Page 120 of 190
RE: Soviets Activated....
Posted: Tue Dec 19, 2017 2:05 am
by Alfred
ORIGINAL: Lowpe
Quite a few P40E around Singapore...and they are beefed up in this mod I think and quite nasty. I don't think the Oscar Ic at a blistering 308 mph can dance with these puppies and live to tell about it.
Allies are using Lightnings as CAP over Singers now...I think they are the high part of his layered CAP.
Not necessarily true.[:)]
I regularly read posts which claim that speed is the only variable that really matters in air to air combat. These disciples will always view a 308 mph max plane as being dead meat against a 374 mph max plane. This however is not how the combat algorithms operate. The importance of the other variables is always downplayed by these advocates.
The most important thing to note is that an aircraft's max speed is simply that, the maximum potential speed at the point of combat. It is not necessarily the speed flown at the point of combat. There is absolutely no guarantee that at the point of combat the Warhawk will be flying faster than the Oscar. The other variables will impact on the actual speed achieved by both planes at the point of combat. Also do not forget that the other variables are factored in to the combat algorithms to determine whether a hit is actually achieved and the degree of impact which results.
Experten can fly aircraft which on paper are inferior and still hold their own against far superior enemy airframes which are not flown by enemy
experten. Even the most "inferior" airframe will usually have some design features which are not completely outclassed by the comparable design features of the enemy "superior" airframe. Maximising the design features together with the pilot attributes can go a long way to reducing (or even inverting) the speed at the point of combat.
Alfred
RE: Soviets Activated....
Posted: Tue Dec 19, 2017 2:17 am
by Alfred
ORIGINAL: Lowpe
ORIGINAL: PaxMondo
quantity has a merit of its own, so with enough Oscar I think you could effectively sweep. But you are reporting +200 aircraft at Singers. I would want 2:1 min sweep ratio going against P40/P38 CAP, so ... that's a lot of Oscar that I'm pretty sure you don't have.
[8D]
No thanks, can't afford Oscar Ic sweeping... Oscar Ic won't sweep anywhere outside of Soviets or LRCAP likely bases.
The tide will turn, for a while.
Sweeping is overrated by too many players. Air superiority can be achieved without sweeping.
From a tactical POV what is important in this game is that Lowpe minimises his pilot losses, both fighter and bomber pilots. Air combat should be restricted to occur only over Japanese owned bases or Japanese task forces. When operating against enemy bases priority should be accorded to enemy coastal bases where a parked sub can pick up downed pilots. A side benefit of the parked sub is that it will also adversely impact on enemy industrial production.
Alfred
RE: Soviets Activated....
Posted: Tue Dec 19, 2017 2:43 am
by Lowpe
ORIGINAL: Alfred
Not necessarily true.[:)]
I regularly read posts which claim that speed is the only variable that really matters in air to air combat. These disciples will always view a 308 mph max plane as being dead meat against a 374 mph max plane. This however is not how the combat algorithms operate. The importance of the other variables is always downplayed by these advocates.
The most important thing to note is that an aircraft's max speed is simply that, the maximum potential speed at the point of combat. It is not necessarily the speed flown at the point of combat. There is absolutely no guarantee that at the point of combat the Warhawk will be flying faster than the Oscar. The other variables will impact on the actual speed achieved by both planes at the point of combat. Also do not forget that the other variables are factored in to the combat algorithms to determine whether a hit is actually achieved and the degree of impact which results.
Experten can fly aircraft which on paper are inferior and still hold their own against far superior enemy airframes which are not flown by enemy experten. Even the most "inferior" airframe will usually have some design features which are not completely outclassed by the comparable design features of the enemy "superior" airframe. Maximising the design features together with the pilot attributes can go a long way to reducing (or even inverting) the speed at the point of combat.
Alfred
I agree with everything you said, I should have been more specific...I don't think the Oscar Ic can successfully sweep against a P40E unless you have overwhelming numbers or with some other major advantage (i.e. hitting bleeding CAP, or LRCAP).
You definitely can use the Oscar Ic successfully against much faster planes...as I recently showed over the skies of Heiho where they faced over 50 Mig-3 and inflicted good losses to other Soviet planes.
RE: Soviets Activated....
Posted: Tue Dec 19, 2017 2:45 am
by Lowpe
ORIGINAL: Alfred
A side benefit of the parked sub is that it will also adversely impact on enemy industrial production.
Alfred
You have to elaborate on that comment! That is news to me! Please, with sugar on top.[:)]
RE: Soviets Activated....
Posted: Tue Dec 19, 2017 6:24 am
by Alfred
ORIGINAL: Lowpe
ORIGINAL: Alfred
A side benefit of the parked sub is that it will also adversely impact on enemy industrial production.
Alfred
You have to elaborate on that comment! That is news to me! Please, with sugar on top.[:)]
I've kept quiet about that one for almost 3 years now as I wanted it in reserve for the day I might engage in a PBEM.[;)] However your predicament is such that I thought why not provide a Santa present.[:)]
Look up the patch notes for the official patch #7. There are certain conditions which must be met so simply parking a sub at any enemy port will not necessarily produce the desired outcome. Remember the primary point of me suggesting you park a sub is to recover downed pilots, interfering with industry is a secondary bonus.
Alfred
RE: Soviets Activated....
Posted: Tue Dec 19, 2017 8:38 am
by Encircled
"Alexa, post all my subs into enemy industrial centres and ports IMMEDIATELY"
RE: Soviets Activated....
Posted: Tue Dec 19, 2017 10:03 am
by PaxMondo
ORIGINAL: Lowpe
So, I broke down and started a new tracker file today.
I exported a spreadsheet, did a few formulae, and I am down 436 fighters from a peak possible of 1303. Now probably 130 of them will go Nick A, but it is still a lot. I haven't done any supersizing of fighter groups, I think the largest I have expanded them was to 27 (I confirmed this). I suspect I will revisit that decision, but without the planes, it is a moot point (except for pilot training). So that gives me two size 45 Zero squadrons, then four 36 with the rest size 27 or smaller.
Claudes and Nates perform quite a bit of function for me even at this date...mostly providing the Allies with easy kills.[:D]
I was going to go Nell over Betty in this game and the incredibly long legged G3M3 arrives next month[:)]. She takes the Ha33 engine, while the Ha32 (Betty) is being reserved for Jack! I have 401 of those puppies in the pool, engines not Jack, and will easily have 500 for the engine bonus on Jack, and will get the J2M5 super early -- easily early 1943.
A quad cannon, 400+mph fighter lets say in 12 months -- should arrive with the Frank or a little earlier or later depending on the repair. The base Jack should arrive Dec of 42 I think or earlier, and I supersized one of the facilities so production will start at 200 a month. I might decide to accelerate the J2M3 with its SR2 instead of jumping right to the J2M5. Not sure, the J2M5 is better at altitude, a one hex better normal range (but shorter drop tank ranges).
Agreed on supersizing, I think you need to think that through now for pilot training ... you are going to burn through an incredible number of pilots in Nicks ...
Then as you note, as you get A6M into production, more groups. I generally won't size a group over 49 but that's me .vs. AI ... Anyway ... keep a watch on your A6M air groups.
Per Alfred's note on Oscar, he greatly elaborated on my thoughts. Oscar can work (it does work of course), but A6M is generally superior (at least not worse). You're set up to crank out a bunch, and you should.
Nell: I love it too. Night Bomber par excellence.
RE: Soviets Activated....
Posted: Tue Dec 19, 2017 3:15 pm
by Lokasenna
ORIGINAL: Lowpe
ORIGINAL: Lokasenna
I think pilots are selected randomly, with some check for fatigue. More fatigued pilots are less likely to fly missions, at the least. Assuming you have more pilots than planes.
Also, it's hard for you to tell which pilots are being selected each turn in a CAP 20/Train 80 squadron. You can look at which ones increased that turn, but it's also possible some lower-skill pilots flew but didn't increase skill. I also suspect pilots with lower overall skill numbers are more likely to gain an increase in a skill, so lower-skilled pilots may appear to be flying more often when really it is just that their skills are increasing more often (because it is more likely to increase).
Thanks, I think that jives with my observations. I will keep an eye on it, and perhaps post another screen shot of the unit down the road. The number of missions flown will show the selection of pilots.
I'm not convinced that a training "mission" counts as a mission. Flying CAP definitely does, however.
RE: Soviets Activated....
Posted: Tue Dec 19, 2017 3:19 pm
by Lokasenna
ORIGINAL: Lowpe
Afternoon strike, very few planes sortied here, because of the nasty weather in both the departure hex and the arrival hex.
That's the kind of thing I've been wanting to see

RE: Soviets Activated....
Posted: Tue Dec 19, 2017 10:30 pm
by Lowpe
April 23, 1942
May can't come fast enough....here we catch a stray, and dodge several torpedo attacks from subs.

RE: Soviets Activated....
Posted: Tue Dec 19, 2017 10:32 pm
by Lowpe
A few more night torpedo runs. For the last few days Nells have been trying, but they are on other duty now. Betty's try and miss. But, at least they are targeting the big girls. Average experience is 69 for the squadron -- one one pilot over 80.

RE: Soviets Activated....
Posted: Tue Dec 19, 2017 10:36 pm
by Lowpe
Par for the course.

RE: Soviets Activated....
Posted: Tue Dec 19, 2017 10:37 pm
by Lowpe
Well, there are three subs in her hex, and we avoided attacks all night screening the Mutsu, but during the morning one gets thru. Will there be an air attack?

RE: Soviets Activated....
Posted: Tue Dec 19, 2017 10:38 pm
by Lowpe
Singkep finally falls....and there are no air attacks on shipping.
Looking grim here.

RE: Soviets Activated....
Posted: Tue Dec 19, 2017 10:55 pm
by Lowpe
A few days ago I posted the pilots of a Rufe squadron, set to 20% CAP, and 80% training.
The best pilots are definitely getting a workout flying a lot of missions...about 10 pilots improved their air skill yesterday.
I find this very interesting, despite the very low N of 1.[;)]

RE: Soviets Activated....
Posted: Tue Dec 19, 2017 10:58 pm
by Lowpe
I got to thinking about the screw up with Mutsu, and I seem to recall learning this lesson previously.
If you want to engage an enemy bombardment task force and flee back to your base, you might be better off to move to within one hex of the base with a reaction number set, rather than moving into the base as the task force can stick around at your base instead of returning home.
RE: Soviets Activated....
Posted: Tue Dec 19, 2017 11:03 pm
by Lowpe
These guys have been nasty all game.

RE: Soviets Activated....
Posted: Tue Dec 19, 2017 11:06 pm
by Lowpe
A banner day, 2 Mig losses. 5 Months into the game, so Soviets probably have about 64 Migs flying around. Which is the rough count of what was flying around Heiho a week ago. Hm.

RE: Soviets Activated....
Posted: Tue Dec 19, 2017 11:39 pm
by Lowpe
Replacements on works pretty well with planes on carriers, but don't use it with land based air lest this happen to you.

RE: Soviets Activated....
Posted: Wed Dec 20, 2017 2:30 am
by witpqs
ORIGINAL: Lowpe
These guys have been nasty all game.
Looks like they are coming in at 1,000 ft so little or no advance detection hence no intercept before their runs.