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RE: 4 player E-mail: A
Posted: Wed Sep 28, 2016 4:47 pm
by Mayhemizer_slith
ORIGINAL: Orm
ORIGINAL: Mayhemizer
You luckers [:@]
Germany places 2 markers on defense and moves highest marker from offense to defense.
Unfortunately, moving markers seems to be bugged. You can move them but the program always seem to pick the lowest marker. Regardless of the marker picked. Do you want to change your orders?
Move one marker anyway.
RE: 4 player E-mail: A
Posted: Wed Sep 28, 2016 4:48 pm
by Orm
Elite partisans attack and capture the Tin mine at Larut.

Picture from Nov/Dec '40 End Of Turn - Partisans
RE: 4 player E-mail: A
Posted: Wed Sep 28, 2016 5:21 pm
by Orm
Nov/Dec '40
End of Turn
USSR places their marker on offence and moves another marker to the offensive pool. USSR now has no defensive markers left
USA place one marker in the Japanese pool and then gear up production. One chit moved to the German tension pool.
RE: 4 player E-mail: A
Posted: Fri Sep 30, 2016 4:43 am
by warspite1
Hi guys. What's the plan for the weekend? Has anyone got times they can/cannot do?
RE: 4 player E-mail: A
Posted: Fri Sep 30, 2016 12:07 pm
by Mayhemizer_slith
I think I can send my instructions tonight.
RE: 4 player E-mail: A
Posted: Fri Sep 30, 2016 3:42 pm
by Mayhemizer_slith
Units destroyed.

RE: 4 player E-mail: A
Posted: Fri Sep 30, 2016 7:37 pm
by Centuur
This was a good turn for the Allies. Less losses than the Axis for the CW in this stage of the war is very, very good. And the loss of the Italian TRS will hurt the Axis a lot...
RE: 4 player E-mail: A
Posted: Fri Sep 30, 2016 9:45 pm
by Orm
Nov/Dec '40
End of Turn
Production:
Germany (18):
MIL
INF
Pilot
FTR3
HQA
Italy (7):
MIL
FTR2
SUB (2nd)
Repair Littorio
Japan (13):
INF
ART
FTR2
Pilot
SUB (2nd)
CP
RE: 4 player E-mail: A
Posted: Fri Sep 30, 2016 9:49 pm
by Orm
Nov/Dec '40
End of Turn
CW spent 6 oil on reorganization. The remaining Allied nations spent no oil at all. Although USA has several disorganized ships.
Production:
China (6):
HQI
Save 1 BP
CW (20):
INF
MOT
CV (1st)
Pilot
3 x CVP
NAV2
TRS (1st)
CP
CA (2nd)
France (2):
Save 2 BPs
USA (19):
INF
Repair CA (CW)
CP
BB (1st)
BB (2nd)
CV (2nd)
Pilot
NAV3
CVP0
USSR (16):
MECH
INF
Pilot
AA
MTN Div
RE: 4 player E-mail: A
Posted: Fri Sep 30, 2016 9:54 pm
by Orm
Jan/Feb '41
Reinforcements:
Germany:
MIL
FTR2
Italy:
MIL
2 x FTR2
NAV2
Synth
Japan:
SUB
2 x INF
Synth
RE: 4 player E-mail: A
Posted: Fri Sep 30, 2016 9:57 pm
by Orm
Jan/Feb '41
Reinforcements:
Nat China:
MOT
CW:
CP
INF
INF (SPA)
MOT (IND)
2 x FTR2
2 x BB (Repaired)
2 x CA (Repaired)
CA (New)
France:
CA (Repaired)
USA:
INF
NAV3
USA remove 1 CVP1
Com China:
GARR
USSR:
ARM
2 x MOT
2 x INF
CAV
USSR Remove 1 FTR2
RE: 4 player E-mail: A
Posted: Fri Sep 30, 2016 9:59 pm
by Orm
Jan/Feb '41
Volontary Resource Lending.
CW -> China 2 resources (1 oil)
Frace -> CW 2 resources
Germany -> Italy 5 resources (1 oil)
USA -> France 2 BP
USA -> CW 3 resources (3 oil)
USA -> China 1 resource
RE: 4 player E-mail: A
Posted: Fri Sep 30, 2016 10:08 pm
by Orm
Jan/Feb '41
Initiative
Axis wins the initiative roll and Allies do not demand a re-roll.
So will Axis go first or let the Allies go first?

RE: 4 player E-mail: A
Posted: Fri Sep 30, 2016 10:11 pm
by Orm
Jan/Feb '41
Initiative

RE: 4 player E-mail: A
Posted: Fri Sep 30, 2016 10:16 pm
by Orm
Jan/Feb '41
Initiative

RE: 4 player E-mail: A
Posted: Sat Oct 01, 2016 3:53 am
by Mayhemizer_slith
Get ready to roll fine everywhere! I just want to make sure that AllenK agrees that we go first.
RE: 4 player E-mail: A
Posted: Sat Oct 01, 2016 6:50 am
by AllenK
Go for it.
RE: 4 player E-mail: A
Posted: Sat Oct 01, 2016 6:51 am
by warspite1
ORIGINAL: Mayhemizer
Get ready to roll fine everywhere! I just want to make sure that AllenK agrees that we go first.
warspite1
Gents - just a suggestion for speeding things along (like we did with subs in major ports). In this scenario there is no penalty for going first i.e. no re-throw required and movement of indicator, and its the EuroAxis that are the driver for moving first or not - because of Gibraltar. That being the case would it be sensible to say that one person can make the decision for both in such a scenario?
RE: 4 player E-mail: A
Posted: Sat Oct 01, 2016 6:52 am
by warspite1
Beaten to it [:)]
RE: 4 player E-mail: A
Posted: Sat Oct 01, 2016 7:15 am
by Orm
ORIGINAL: warspite1
ORIGINAL: Mayhemizer
Get ready to roll fine everywhere! I just want to make sure that AllenK agrees that we go first.
warspite1
Gents - just a suggestion for speeding things along (like we did with subs in major ports). In this scenario there is no penalty for going first i.e. no re-throw required and movement of indicator, and its the EuroAxis that are the driver for moving first or not - because of Gibraltar. That being the case would it be sensible to say that one person can make the decision for both in such a scenario?
I am not arguing your suggestion.
I just want to chime in and say that things might not be as clear cut as you say. I would not go first here as Axis. I seldom go first, as Axis, in Jan/Feb if it is my choice. (not saying that it is wrong to go first)