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RE: Screen questions: Devices

Posted: Sun Mar 27, 2011 11:07 am
by aoffen
Andrew - how many turns have you got loaded? I can only say that after about 2-3 months of turns I dump the DB and start again... not all that good but until the day Floyd and I implement a better way(and neither of us has the time at present) - this is what you'll have to put up with.

Last count I think was 87 turns. Sounds like that is whats slowing it down. Wonder if I go into data base management and dump a bunch of alerts if that will speed it up without having to dump the turns. I just love having the device and formation history available.
Regards
Andrew

RE: Screen questions: Devices

Posted: Sun Mar 27, 2011 11:25 am
by floydg
ORIGINAL: aoffen
Andrew - how many turns have you got loaded? I can only say that after about 2-3 months of turns I dump the DB and start again... not all that good but until the day Floyd and I implement a better way(and neither of us has the time at present) - this is what you'll have to put up with.

Last count I think was 87 turns. Sounds like that is whats slowing it down. Wonder if I go into data base management and dump a bunch of alerts if that will speed it up without having to dump the turns. I just love having the device and formation history available.
Regards
Andrew

Do you run with the map off? That could save time.

RE: Screen questions: Devices

Posted: Sun Mar 27, 2011 11:55 am
by Nomad
ORIGINAL: aoffen

I seem to have a problem with tracker recently taking forever to load. Today it must have been 3 or 4 minutes (felt like 15!) Is there something I can do to speed things up a bit?
Regards
Andrew

I wish I could get mine to load in 2 or 3 minutes. I 'm approaching 18 minutes. I have 110 turns loaded as Allies. I am using Windows 7 64-bit with 6GB of RAM. I' am using the nomap option.

Image

RE: Screen questions: Devices

Posted: Sun Mar 27, 2011 12:34 pm
by floydg
ORIGINAL: Nomad
ORIGINAL: aoffen

I seem to have a problem with tracker recently taking forever to load. Today it must have been 3 or 4 minutes (felt like 15!) Is there something I can do to speed things up a bit?
Regards
Andrew

I wish I could get mine to load in 2 or 3 minutes. I 'm approaching 18 minutes. I have 110 turns loaded as Allies. I am using Windows 7 64-bit with 6GB of RAM. I' am using the nomap option.

Image

[X(]

Okay, I guess I need to do something...

RE: Screen questions: Devices

Posted: Sun Mar 27, 2011 3:55 pm
by Nomad
I have noticed that when Tracker is loading my resource monitor shows that disk access runs about 300 KB/second. I just did a scan of my outlook pst file( which is very large ) and the resource monitor showed from 6 - 60 MB/sec.

It would seem that either Java has very slow disk access or your program does.

RE: Screen questions: Devices

Posted: Sun Mar 27, 2011 8:10 pm
by BigDuke66
Well wouldn't it help to let the user "archive" turns?
Nomad has 110 and I guess most of the time he just needs the last 10-20 turns so if he could archive 90-100 turns that would minimize the data that has to be loaded and surely would speed up loading.
I guess it would be necessary to keep the info from the last archived turn to make sure everything like alerts, etc. still works for the next turn he loads.

RE: Screen questions: Devices

Posted: Sun Mar 27, 2011 8:25 pm
by floydg
ORIGINAL: BigDuke66

Well wouldn't it help to let the user "archive" turns?
Nomad has 110 and I guess most of the time he just needs the last 10-20 turns so if he could archive 90-100 turns that would minimize the data that has to be loaded and surely would speed up loading.
I guess it would be necessary to keep the info from the last archived turn to make sure everything like alerts, etc. still works for the next turn he loads.

This is essentially what I did for ships. I created a checkpoint every five turns so that the program would only need to look back at most five turns to get the current ship view, and history would still work. Never got around to implementing it for other objects; plus, some of the start-up routines check histories, so that almost invalidates the checkpoints.

RE: Screen questions: Devices

Posted: Mon Mar 28, 2011 9:28 am
by Hotschi
ORIGINAL: Nomad

I wish I could get mine to load in 2 or 3 minutes. I 'm approaching 18 minutes. I have 110 turns loaded as Allies. I am using Windows 7 64-bit with 6GB of RAM. I' am using the nomap option.

Try changing "-Xms384m -Xmx1024m" to values 128 and 512 respectively - I have 329 turns loaded (as Allies) and tracker needs 343 seconds (about 6 minutes). And this while using Windows Vista with 4GB of RAM.

RE: Screen questions: Devices

Posted: Mon Mar 28, 2011 11:21 am
by Nomad
Interesting to say the least. Those memory allocation parameters do shorten the load times by a considerable amount. I am down from over 1000 seconds to less than 200. I have been trying a lot of different setups, I guess that is one I have never tried. Now, I wonder why it shortens the load times?

RE: Screen questions: Devices

Posted: Mon Mar 28, 2011 11:33 am
by herwin
ORIGINAL: Nomad

Interesting to say the least. Those memory allocation parameters do shorten the load times by a considerable amount. I am down from over 1000 seconds to less than 200. I have been trying a lot of different setups, I guess that is one I have never tried. Now, I wonder why it shortens the load times?

Speculating, the smaller memory footprint might require less paging activity.

RE: Screen questions: Devices

Posted: Mon Mar 28, 2011 11:52 am
by Nomad
ORIGINAL: herwin

ORIGINAL: Nomad

Interesting to say the least. Those memory allocation parameters do shorten the load times by a considerable amount. I am down from over 1000 seconds to less than 200. I have been trying a lot of different setups, I guess that is one I have never tried. Now, I wonder why it shortens the load times?

Speculating, the smaller memory footprint might require less paging activity.

Considering that I am using Windows 7 64-bit and have 6GB of RAM, I really don't think that would be true, but then you never know Harry. I have tried loading after a reboot and with no programs open( the resource display
showed 3+GB of RAM still available.

RE: Screen questions: Devices

Posted: Mon Mar 28, 2011 1:46 pm
by USSAmerica
ORIGINAL: Hotschi
ORIGINAL: Nomad

I wish I could get mine to load in 2 or 3 minutes. I 'm approaching 18 minutes. I have 110 turns loaded as Allies. I am using Windows 7 64-bit with 6GB of RAM. I' am using the nomap option.

Try changing "-Xms384m -Xmx1024m" to values 128 and 512 respectively - I have 329 turns loaded (as Allies) and tracker needs 343 seconds (about 6 minutes). And this while using Windows Vista with 4GB of RAM.

It's amazing that you have been able to load 329 turns! I get the "not enough storage" error when I try to load a turn after about 40 turns, even with the 128 and 512 values. Granted, I'm running XP with 4 GB of RAM(XP only uses 3GB), but this has seemed to be the practical limit for most folks up to now. What could you possibly be doing differently?

RE: Screen questions: Devices

Posted: Mon Mar 28, 2011 2:24 pm
by herwin
ORIGINAL: USS America

ORIGINAL: Hotschi
ORIGINAL: Nomad

I wish I could get mine to load in 2 or 3 minutes. I 'm approaching 18 minutes. I have 110 turns loaded as Allies. I am using Windows 7 64-bit with 6GB of RAM. I' am using the nomap option.

Try changing "-Xms384m -Xmx1024m" to values 128 and 512 respectively - I have 329 turns loaded (as Allies) and tracker needs 343 seconds (about 6 minutes). And this while using Windows Vista with 4GB of RAM.

It's amazing that you have been able to load 329 turns! I get the "not enough storage" error when I try to load a turn after about 40 turns, even with the 128 and 512 values. Granted, I'm running XP with 4 GB of RAM(XP only uses 3GB), but this has seemed to be the practical limit for most folks up to now. What could you possibly be doing differently?

nomap?

RE: Screen questions: Devices

Posted: Mon Mar 28, 2011 3:11 pm
by USSAmerica
Yeah, using the nomap as well.  

RE: Screen questions: Devices

Posted: Mon Mar 28, 2011 4:21 pm
by Hotschi
What could you possibly be doing differently?

Nomap, and that maybe explains part of it, or all of it.

Sorry, I haven't thought of this when posting, I am so used to using tracker without the map that I actually forgot its existence. IMHO it is useless, as it scrolls slow and eats up a huge chunk of RAM.

Without bragging or lying (am too old for these kind of things) I was able to load up to about 640 turns with the values mentioned above and with using nomap.

RE: Screen questions: Devices

Posted: Mon Mar 28, 2011 9:01 pm
by aoffen
ORIGINAL: Hotschi
ORIGINAL: Nomad

I wish I could get mine to load in 2 or 3 minutes. I 'm approaching 18 minutes. I have 110 turns loaded as Allies. I am using Windows 7 64-bit with 6GB of RAM. I' am using the nomap option.

Try changing "-Xms384m -Xmx1024m" to values 128 and 512 respectively - I have 329 turns loaded (as Allies) and tracker needs 343 seconds (about 6 minutes). And this while using Windows Vista with 4GB of RAM.

How do you change the memory settings? Can't see where they are specified in the shortcut or the .bat file?
Regards
Andrew

RE: Screen questions: Devices

Posted: Mon Mar 28, 2011 10:15 pm
by BigDuke66
Just copy it into the bat file.
My complete bat file looks like this:

java -Xms512m -Xmx768m -jar "WitPTracker.jar" nomap
pause

RE: Screen questions: Devices

Posted: Mon Mar 28, 2011 10:48 pm
by erstad
ORIGINAL: USS America

ORIGINAL: Hotschi
ORIGINAL: Nomad

I wish I could get mine to load in 2 or 3 minutes. I 'm approaching 18 minutes. I have 110 turns loaded as Allies. I am using Windows 7 64-bit with 6GB of RAM. I' am using the nomap option.

Try changing "-Xms384m -Xmx1024m" to values 128 and 512 respectively - I have 329 turns loaded (as Allies) and tracker needs 343 seconds (about 6 minutes). And this while using Windows Vista with 4GB of RAM.

It's amazing that you have been able to load 329 turns! I get the "not enough storage" error when I try to load a turn after about 40 turns, even with the 128 and 512 values. Granted, I'm running XP with 4 GB of RAM(XP only uses 3GB), but this has seemed to be the practical limit for most folks up to now. What could you possibly be doing differently?

I'm running Tracker(NoMap) with "factory-installed" settings and have over 600 turns as Japan loaded, with 2 day turns. (So the net impact is probably somewhere between 300 and 600 single day equivalents). Loaded in 451 seconds last time.

RE: WitPTracker AE Release 1.0

Posted: Tue Mar 29, 2011 8:52 am
by topeverest
Tracker has always been a bit finaky for me. My 1.7.1 install I did prior to starting my current game has failed. It no longer loads when I call the program. Is there any support - or tips on how I can reload the software without losing my current game database?

Is it as simple as reloading the software and copying over my database file over the generic and setting the commands?



_____________________________

Andy M

RE: WitPTracker AE Release 1.0

Posted: Tue Mar 29, 2011 9:01 am
by floydg
ORIGINAL: topeverest

Tracker has always been a bit finaky for me. My 1.7.1 install I did prior to starting my current game has failed. It no longer loads when I call the program. Is there any support - or tips on how I can reload the software without losing my current game database?

Is it as simple as reloading the software and copying over my database file over the generic and setting the commands?

Reloading the software probably won't do anything. When it fails, what are the messages? Based on that, we can see why it fails and make recommendations. I know there is a bug which is stopping some people and we should have a new release soon to remedy that.

Floyd