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RE: 4 player E-mail: A

Posted: Sun Oct 02, 2016 10:11 am
by warspite1
0-box – Convoys and Escort
Whirlwind, Swordfish, Gladiator
CV – Illustrious, Courageous
BB - Provence (F), Valiant (Admiral Blagrove)
CA – London, Algerie (F), Hawkins
CL - Fiji
TRS (Spitfire II), TRS (Hurricane IIB)
8-CP

NOTE: 6 CP and 1 TRS missing from the picture
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RE: 4 player E-mail: A

Posted: Sun Oct 02, 2016 10:13 am
by warspite1
ORIGINAL: Mayhemizer

Thanks. I choose boxes 3 and 4.

Italian NAV is front bomber, followed by NAV3 and NAV 4.

How many surprise points do we have?
warspite1

You have 5 surprise points.

RE: 4 player E-mail: A

Posted: Sun Oct 02, 2016 10:15 am
by Mayhemizer_slith
No points to air combat, I save them for AA fire.

RE: 4 player E-mail: A

Posted: Sun Oct 02, 2016 10:25 am
by warspite1
The odds are heavily stacked against the antiquated Fleet Air Arm aircraft, but it appears to be the duty of the Royal Navy to put themselves in harms way to assist the army and so these brittle machines take to the skies to face the might of the modern Luftwaffe....

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RE: 4 player E-mail: A

Posted: Sun Oct 02, 2016 10:32 am
by warspite1
The Luftwaffe fighter pilots become disoriented in the low clouds and, fearing running out of fuel, return to base having lost their bombers.

Where does the Heinkel land?

RE: 4 player E-mail: A

Posted: Sun Oct 02, 2016 10:35 am
by Mayhemizer_slith
Cadiz thanks.

If needed later: FW Condor 1 hex inland and other NAV's to coastal hexes.

RE: 4 player E-mail: A

Posted: Sun Oct 02, 2016 10:39 am
by warspite1
The Gladiators pay a heavy price for getting in amongst the retreating Heinkels and the entire force is shot down.

I assume the Axis stay?
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RE: 4 player E-mail: A

Posted: Sun Oct 02, 2016 10:42 am
by Mayhemizer_slith
Axis stay.

RE: 4 player E-mail: A

Posted: Sun Oct 02, 2016 10:45 am
by warspite1
The Germans get a bomber through - I assume this will be the Condor?

RE: 4 player E-mail: A

Posted: Sun Oct 02, 2016 10:47 am
by Mayhemizer_slith
Yes thanks, and we stay to the end.

RE: 4 player E-mail: A

Posted: Sun Oct 02, 2016 10:49 am
by warspite1
Another DC result - so no effect.

As per the above comment we head into round three with combat odds as per round 2.

RE: 4 player E-mail: A

Posted: Sun Oct 02, 2016 10:53 am
by warspite1
Right - got that irritating box gets stuck behind nonsense. I've tried F10 but cannot clear it - any ideas please?

Edit: Okay got it cleared.

RE: 4 player E-mail: A

Posted: Sun Oct 02, 2016 10:57 am
by Orm
I have no idea on how to solve it.

I have, however, noticed that by not minimizing MWIF cause this to happen less or not even at all. After MWIF has been minimized once I tend to get such errors. But if MWIF has not been minimized at all I do not.

Edit: To late. [:D] I am glad you solved it. [:)]

RE: 4 player E-mail: A

Posted: Sun Oct 02, 2016 10:58 am
by Mayhemizer_slith
Save after each round [;)]

RE: 4 player E-mail: A

Posted: Sun Oct 02, 2016 11:03 am
by warspite1
Round 3 was a 9 and 13 so effectively in practice no effect....

...we move to round 4

RE: 4 player E-mail: A

Posted: Sun Oct 02, 2016 11:06 am
by warspite1
A 10 clears through either the Italian or German - which one do the Axis want through?

RE: 4 player E-mail: A

Posted: Sun Oct 02, 2016 11:08 am
by Mayhemizer_slith
German NAV, thanks.

RE: 4 player E-mail: A

Posted: Sun Oct 02, 2016 11:12 am
by warspite1
The Axis then roll an 8 for no effect.

Onto Round 5.......

RE: 4 player E-mail: A

Posted: Sun Oct 02, 2016 11:20 am
by warspite1
All three Axis units get through and yet another Allied aircraft is lost in the defence of Gibraltar...

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RE: 4 player E-mail: A

Posted: Sun Oct 02, 2016 11:23 am
by warspite1
As per previous instructions the Axis use 4 surprise points to reduce the AA fire of the RN warships. Not sure how many rolls required so will do one at a time.