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Re: Quick Questions Thread
Posted: Tue Mar 25, 2025 9:51 pm
by Joel Billings
Select the division on the map, and as long as it is alone in the hex, press the B key or the button at the top center of the screen for build-up/breakdown of units.
Re: Quick Questions Thread
Posted: Wed Mar 26, 2025 10:28 pm
by Jaresh
Thank you so much!
Need a new pair of glasses!

Re: Quick Questions Thread
Posted: Thu Mar 27, 2025 7:46 am
by Zovs
Make sure the division is in its own hex (i.e., no other units) and then press 'b'.
Re: Quick Questions Thread
Posted: Fri Mar 28, 2025 9:16 pm
by ncc1701e
Why an Air Command HQ do not give a Capacity bonus when sitting on top of a depot?
Just asking.
Re: Quick Questions Thread
Posted: Sun Mar 30, 2025 5:00 pm
by Joel Billings
It is WAD, as we didn't want players to be able to use these to help with depots. They are really just in the game to have a place for the leaders and have a simple way to impact AOG movement with the AI assist.
Re: Quick Questions Thread
Posted: Tue Apr 01, 2025 2:28 pm
by Q-Ball
Do entrained units on "REFIT" collect replacements? Do entrained units accumulate Prep Points?
Re: Quick Questions Thread
Posted: Tue Apr 01, 2025 2:50 pm
by Q-Ball
Here is another question: How are AA SUs typically used?
I know that they will defend the hex they are in vs. Air Attacks (HQ unit or attached to a Ground unit)
If attached to an HQ, do they provide any AA benefit outside of protecting the HQ unit? Or is that it?
If used as SU in combat, do they provide any AA benefit (in the event enemy uses GS mission)? Or are they purely committed as AT guns, basically?
Re: Quick Questions Thread
Posted: Tue Apr 01, 2025 3:07 pm
by juv95hrn
Q-Ball wrote: Tue Apr 01, 2025 2:50 pm
Here is another question: How are AA SUs typically used?
I know that they will defend the hex they are in vs. Air Attacks (HQ unit or attached to a Ground unit)
If attached to an HQ, do they provide any AA benefit outside of protecting the HQ unit? Or is that it?
If used as SU in combat, do they provide any AA benefit (in the event enemy uses GS mission)? Or are they purely committed as AT guns, basically?
My understanding.
They will defend the hex, but also adjacent hexes from air units passing by (and attacking).
Attached to an HQ, they can be committed to ground combat, as AT units, but with a lower chance of probability than other SU´s. (I want to say its only 25% chance to enter ground combat compared to other SUs).
Not sure if they shoot on air support air units while attached to ground combat.
Hope this is correct and helps.
Re: Quick Questions Thread
Posted: Tue Apr 01, 2025 3:17 pm
by Joel Billings
Unfortunately, flak that commit to ground battles from an HQ do not fire AA. The system made that impossible to set up.
Re: Quick Questions Thread
Posted: Wed Apr 02, 2025 6:46 am
by shgenerolas
Hi guys.
Am I right thinking that I can transfered all three RHG HQs from Soviet Garrison to the map (and all I will suffer will be a slight reduction in ground capabilities in Soviet Garrison)? Since RHG is an Army-sized HQ, I'd like to have them on the map, and send Allied aviation or unnecessary corps-sized HQs to the Soviet Garrison in exchange.
Re: Quick Questions Thread
Posted: Wed Apr 02, 2025 9:31 am
by Wiedrock
shgenerolas wrote: Wed Apr 02, 2025 6:46 am
Hi guys.
Am I right thinking that I can transfered all three RHG HQs from Soviet Garrison to the map (and all I will suffer will be a slight reduction in ground capabilities in Soviet Garrison)? Since RHG is an Army-sized HQ, I'd like to have them on the map, and send Allied aviation or unnecessary corps-sized HQs to the Soviet Garrison in exchange.
yes, HQ only provide miniminiminimal CV for TBs.
Re: Quick Questions Thread
Posted: Wed Apr 02, 2025 3:22 pm
by Joel Billings
We never got around to programming HQ impacts on TBs. We strongly recommend that players do not move HQs from the TBs. IIRC, same for transport air groups.
Re: Quick Questions Thread
Posted: Sat Apr 05, 2025 2:13 pm
by juv95hrn
How many turns of heavy mud is normal average during fall 1941?
Re: Quick Questions Thread
Posted: Sat Apr 05, 2025 7:52 pm
by Haspen
Hello everyone! Do you know why artillery supports are divided into 2 categories after a combat result?
Thanks

Re: Quick Questions Thread
Posted: Sat Apr 05, 2025 9:49 pm
by Wiedrock
Haspen wrote: Sat Apr 05, 2025 7:52 pm
Hello everyone! Do you know why artillery supports are divided into 2 categories after a combat result?
Thanks
Yes, the 3rd logo is missleading. That one is the "Combat Intensity" ...or "size of attacking force fort reduction".
1. Artillery
2. Engineers
3. Combat Intensity
For more info (all the needed manual quotes) you can see
this Thread,
it is no longer bugged (as can be seen in your screen), so ignore the Bug-related things.
Re: Quick Questions Thread
Posted: Mon Apr 07, 2025 3:40 pm
by Q-Ball
Question: Do units on TRAINS collect any replacements, or no?
They do accumulate Prep Points however; correct?
If a unit is on a train, but doesn't MOVE during it's turn, does it consume any rail capacity?
You can see where this is going.....a couple units on TRAINS and waiting becomes like a strategic ready reserve, able to move quickly to trouble. But are there consequences to fatigue, prep, rail cap, etc, from keeping units on trains for extended periods?
Re: Quick Questions Thread
Posted: Mon Apr 07, 2025 3:45 pm
by juv95hrn
Q-Ball wrote: Mon Apr 07, 2025 3:40 pm
Question: Do units on TRAINS collect any replacements, or no?
They do accumulate Prep Points however; correct?
If a unit is on a train, but doesn't MOVE during it's turn, does it consume any rail capacity?
You can see where this is going.....a couple units on TRAINS and waiting becomes like a strategic ready reserve, able to move quickly to trouble. But are there consequences to fatigue, prep, rail cap, etc, from keeping units on trains for extended periods?
I´m pretty sure they do cost rail capacity, and dont rest, refit, CPP gain, lose fatigue(?). So you get tremendous flexibility, but at a cost.
Re: Quick Questions Thread
Posted: Wed Apr 09, 2025 1:51 pm
by Sertorius21
Two questions on how to better manage the LW during the GC:
- I had the VVS launch a few large scale ground attacks against Panzer spearheads. What was shocking was the lackadaisical attitude of the LW, which didn't bother to send fighter planes in the air, even when the attack was 3 hexes from an airbase full of Me-109s. I accept that I was at the end of the supply line and the bases were not supplied perfectly, but would I need to do anything to get fighters to inflict a bit of pain to the VVS and reduce that of its Panzerwaffe?
- Supplying airbases more or less works with Ju 52s bringing what it takes to keep the Me-109s supplied but what is galling is the lack of support staff. How would you improve the support levels of forward airfields? Do you need to send some of the air groups doing nothing behind the front in reserve?
Thanks in advance!
Re: Quick Questions Thread
Posted: Wed Apr 09, 2025 1:55 pm
by Wiedrock
Sertorius21 wrote: Wed Apr 09, 2025 1:51 pm
- Supplying airbases more or less works with Ju 52s bringing what it takes to keep the Me-109s supplied but what is galling is the lack of support staff. How would you improve the support levels of forward airfields? Do you need to send some of the air groups doing nothing behind the front in reserve?
You can try what I do when advancing as Germany, to:
1. Take an airfield with your ground forces.
2. Move the ground forces out of the airfield.
3. Fly in Ju52s with freight.
4. Move an AG to the airfield.
...this way you initially/instantly get some Air Support Crews on the airfield. IF you mix the order you may end with hundrets of tons of Ammo/Fuel but noone to service the Aircraft.
Re: Quick Questions Thread
Posted: Wed Apr 09, 2025 8:13 pm
by DekeFentle
You can try what I do when advancing as Germany, to:
1. Take an airfield with your ground forces.
2. Move the ground forces out of the airfield.
3. Fly in Ju52s with freight.
4. Move an AG to the airfield.
...this way you initially/instantly get some Air Support Crews on the airfield. IF you mix the order you may end with hundrets of tons of Ammo/Fuel but noone to service the Aircraft.
That method also saves some trucks!