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RE: Screen questions: Devices
Posted: Sun Feb 27, 2011 5:36 pm
by floydg
ORIGINAL: Nomad
Hi Damien and floyd
In the ship display tab, under classes there are choices for LCI, LCI(R), LCI(G), and LCI(M). But no ships show up when any of the LCI(x) are chosen, they all show up when LCI is chosen.
Oops...
RE: Screen questions: Devices
Posted: Tue Mar 01, 2011 5:05 am
by kevin_hx
thanks a lot
RE: WitPTracker AE Release 1.0
Posted: Tue Mar 01, 2011 2:44 pm
by Chris21wen
Whenever I load a new turn I get the following message (for sometime nowbut I do not know when it started).
Can't find device
I'm playing the full campaign allies v AI and it's now Jan 1944. I checked Jap v AI for the same scenario and its fine.
RE: WitPTracker AE Release 1.0
Posted: Wed Mar 02, 2011 1:21 am
by floydg
ORIGINAL: Chris H
Whenever I load a new turn I get the following message (for sometime nowbut I do not know when it started).
Can't find device
I'm playing the full campaign allies v AI and it's now Jan 1944. I checked Jap v AI for the same scenario and its fine.
You'd have to send me a save where it's happening so I can figure out what's going on.
RE: WitPTracker AE Release 1.0
Posted: Wed Mar 02, 2011 2:14 am
by treespider
Developed a new economy for my mod ...unfortunately not sure how tracker can handle it.
The WitP Chart on the Industry tab has the Industry Inputs/Outputs hardwired to the stock settings.
RE: WitPTracker AE Release 1.0
Posted: Wed Mar 02, 2011 6:05 am
by n01487477
ORIGINAL: treespider
Developed a new economy for my mod ...unfortunately not sure how tracker can handle it.
The WitP Chart on the Industry tab has the Industry Inputs/Outputs hardwired to the stock settings.
Yes at present - but the good news is that this is what I've been working on and hopefully will be included in 1.8 to reflect changes that modders make to the economic parameters
Glad to see modders doing this now ... Nemo121 - is developing a mod that changes this paradigm too
Cheers
RE: WitPTracker AE Release 1.0
Posted: Wed Mar 02, 2011 8:19 am
by beppi
Are there any plans for a new tracker release ? You added some comfort stuff (sort foe TOE devices missing) or the Split unit tracking and so on some time ago but at least on the tracker site still a version from begin of januar is active.
RE: WitPTracker AE Release 1.0
Posted: Wed Mar 02, 2011 10:41 am
by floydg
ORIGINAL: beppi
Are there any plans for a new tracker release ? You added some comfort stuff (sort foe TOE devices missing) or the Split unit tracking and so on some time ago but at least on the tracker site still a version from begin of januar is active.
We're building up new features and bug fixes. There is no release plan yet.
RE: WitPTracker AE Release 1.0
Posted: Wed Mar 02, 2011 1:09 pm
by Chris21wen
ORIGINAL: floydg
ORIGINAL: Chris H
Whenever I load a new turn I get the following message (for sometime nowbut I do not know when it started).
Can't find device
I'm playing the full campaign allies v AI and it's now Jan 1944. I checked Jap v AI for the same scenario and its fine.
You'd have to send me a save where it's happening so I can figure out what's going on.
Can I have an e-mail address please.
RE: WitPTracker AE Release 1.0
Posted: Wed Mar 02, 2011 1:29 pm
by gradenko2k
Do you need to load multiple turns in order to get alerts?
RE: WitPTracker AE Release 1.0
Posted: Wed Mar 02, 2011 1:58 pm
by Nomad
ORIGINAL: Chris H
ORIGINAL: floydg
ORIGINAL: Chris H
Whenever I load a new turn I get the following message (for sometime nowbut I do not know when it started).
Can't find device
I'm playing the full campaign allies v AI and it's now Jan 1944. I checked Jap v AI for the same scenario and its fine.
You'd have to send me a save where it's happening so I can figure out what's going on.
Can I have an e-mail address please.
witptracker@gmail.com
RE: WitPTracker AE Release 1.0
Posted: Wed Mar 02, 2011 1:59 pm
by Nomad
ORIGINAL: gradenko_2000
Do you need to load multiple turns in order to get alerts?
Yes, alerts are what changed from one turn to the next. You will have no alerts on turn 1, but you should get them every turn after that.
RE: WitPTracker AE Release 1.0
Posted: Thu Mar 03, 2011 12:57 am
by floydg
ORIGINAL: Nomad
ORIGINAL: gradenko_2000
Do you need to load multiple turns in order to get alerts?
Yes, alerts are what changed from one turn to the next. You will have no alerts on turn 1, but you should get them every turn after that.
Assuming something happened... [;)]
RE: WitPTracker AE Release 1.0
Posted: Thu Mar 03, 2011 2:24 am
by BigDuke66
BTW is the patch version of WitP:AE important?
I just wonder if my problem with missing alerts for LCUs arriving at destination are from the beta I use(Patch 06 - Public Beta - Build 1108c (build02))
RE: WitPTracker AE Release 1.0
Posted: Thu Mar 03, 2011 5:23 pm
by cantona2
Big Duke I am on the latest patch before Beta and I only get some of the unit has arrived destination messages.
RE: WitPTracker AE Release 1.0
Posted: Fri Mar 04, 2011 1:05 am
by floydg
ORIGINAL: BigDuke66
BTW is the patch version of WitP:AE important?
I just wonder if my problem with missing alerts for LCUs arriving at destination are from the beta I use(Patch 06 - Public Beta - Build 1108c (build02))
Ugh, found the problem in my logic. [:(]
Fixed in the next release...
RE: WitPTracker AE Release 1.0
Posted: Fri Mar 04, 2011 1:57 am
by BigDuke66
Great, thanks!
BTW on the ship screen we have values for AA, Torp & ASW but not Gun, is there a reason why?
RE: WitPTracker AE Release 1.0
Posted: Sat Mar 05, 2011 1:11 am
by floydg
ORIGINAL: BigDuke66
Great, thanks!
BTW on the ship screen we have values for AA, Torp & ASW but not Gun, is there a reason why?
Probably a holdover from WitPTracker for WitP, which didn't show the gun value. If I can find the formula, I'll add it...
RE: WitPTracker AE Release 1.0
Posted: Sat Mar 05, 2011 2:14 am
by BigDuke66
Thanks again!
RE: WitPTracker AE Release 1.0
Posted: Sat Mar 05, 2011 6:39 am
by tophat21
is 1.7.1 compatable with the beta patch on feb 28?