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RE: 4 player E-mail: A
Posted: Tue Sep 27, 2016 7:25 pm
by warspite1
The Axis appear off line so I take it that is all for tonight?
RE: 4 player E-mail: A
Posted: Tue Sep 27, 2016 7:31 pm
by Orm
ORIGINAL: warspite1
The Axis appear off line so I take it that is all for tonight?
I suspect so.
RE: 4 player E-mail: A
Posted: Tue Sep 27, 2016 7:31 pm
by Orm
No naval air.
The Liners sail from Casablanca and are escorted by HMS Belfast. Will any of the German or Italian aircraft attempt to intercept?

Picture from Nov/Dec '40 Impulse #7 (Allied) - Naval Movement
RE: 4 player E-mail: A
Posted: Wed Sep 28, 2016 12:47 pm
by Mayhemizer_slith
German FW Condor is going to find those ships, go for it!
RE: 4 player E-mail: A
Posted: Wed Sep 28, 2016 3:26 pm
by Orm
The interception roil is a '10' so the Axis forces are not able to locate the CW ships.
However, the CW ships decide to stay in the sea area.

Picture from Nov/Dec '40 Impulse #7 (Allied) - Naval Movement
RE: 4 player E-mail: A
Posted: Wed Sep 28, 2016 3:34 pm
by Orm
The second CW naval move is a escorted TRS loaded with one AT gun, that moves from England to the Bay of Biscay.

Picture from Nov/Dec '40 Impulse #7 (Allied) - Naval Movement
RE: 4 player E-mail: A
Posted: Wed Sep 28, 2016 3:41 pm
by Orm
CW can search for Axis forces in three sea areas but decline in all three.
Axis can initiate combat in the Cape St Vincent. And the Condor is already activated. So the question now is if Axis will seek combat here.

Picture from Nov/Dec '40 Impulse #7 (Allied) - Naval Movement
RE: 4 player E-mail: A
Posted: Wed Sep 28, 2016 3:42 pm
by Mayhemizer_slith
Yes please and no additional air.
RE: 4 player E-mail: A
Posted: Wed Sep 28, 2016 3:50 pm
by Orm
Axis rolls a 7 and Allies 4.
CW decide to only include the Axis three box and ponders on how to proceed with 4 surprise points available.

Picture from Nov/Dec '40 Impulse #7 (Allied) - Naval Combat (Axis)
RE: 4 player E-mail: A
Posted: Wed Sep 28, 2016 3:55 pm
by Orm
The boring safe route is selected and CW avoids combat.

Picture from Nov/Dec '40 Impulse #7 (Allied) - Naval Combat (Axis)
RE: 4 player E-mail: A
Posted: Wed Sep 28, 2016 3:59 pm
by Mayhemizer_slith
That IS boring.
[>:][>:][>:][>:][>:]
[;)]
RE: 4 player E-mail: A
Posted: Wed Sep 28, 2016 4:18 pm
by Orm
No strategic bombing. No Ground Strikes. No rail movement.
In Northern Spain, the Infantry Corps in Santander move one hex West. The Spanish garrison, in Bilbao, follows the advance and moves one hex west as well.
CW then debark the AT into Bilbao.
The rainy weather cause disorganization among the Allied units.
No land combats.
A Whirlwind fighter is rebased from Bilbao to Tangier. A TRS unload Indian Buffalo fighters to Malta. CW also rebase Fairey Battle Mk I light bombers from England to Northern Spain.

Picture from Nov/Dec '40 Impulse #7 (Allied) - Air Rebase
RE: 4 player E-mail: A
Posted: Wed Sep 28, 2016 4:21 pm
by Orm
Franco reorganizes the Spanish defenders in Gibraltar.

Picture from Nov/Dec '40 Impulse #7 (Allied) - HQ Reorganization
RE: 4 player E-mail: A
Posted: Wed Sep 28, 2016 4:25 pm
by Orm
A transporter and the liners reorganize the second disorganized unit in Gibraltar.

Picture from Nov/Dec '40 Impulse #7 (Allied) - Naval Reorganization
RE: 4 player E-mail: A
Posted: Wed Sep 28, 2016 4:29 pm
by Orm
Nov/Dec '40
Impulse #7 (Allied)
The end of turn roll was a two and the turn ends.
Edit: Two or less was needed for the turn to end.
RE: 4 player E-mail: A
Posted: Wed Sep 28, 2016 4:30 pm
by Mayhemizer_slith
You luckers [:@]
Germany places 2 markers on defense and moves highest marker from offense to defense.
RE: 4 player E-mail: A
Posted: Wed Sep 28, 2016 4:39 pm
by warspite1
I love you Orm
I want to marry you and have your babies

RE: 4 player E-mail: A
Posted: Wed Sep 28, 2016 4:42 pm
by Orm
Partisans appear in Malaysia. Where does Italy want them placed?

Picture from Nov/Dec '40 End Of Turn - Partisans
RE: 4 player E-mail: A
Posted: Wed Sep 28, 2016 4:44 pm
by Mayhemizer_slith
On mountain resource, thank you.
RE: 4 player E-mail: A
Posted: Wed Sep 28, 2016 4:45 pm
by Orm
ORIGINAL: Mayhemizer
You luckers [:@]
Germany places 2 markers on defense and moves highest marker from offense to defense.
Unfortunately, moving markers seems to be bugged. You can move them but the program always seem to pick the lowest marker. Regardless of the marker picked. Do you want to change your orders?