a few hexes far behind SU lines that I didnt go through and remain under SU control.Can these hexes spawn partisans?Is it ok to leave them?Please advise.

Re: Quick Questions Thread

Posted: Sun Jan 19, 2025 9:35 pm
by Joel Billings
bairdlander2 wrote: Sun Jan 19, 2025 7:48 pm Axis 41 GC.There are a few hexes far behind SU lines that I didnt go through and remain under SU control.Can these hexes spawn partisans?Is it ok to leave them?Please advise.
If they are free of enemy units, then yes, you are safe to leave them as is. IIRC, they will eventually flip on their own when far enough from Soviet supplied hexes, but my memory might be wrong about that. There may be other reasons you want to capture the hexes, but you don't have to fear partisan generation as the partisan war is abstracted and doesn't look at the control of the hexes.

Re: Quick Questions Thread

Posted: Sun Jan 19, 2025 11:08 pm
by Wiedrock
bairdlander2 wrote: Sun Jan 19, 2025 7:48 pm Axis 41 GC.There are a few hexes far behind SU lines that I didnt go through and remain under SU control.Can these hexes spawn partisans?Is it ok to leave them?Please advise.
I have seen plenty of PvP games where there were Soviet units 20+hexes behind the front lines (mostly fortified zones). If those Hexes do not change after 1-2 turns, there most likely will be some units inside, which you just can not see without being adjacent/fly recon.

Re: Quick Questions Thread

Posted: Wed Jan 22, 2025 11:28 am
by shgenerolas
Hi guys.

I have read in the forum that manpower, fuel and other factories of occupied cities do not affect overall production. But I wonder: if it were possible to occupy the oil factories of the Caucasus and repair the railway, would it be possible to increase the oil production of Germany? Or maybe those numbers are locked to history and its not worth bothering about that?

Re: Quick Questions Thread

Posted: Wed Jan 22, 2025 7:52 pm
by Granatenwerfer100
I have a question to the abbreviation TOE(OB).
TOE ist clear to me, it means Table Of Equipment. But what does OB mean?

Thank you very much.

Re: Quick Questions Thread

Posted: Thu Jan 23, 2025 2:23 am
by Wiedrock
Granatenwerfer100 wrote: Wed Jan 22, 2025 7:52 pm I have a question to the abbreviation TOE(OB).
TOE ist clear to me, it means Table Of Equipment. But what does OB mean?

Thank you very much.
I only use TOE and OOB. I guess you can use OB synonymous to TOE in context of WitE2. What is being meant with OB is the internal structure/organization of a Division/Unit, so basically an O(o)B at this smaller/tactical level (like a Decision contains Regiments and Battalions of different types (Inf, Art, Recon....). I assume they chose OB to keep the abbreviation distinct from the greater/strategic OOB. Maybe it is even a common abbreviation in this context amongst military english speaking enthusiasts or the military itself, I don't know.
shgenerolas wrote: Wed Jan 22, 2025 11:28 am Hi guys.

I have read in the forum that manpower, fuel and other factories of occupied cities do not affect overall production. But I wonder: if it were possible to occupy the oil factories of the Caucasus and repair the railway, would it be possible to increase the oil production of Germany? Or maybe those numbers are locked to history and its not worth bothering about that?
Manpower you get HiWi manpower from, see the manpower production section of the Manual.

Ressources and Heavy Industry, Fuel Production will all vanish afaik, as you mentioned.

There is Oil (crude) and Fuel.
The system is a little weird. One could say it doesnt work but I won't go that far. The "issue" is that as long as you control Romania I do not think there is any way to "run out of Fuel" in a GC41 at any time. Usually there will be a treshold when the decrease of Fuel Pools stop to decrease but this will not rly show a significant decrease in fuel in units. But once you lose Romania you will be able to see the system work (depending on whether you still have large Fuel Pools or not).

Now, speaking of Caucasus.
Axis, when you reach the Caucasus will most likely have some Oil refineries not producing due to lack of Oil, see the Logistics Phase Report (Key Shift-E) and checkbox the Production and scroll down (it looks similar for Soviets). So all Oil you get will help with that and also there are refineries, the latter you can not claim/take, but you will deny them to the Soviets...now, I don't know about the math, but taking the whole Caucasus will deny Soviets about 50% Fuel and 85% Oil Factories (I did not do the math, just eyeballed), not sure when that would make them have issues with fuel (depends on Pools). But I guess it is pretty likely it in the end will cause serious issues in mid/late 1944 (my assumption, have no data on that).
Assuming the Soviets have 10million fuel in stores and assuming you would consume 100k fuel/turn this still would last about 100turns (just as an example)...and assuming all other production would also be lost....so it would be more turns if calculated properly. In Summer 1942 Soviets have normally above 10million FUEL in their Pools, ...more like 12-14million.
Now, what that would it do is to limit Pilot Training in TBs, Air Missions and MOTorised Units will have little less CV and much reduced MPs once the lack of Fuel takes effect.

I assume often you'd have won the game already anyways if you reach Baku, but there may be exceptions depending on Soviet strategies/priorities (when playing PvP). If Soviets retake the Oil fields this ofc. will further extend the 100 turn example. Its all guessed so it all may be worse for Soviets or not bad at all, I can't say for sure, but afaik it will not seriously help Germans if they do not "plan" on losing Romania.

Re: Quick Questions Thread

Posted: Thu Jan 23, 2025 9:05 am
by Zovs
Have a look in both manuals (don't think there is any errata here) but look up 21.2.5 Tables of Equipment [TOE] (on page 237 of the original and 349/393 of the Living) and in particular on page 238 (original) you'll note what it says about OB in the Commanders Report (CR) what that is meaning and used for (i.e., the generic TOE that the unit should have).

Re: Quick Questions Thread

Posted: Thu Jan 23, 2025 9:10 am
by Zovs
Also on page 238 (original or 394/350 Living) it states:

This generic TOE is used to derive the prescribed TOE for that unit, referred to as
TOE (OB), and this lists the actual ground elements needed.

Lastly on the bottom of page 238 (original or 394/350 Living) it states:

The number of men listed in the unit detail window
showing the actual TOE (OB) does not include the
manpower in support units that are attached to the unit.
On the unit TOE screen, in the unit’s actual TOE,
substituted elements appear with an * sign. Thus while
the TOE (OB) may specify exactly which type of tank should
be used, it is quite possible for a given unit to be using
different models (or types) of tank if they fill a similar role

Re: Quick Questions Thread

Posted: Fri Jan 24, 2025 6:57 am
by shgenerolas
Wiedrock wrote: Thu Jan 23, 2025 2:23 am
Manpower you get HiWi manpower from, see the manpower production section of the Manual.

Thanks Wiedrock! As I understand, you can make some difference in manpower pool by capturing cities with manpower factories and connecting those cities to the rail network.

Re: Quick Questions Thread

Posted: Thu Feb 06, 2025 12:25 am
by 56ajax
Hi, I have become somewhat disappointed in the state of the game.

Soviets T8, I did an attack where the mouse over cvs gave me odds of 7:1 but the combat result was 1:1.6. I committed 3 fresh divisions, all had morale of 50 and similar experience, I forgot to check cpp but after combat it was in the 30s-40s, and they were attached to an Army HQ with combined ratiing of 5.8 (Inf = 7)

1. Is the mouse over actually a fascist saboteur. That result was ridiculous and kills interest in playing the game

2. What setting should I use to get an historically more accurate game, especially as the Axis can now stay on the offensive through the first winter.

Thanks

Re: Quick Questions Thread

Posted: Thu Feb 06, 2025 5:55 am
by Wiedrock
56ajax wrote: Thu Feb 06, 2025 12:25 am 1. Is the mouse over actually a fascist saboteur. That result was ridiculous and kills interest in playing the game

2. What setting should I use to get an historically more accurate game, especially as the Axis can now stay on the offensive through the first winter.
I don't think that's "Quick Questions". :lol:

Re: Quick Questions Thread

Posted: Sat Feb 08, 2025 5:47 pm
by Granatenwerfer100
So, if I understand the manual right, amphibious assault actions are only for the Soviets, right?
Thank you very much.

Re: Quick Questions Thread

Posted: Sun Feb 09, 2025 7:06 am
by ncc1701e
Something I am not sure of. Is there a possibility that reconnaissance planes can detect things when they are flying in and out of their operational area. For example, does this flight may detect something outside of the box?

Thanks
Recon mission.JPG
Recon mission.JPG (102.23 KiB) Viewed 584 times

Re: Quick Questions Thread

Posted: Sun Feb 09, 2025 7:07 am
by ncc1701e
Double post.

Re: Quick Questions Thread

Posted: Sun Feb 09, 2025 7:30 am
by Wiedrock
ncc1701e wrote: Sun Feb 09, 2025 7:06 am Something I am not sure of. Is there a possibility that reconnaissance planes can detect things when they are flying in and out of their operational area. For example, does this flight may detect something outside of the box?

Thanks
Recon mission.JPG
Yes but it needs rather "large" missions.
Granatenwerfer100 wrote: Sat Feb 08, 2025 5:47 pm So, if I understand the manual right, amphibious assault actions are only for the Soviets, right?
Thank you very much.
Germans do not have an Naval HQ.