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RE: WitPTracker AE Release 1.0

Posted: Tue Mar 29, 2011 5:42 pm
by Hanzberger
New release soon? YOU GUYS ROCK~! [&o]

Hope your feeling better Damian.

RE: WitPTracker AE Release 1.0

Posted: Tue Mar 29, 2011 6:36 pm
by BigDuke66
Yea sounds great!

BTW any way to change the "resize to full screen" button in the upper right corner to resize the screen to a size not overlapping the taskbar?

RE: WitPTracker AE Release 1.0

Posted: Wed Mar 30, 2011 12:02 am
by topeverest
Thanks...unfortunately, it just plain stopped running. I dont even get to the command prompt box. I had a failed turn load a few turns back. the next few turns loaded, but then it just stopped working. Dwelling on this, I now have a feeling that I know what the problem might have been. There was a turn at some point where the file came back in a different save slot. I want to say I changed it before running, but I cant be sure at this point. Shortly thereafter, I am pretty sure the problem started.

If I totally delete the the entire tracker folder / all its contents and reload, is it possible to install it again in a different / new folder and then mass load all the turns? I still have all the reports files.

please advise

RE: WitPTracker AE Release 1.0

Posted: Wed Mar 30, 2011 9:55 am
by floydg
ORIGINAL: topeverest

Thanks...unfortunately, it just plain stopped running. I dont even get to the command prompt box. I had a failed turn load a few turns back. the next few turns loaded, but then it just stopped working. Dwelling on this, I now have a feeling that I know what the problem might have been. There was a turn at some point where the file came back in a different save slot. I want to say I changed it before running, but I cant be sure at this point. Shortly thereafter, I am pretty sure the problem started.

If I totally delete the the entire tracker folder / all its contents and reload, is it possible to install it again in a different / new folder and then mass load all the turns? I still have all the reports files.

please advise

Try just restarting the database. Remove the files that have names starting with trackerdb (usually four of them) and then try re-running. This will restart the database from scratch.

RE: WitPTracker AE Release 1.0

Posted: Wed Mar 30, 2011 9:58 am
by floydg
ORIGINAL: BigDuke66
BTW any way to change the "resize to full screen" button in the upper right corner to resize the screen to a size not overlapping the taskbar?

That is a Java issue, not WitPTracker. I guess we can intercept the message and then do something different, but this likely a lot of work to get it right.

RE: WitPTracker AE Release 1.7.1 Available!

Posted: Sat Apr 02, 2011 6:48 am
by n01487477
Sorry found this as I was checking I've tried to add some features (Or at least mark them for the future)
ORIGINAL: floydg

ORIGINAL: Arigoth

I'm flummoxed! I am struggling to figure out the LCU Production Screens.

1. Delay A, V, M?
Units that are delayed need Arm(A),Veh(V)and Man(M)Pts to build.These columns tell you how many points
2. What is the chart telling me?
Tells you what points you'll need in the future and how that will impact on those Points
3. FTY On and FTY Prodn? Cal Prd? Total Prodn? Delay Pts Need? Etc Etc Etc
(see picture)
This is an incredible tool and an overwhelming amount of information. We all owe a debt of gratitude to Floyd for all of the obvious work this tool entails.

I am trying to slog through understanding all of the production stuff before I offer myself up as a sacrificial lamb in a PBEM game. The production system is incredibly complex and fascinating. I love it. Guess I'm a logistics junky or maybe just masochistic.

Thanks for all the efforts.

This one is one of Damian's masterpieces, so he'd need to explain it.


Image

RE: WitPTracker AE Release 1.0

Posted: Sat Apr 02, 2011 7:03 am
by n01487477
ORIGINAL: treespider

Developed a new economy for my mod ...unfortunately not sure how tracker can handle it.

The WitP Chart on the Industry tab has the Industry Inputs/Outputs hardwired to the stock settings.
Sorry Treespider - this is not going to make it into the new release ... will have to wait until I get it all done - I'm afraid.

Cheers

RE: WitPTracker AE Release 1.0

Posted: Sat Apr 02, 2011 10:54 am
by Hanzberger
Your second post up is great in explaining the columns. Do you have one for air production. What is group planes? I think it is current planes plus reserve?
thanks
D

RE: WitPTracker AE Release 1.0

Posted: Sat Apr 02, 2011 2:30 pm
by nashvillen
Could we add in the tracker.properties file an entry for game name that we could customize for each game we are playing? That way I could assign "Ryan's Game" in the properties and the tracker would see that and put it in the title bar right next to WiTP Tracker AE to help me keep track of which game I am looking at in tracker.

I do a seperate software load of WITP:AE on my HDD for each game and put tracker in that folder for each seperate game, also.

If there is an easier way to do this than what I am asking for, please don't feel like you have to do what I ask specificially, just some way to ID each seperate game under a seperate install of tracker. THANK YOU!

RE: WitPTracker AE Release 1.0

Posted: Sat Apr 02, 2011 3:05 pm
by Bullwinkle58
Getting back into Tracker with newest version and nomap.

Question on the Bases screen. Have looked through many pages here and can't find anyone who seems to have been cinfused by the column headings. What are "Nav" and "Air S(P)" reporting? Probably head-slapping easy but it's not clear to me.

Is there anyplace in the forum or on the Tracker site where column headings are defined all in one place?

RE: WitPTracker AE Release 1.0

Posted: Sat Apr 02, 2011 3:46 pm
by topeverest
Floydg,

I did as you suggested, and it is working now from the point I reinitialized the database, however, I lost the first several months. Is there a way to get it back?

RE: WitPTracker AE Release 1.0

Posted: Sat Apr 02, 2011 3:47 pm
by floydg
ORIGINAL: Bullwinkle58

Getting back into Tracker with newest version and nomap.

Question on the Bases screen. Have looked through many pages here and can't find anyone who seems to have been cinfused by the column headings. What are "Nav" and "Air S(P)" reporting? Probably head-slapping easy but it's not clear to me.

Is there anyplace in the forum or on the Tracker site where column headings are defined all in one place?

Some day we may update the Tracker site with a complete explanation, but until then...

Nav is the Naval support at the base and projected naval support from other HQ in range, shown as At Base (Projected).

Air is the aviation support at the base and the number of aircraft at the base, shown as Support (Planes).

Hope this helps.

Floyd

RE: WitPTracker AE Release 1.0

Posted: Sat Apr 02, 2011 3:51 pm
by floydg
ORIGINAL: topeverest

Floydg,

I did as you suggested, and it is working now from the point I reinitialized the database, however, I lost the first several months. Is there a way to get it back?

You'd need to initialize the database from the first turn you want to track from.

RE: WitPTracker AE Release 1.0

Posted: Sat Apr 02, 2011 3:58 pm
by Bullwinkle58
ORIGINAL: floydg

ORIGINAL: Bullwinkle58

Getting back into Tracker with newest version and nomap.

Question on the Bases screen. Have looked through many pages here and can't find anyone who seems to have been cinfused by the column headings. What are "Nav" and "Air S(P)" reporting? Probably head-slapping easy but it's not clear to me.

Is there anyplace in the forum or on the Tracker site where column headings are defined all in one place?

Some day we may update the Tracker site with a complete explanation, but until then...

Nav is the Naval support at the base and projected naval support from other HQ in range, shown as At Base (Projected).

Air is the aviation support at the base and the number of aircraft at the base, shown as Support (Planes).

Hope this helps.

Floyd

Yes, it does, thanks.

I was trying to somehow get Patrol plane (P) numbers to work with the figures, and not getting there. And Nav to be number of ships disbanded or docked. Yours makes a lot more sense. [:)]

RE: WitPTracker AE Release 1.0

Posted: Sat Apr 02, 2011 4:03 pm
by floydg
ORIGINAL: nashvillen

Could we add in the tracker.properties file an entry for game name that we could customize for each game we are playing? That way I could assign "Ryan's Game" in the properties and the tracker would see that and put it in the title bar right next to WiTP Tracker AE to help me keep track of which game I am looking at in tracker.

I do a seperate software load of WITP:AE on my HDD for each game and put tracker in that folder for each seperate game, also.

If there is an easier way to do this than what I am asking for, please don't feel like you have to do what I ask specificially, just some way to ID each seperate game under a seperate install of tracker. THANK YOU!

That was really easy to add. It will be a new entry in the witptracker.properties file, as you suggested.

Image

RE: WitPTracker AE Release 1.0

Posted: Sat Apr 02, 2011 4:07 pm
by nashvillen
Nice! Thank you!

RE: WitPTracker AE Release 1.0

Posted: Sun Apr 03, 2011 2:35 am
by n01487477
ORIGINAL: Hanzberger

Your second post up is great in explaining the columns. Do you have one for air production. What is group planes? I think it is current planes plus reserve?
thanks
D
Actually - I have done that here
http://sites.google.com/site/witptracker/air-production
And here ...
http://sites.google.com/site/n01487477/Home?pli=1

RE: WitPTracker AE Release 1.0

Posted: Sun Apr 03, 2011 9:01 pm
by Hanzberger
[X(] Thanks. Sorry forgot about that but have seen it a wile back. I remember though that you have not covered everything like Bullwinkle has posted. But that is all I was wondering about at the moment. Thanks again.[&o]
Reinforcements -15(15)? In the total being built that are yet to arrive, what is 25(27) I think the () is getting me confused. sry
Image

WitPTracker AE Release 1.8 Available

Posted: Sun Apr 03, 2011 10:24 pm
by floydg
Once again, the wait is over and Release 1.8 is now available! As usual, from here.

New Features:
[*]Maximum oil storage at a base exceeded alert added
[*]Custom header using [font="Courier New"]Header [/font] keyword in witptracker.properties file
[*]Support for 2-day turns in SigInt reading using [font="Courier New"]TurnCycle [/font] keyword in witptracker.properties file (set to 1, 2 or 3)
[*]Aircraft attributes (e.g., heavy bomber) in Aircraft panel, Aircraft Comparison panel and Aircraft Upgrade window
[*]Filter on aircraft attributes (e.g., heavy bomber) in Aircraft panel
[*]CSV export for aircraft loss and victory point information
[*]Nation filter added to Airgroups panel
[*]Need column added to Device Usage popup
[*]LCU primary unit and sub-unit information shown in LCU panel, database upgrade required to get this information
[*]Alert for when an LCU's TOE upgrades

Bugs Fixed:
[*]SigInt for leap year in 1944 corrected
[*]TOE percentages for units with fragments corrected to match the game's information
[*]HQ restriction notations fixed
[*]Null Pointer exception for LCU history corrected by making the program a little stricter on recognizing a real LCU
[*]LCU formation devices missing rows should no longer be missing
[*]AA rating for ships no longer divided by two
[*]AirGroups pilots history shows the up and down arrows in the right color for the direction
[*]Filters for ship classes in Ship and Ship Class panels corrected
[*]LCU reached destination alerts should now be generated properly
[*]"Can't find device" message shown when reading a turn no longer shown

Known Issues:
[*]Ship Class Upgrades get confused when there are multiple of the same device in the same place [:(]

Enjoy!

Damian and Floyd

RE: WitPTracker AE Release 1.8 Available

Posted: Sun Apr 03, 2011 11:18 pm
by Nomad
Thank you both. [&o][&o]