RE: WitPTracker AE Release 1.0
Posted: Thu Mar 24, 2011 11:32 am
Ok Thanks Damian.
What's your Strategy?
https://forums.matrixgames.com:443/
Floydg,ORIGINAL: floydg
See edits in-line.
ORIGINAL: PaxMondo
Basic questions here, I'm a little slow. Can you clarify a few of your definitions? THanks.
On the Device Screen, you have the following columns: Pool, Need, Used,Draw, ...
Pool = # devices available to be moved into a unit
Need = Total delta between TOE and actual unit device loads (?) Correct - we compute that
Used = game (month?, day?) usage of device (?) This comes from the save file, so it should be the Used So Far column from the Industry/Troops/Resource Pool window in the game
Draw = ??? Used from pool last turn - we compute that
Then on the History screen for a specific device you have (on the bottom half): Amt, TOE, Delta, Repl
Amt = current # of devices in that unit
TOE = current TOE of that device in that unit
Delta = ??? (Somethimes this looks like Amt - TOE, but most of the time it is a value that I cannot reconcile ... like 26 - 36 = 0) Is this not yet fully implemented? It's fully implemented. It should always be the current turn's count - last turn's count
Thanks for a great tool. Very useful.
PS: running 1.7.1 ...
ORIGINAL: scout1
WiptTracker worked fine until today. Had an Adobe update but that was all. Attached is the Cmd window error code ..... any insight as to what is wrong or what I should try ?
Thanks in advance
ORIGINAL: PaxMondo
Floydg,ORIGINAL: floydg
See edits in-line.
ORIGINAL: PaxMondo
Basic questions here, I'm a little slow. Can you clarify a few of your definitions? THanks.
On the Device Screen, you have the following columns: Pool, Need, Used,Draw, ...
Pool = # devices available to be moved into a unit
Need = Total delta between TOE and actual unit device loads (?) Correct - we compute that
Used = game (month?, day?) usage of device (?) This comes from the save file, so it should be the Used So Far column from the Industry/Troops/Resource Pool window in the game
Draw = ??? Used from pool last turn - we compute that
Then on the History screen for a specific device you have (on the bottom half): Amt, TOE, Delta, Repl
Amt = current # of devices in that unit
TOE = current TOE of that device in that unit
Delta = ??? (Somethimes this looks like Amt - TOE, but most of the time it is a value that I cannot reconcile ... like 26 - 36 = 0) Is this not yet fully implemented? It's fully implemented. It should always be the current turn's count - last turn's count
Thanks for a great tool. Very useful.
PS: running 1.7.1 ...
Looking at this more, Does your Draw calc take in account fragments loaded on ships and then disembarking? I ask , becuase I have Draw numbers where the Active numbers haven't changed since the previous turn. I guess it could be that I lost exactly that many in combat that were replaced that turn, but I have 4 instances of this and that seems to be a bit too coincidental. Or not?
Reason this is coming up to me is that I have a sudden, huge VEH pt expenditure (+600 pts) in a turn and I am trying to chase down what I "trucked up" (to quote 1275 psi!, my fav AAR). So far, examining the device page, I'm only finding about 300 pts worth ...
Appreciate your assistance. Again, thanks for a GREAT tool.
ORIGINAL: erstad
Playing two day turns, seems like maybe only day 2 of the sigint is loaded?
ORIGINAL: BigDuke66
Because its listed under Allied not Japan.
ORIGINAL: floydg
ORIGINAL: BigDuke66
Because its listed under Allied not Japan.
Yes, it's device 166 in the GC. Could be a mistake in the scenario, but I don't think the device "side" for aircraft cannons has any bearing on the game.
ORIGINAL: Hanzberger
ORIGINAL: floydg
ORIGINAL: BigDuke66
Because its listed under Allied not Japan.
Yes, it's device 166 in the GC. Could be a mistake in the scenario, but I don't think the device "side" for aircraft cannons has any bearing on the game.
Isn't that how they come up with the gun value?? Shouldn't this be corrected?
ORIGINAL: USS America
Floyd, Damian, I just came across a discrepancy between Tracker 1.7.1 and the game. Scenario 1, LCU ID number 6718, 14th British Brigade is listed in Tracker assigned to the Eastern Army (R) command. The game does not have Eastern Army listed as a restricted command. In a test, I was able to load the 14th onto ships. Not sure where the (R) comes from in Tracker.
ORIGINAL: floydg
ORIGINAL: erstad
Playing two day turns, seems like maybe only day 2 of the sigint is loaded?
It should be loading all days.
SIG INT REPORT FOR Jan 18, 42
22nd Ind. Engineer Regiment is located at Mishan(114,42).
Radio transmissions detected at Canton (77,59).
Heavy Volume of Radio transmissions detected at 57,84.
28th JAAF AF Bn is located at San Fernando(80,74).
Heavy Volume of Radio transmissions detected at Nagasaki/Sasebo (102,58).
7th Division is located at Asahikawa(121,51).
8th JAAF AF Bn is located at Takao(84,65).
19th JNAF AF Unit is located at Shanghai(92,55).
6th Ind.Hvy.Art. Battalion is located at Yenki(110,44).
6th Medium Field Artillery Regiment is located at 84,40.
25th Ind. Engineer Regiment is located at Hirosaki/Aomori(118,54).
7104 men are based at Heiho (113,33).
1st Army is planning for an attack on Sian.
2301 men are based at Iwaki (116,59).
15th Medium Field Artillery Regiment is located at Heijo(103,47).
5th Field Artillery Regiment is planning for an attack on Singapore.
Radio transmissions detected at Vigan (80,73).
2nd Ind. Engineer Regiment is located at Sian(83,41).
1st Garrison Unit is located at Mukden(104,42).
28th Mountain Gun Regiment is located at Harbin(109,39).
2nd Fleet is located at Samah(69,63).
63rd Infantry Group is located at Wakayama(109,60).
RGC Capital Brigade is located at Nanking(91,52).
Tonei Hvy Gun Regiment is located at Yenki(110,44).
NCPC Army is located at Peiping(95,39).
27th Electric Engineer Regiment is located at Yenki(110,44).
--------------------------------------------------------------------------------
SIG INT REPORT FOR Jan 19, 42
Radio transmissions detected at Oita (104,59).
42nd Air Defense AA Regiment is located at Masan(102,54).
21st Mortar Battalion is located at Wuchow(76,57).
7th Ind.Mixed Brigade is located at 86,41.
Radio transmissions detected at Tientsin (95,41).
35th JNAF AF Unit is located at Vigan(80,73).
Radio transmissions detected at Kaifeng (89,44).
54th JAAF AF Bn is located at Hankow(85,50).
Cape St.Jaques Fortress is located at Saigon(60,71).
Radio transmissions detected at Vigan (80,73).
3rd Ching An Tui Brigade is located at Kweisui(92,35).
Radio transmissions detected at 85,47.
25th Ind. Engineer Regiment is located at Hirosaki/Aomori(118,54).
Heavy Volume of Radio transmissions detected at Takao (84,65).
2923 men are based at Maloelap (136,117).
2984 men are based at Sapporo (120,51).
42nd Air Defense AA Regiment is located at Masan(102,54).
2nd Ind.Mixed Brigade is located at Taiyuan(91,40).
Radio transmissions detected at Hamamatsu (111,61).
6th Army is located at Hailar(107,30).
3778 men are based at Kumamoto (102,59).
6462 men are based at Oita (104,59).
1011 men are based at Sendai (117,58).
22nd Air Defense AA Regiment is located at Hiroshima/Kure(106,58).
22nd Division is located at 84,55.
21176 men are based at Truk (112,108).
10th Shipping Engineer Regiment is located at Nagoya(111,60).
1st Mortar Regiment is located at Nagasaki/Sasebo(102,58).
ORIGINAL: floydg
ORIGINAL: scout1
WiptTracker worked fine until today. Had an Adobe update but that was all. Attached is the Cmd window error code ..... any insight as to what is wrong or what I should try ?
Thanks in advance
Known bug that will be fixed in the next release.
ORIGINAL: scout1
ORIGINAL: floydg
ORIGINAL: scout1
WiptTracker worked fine until today. Had an Adobe update but that was all. Attached is the Cmd window error code ..... any insight as to what is wrong or what I should try ?
Thanks in advance
Known bug that will be fixed in the next release.
I'm not a software type, but think it odd to work for so long and all of sudden, doesn't, unless it's linked to the Adobe update ........ Second and most important, does this mean I'm w/o WitpTracker until the next release ? .....
Andrew - how many turns have you got loaded? I can only say that after about 2-3 months of turns I dump the DB and start again... not all that good but until the day Floyd and I implement a better way(and neither of us has the time at present) - this is what you'll have to put up with.ORIGINAL: aoffen
I seem to have a problem with tracker recently taking forever to load. Today it must have been 3 or 4 minutes (felt like 15!) Is there something I can do to speed things up a bit?
Regards
Andrew
ORIGINAL: scout1
ORIGINAL: floydg
ORIGINAL: scout1
WiptTracker worked fine until today. Had an Adobe update but that was all. Attached is the Cmd window error code ..... any insight as to what is wrong or what I should try ?
Thanks in advance
Known bug that will be fixed in the next release.
I'm not a software type, but think it odd to work for so long and all of sudden, doesn't, unless it's linked to the Adobe update ........ Second and most important, does this mean I'm w/o WitpTracker until the next release ? .....