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RE: The REAL Invasion Amerika AAR Turn 21
Posted: Sun Dec 20, 2009 5:01 am
by desert
Turn 21 - 9/24/42
News:
- US Rail Transport Operating at Maximum Capacity
Supply: 73
VP: 1/312
LP: 24/23
AS: 30/36
Fronts - Central America: Some Brazilians and the entire Colombian army are parked in the Panamanian ports. Is a naval invasion of the
Gulf of Mexico imminent?
American troops continue to resist while slowly retreating north. This should delay them long enough for the
Free French to capture
Mexico City, thus effecting the surrender of the Mexican army and opening up the
4th Army for a liberation campaign against the Brazilians in
Central America.
For now, the
Honduran Army is going to go for
Managua in a lightning campaign. It'll be a little easier with
Nicaragua out of the picture.
FIGHT 1 - Location: Honduran-Nicaraguan Border
Combatants:
Honduran Army vs
Nicaraguan Forces
Results:
21 squads, 3 MG, 2 AT, 9 guns, and 7 armored cars for
55 squads and 2 mortars.
Notes: Two separate battles. The advance stalled.

RE: The REAL Invasion Amerika AAR Turn 21
Posted: Sun Dec 20, 2009 5:05 am
by desert
Mexico: While the
Zapatistas secure the
Yucatan, the
Free French of
Belize will strike
Mexico from behind - they are driving towards
Mexico City itself, and plan to capture
Veracruz as well.
FIGHT 2 - Location: Yucatan Jungles
Combatants:
Zapatistas vs
Elements of 4 Inf Reg, 1st Mex Army
Results:
A platoon for
9 squads, 1 MG, and 3 mortars.
Fighting continues in the north - almost all the Mexicans have been driven back south of the border by now.
FIGHT 3 - Location: Northern Mexico
Combatants:
4th Army vs
Elements of 1st & 2nd Mexican Army
Notes: The Mexican cavalry and some of their commandos evaporated.
Results:
4 platoons, 3 MG, and a tank for
170+ squads, 31 MG, 8 mortars, and 9 Jeeps.
Follow-up: Attacked a fresh infantry force.
2 platoons, 2 Jeeps, and 2 tanks for
26 squads, 10 MG, and 3 mortars.
FIGHT 4 - Location: Northern Mexico
Combatants:
78 Art Bgd, 4th Army & 291 Rcn Btn, 6th Army vs
8th Inf Reg, 2nd Mexican Army
Results:
A few scouts, 2 guns, 6 Jeeps, and an armored car for
20 squads, 12 MG, 1 AT, and 6 mortars.
Follow-up:
A few men and 2 guns for
42 squads, 11 MG, 3 AT, and 3 mortars.

RE: The REAL Invasion Amerika AAR Turn 21
Posted: Sun Dec 20, 2009 5:08 am
by desert
West: The
35 ID has disembarked and is advancing south, but a Japanese regiment is stationed in a part of the desert untraversible by vehicles. It will have to be starved out.
The Japanese air force seems to have sent out a few bombers - a number of ships were destroyed in one of my task forces, including a battleship.

RE: The REAL Invasion Amerika AAR Turn 21
Posted: Sun Dec 20, 2009 5:13 am
by desert
South: The
Florida situation is under control for now.
The
4 AD is in position and the assault across the
Ohio River will begin next turn. However, the Germans are taking my breakthrough in the South very seriously. An infantry division and the German airborne division are denied access to the
Mississippi only by a thin line of a few thousand
Marines and
Guardsmen. However, where I do have the advantage, I will press on.
FIGHT 5 - Location: W of Mobile
Combatants:
National Guardsmen & 7 Amd Bgd, 1st Mech Div vs
11 Inf Reg, 1 ID
Results:
Two companies, 16 MG, 2 AT, 8 mortars, and 5 tanks for
1 company, 11 MG, and 7 mortars.
Follow-up:
2 squads, 6 tanks, and a bomber for
a company, 9 MG, 3 AT, and 10 mortars.
FIGHT 6 - Location: Oklahoma Wilderness
Combatants:
Montana Militia, 3 RR Bgd, & 29 ID HQ vs
Mexican Recon
Results:
Half a company, 2 MG, a gun, and 2 mortars for
the whole unit (dozens of men, two dozen armored cars, and 60 Jeeps).
FIGHT 7 - Location: S of Memphis
Combatants:
Blah same as last turn vs
Tejas Korps tanks and the two regiments that were nearly obliterated in my encirclement last week.
Results:
A full battalion (nearly half Marines), 8 MG, 1 AT, 2 guns, 4 mortars, a Priest, an AA, and 3 Jeeps for
2 companies, 17 MG, 4 AT, 15 mortars, and 19 tanks.

RE: The REAL Invasion Amerika AAR Turn 21
Posted: Sun Dec 20, 2009 5:15 am
by desert
North: An influx of reinforcements into
Ohio has emboldened the Germans to try for
Pittsburgh.
Fighting has erupted once more near
Hamilton.
Quebec is threatened by a massive Italian army.
Montreal is about to be retaken.
FIGHT 8 - Location: Montreal
Combatants:
7 Inf Reg, 51 Highlanders ID & 3 Inf Reg, Grenadier Guards Div vs
Montreal Garrison
Results:
1 company, 10 MG, 1 AA, 1 gun, and 9 mortars for
the whole garrison of 1000+ men.

RE: The REAL Invasion Amerika AAR Turn 23
Posted: Sat Jan 09, 2010 4:26 am
by desert
Turn 23 - 10/8/42
News:
- Managua Captured, Nicaraguan Forces Surrender
- German Commanders Do Their Best With Reduced Units
- Germany Recalls 18th Mtn Div to Romania
Supply: 78
VP: 34/312
LP: 26/24
AS: 48/40
Fronts - Central America: With
Nicaragua out of the picture and the Colombians in
Mexico, only a stack or two of Brazilians are left in
Central America. The Hondurans will set up a defensive line between
Lake Managua (in
Nicaragua) and the
Pacific. The US units being chased up the isthmus will join the defense against the Brazilians. This will give them a run for their money, if not delay them indefinitely.

RE: The REAL Invasion Amerika AAR Turn 23
Posted: Sat Jan 09, 2010 4:28 am
by desert
Mexico: The
Yucatan is entirely isolated from the rest of
Mexico. The
Zapatistas continue to tighten the noose around the Mexican cavalry in
Merida.
The
Free French have encountered the first of the Colombians.
FIGHT 1 - Combatants:
Belize Free French vs
Colombian Cavalry
Results:
17 squads, 9 MG, 2 AT, 3 guns, and 3 mortars for
22 squads and a mortar.
The Mexicans nearly cut off
4th Army's supply lines. The advance has stalled while more troops are brought in to root them out of their strongholds.
FIGHT 2 - Combatants:
4th Army Infantry & Commandoes vs
14 Inf Bgd, 3rd Mex Army
Results:
A company, 4 MG, 3 AT, and 9 mortars for
27 squads, 10 MG, 1 AT, and 6 mortars.
FIGHT 3 - Combatants:
Elements of 78 ID vs
15 Inf Bgd, 3rd Mex Army
Results:
Half a company, 3 MG, 1 AT, 3 guns, and 2 AA for
26 squads, 9 MG, 2 AT, and 9 mortars.
FIGHT 4 - Combatants:
4th Army Recon & Artillery vs
8 Inf Bgd, 2nd Mexican Army
Results:
A platoon, 3 guns, and 2 armored cars for
the surrender of the brigade.

RE: The REAL Invasion Amerika AAR Turn 23
Posted: Sat Jan 09, 2010 4:30 am
by desert
West: Little activity here. The Japanese north of
San Francisco continue to starve.
The
35 ID is advancing south and should link up with elements of the
4th Army along the
Colorado River shortly. Soon
Operation Bear Flag will begin and the Japanese army will be driven back into the ocean.
FIGHT 5 - Combatants:
35 ID & 4 RR Bgd vs
58 Inf Reg, 8 ID
Results:
A company, 1 AT, 3 guns, and 1 AA for
52 squads, 6 AT teams, 24 MG, 5 AT, 1 gun, and 7 mortars.

RE: The REAL Invasion Amerika AAR Turn 23
Posted: Sat Jan 09, 2010 4:31 am
by desert
South: This is the most uncertain area. A strong German push could send me flying back to the
Mississippi.
The situation in
Florida is stable for now. We have reached an impasse, it seems.
In southern
Mississippi, the appearance of German armor complicates things a bit.
Further north, the entire German airborne division and an infantry division are pushing hard. Those
Marines have taken the brunt of their fury so far, and have been reduced to 2/3 strength or less.
A fresh regiment will remove that thorn in my side, German-held
Jackson.
FIGHT 6 - Combatants:
101 Inf Reg, 26 ID vs
Jackson Garrison
Results: 20% of the regiment lost, but the city is in American hands.
To distract the Germans, and tying in with my main offensive further north, I will attack part of the blocking force between me and
Memphis.
FIGHT 7 - Combatants:
Southern militia, 25 & 26 Reg, 2 Mar Div, and 104 & 328 Inf Reg, 26 ID vs
112 Mech Brigade, Tejas Korps
Results:
2 companies, 9 MG, 1 AT, and 7 mortars for
39 squads, 21 MG, 8 AT, 1 gun, and 6 AA.
The siege of
Memphis has also been broken, and its defenders are determined to crush the enemy.
FIGHT 8 -
28 ID, 2 Cav Div, & 3 Tank Bgd, 6th Army vs
Tejas Korps
Results:
A battalion, 11 MG, 4 AT, 3 guns, 2 AA, and 4 tanks for
37 squads, 26 recon squads, 17 MG, 7 AT, 4 guns, 3 AA, 1 armored car, and 1 tank.

RE: The REAL Invasion Amerika AAR Turn 23
Posted: Sat Jan 09, 2010 4:33 am
by desert
North: This is it, the main offensive,
Operation Lightning Blow. The
82nd Airborne has parachuted behind enemy lines and blocked their escape routes while attacks come from all around.
Meanwhile, combined arms forces from the west advance south along the underdefended German flank.
FIGHT 9 - Combatants:
6 AD and 82nd AB arty vs
33 Mot Ref, 42 Pz Div
Results:
Half a company, 1 MG, 1 gun, 3 AA, and 17 tanks for
36 squads, 14 AT teams, 32 MG, 3 AT, 2 guns, 15 mortar, 18 AA, and 4 tanks.
FIGHT 10 - Combatants:
Kansas militia & 144 Art Btn, 6 AD vs
89 Rcn Btn, 42 Pz Div
Results:
A squad, 2 MG, 1 AT, 1 gun, and a Priest SPG for
25% losses.
Louisville Pocket - Combatants: The German 101 ID is trapped here.
Results:
61 squads, 10 AT team, 24 MG, 14 AT, 9 guns, 11 mortars, 2 Priest SPG, 9 AA, 7 tanks, and 2 planes for
47 squads, 17 AT teams, 6 recon teams, an engineering platoon, 38 MG, 8 AT, 11 guns, 27 mortars, 3 AA, and an armored car (basically reduced to 1 hex).
Cincinatti Pocket - Combatants: Elements of Amerika Korps and half the 233 ID are trapped here.
Results:
66 squads, an engineering platoon, 8 AT teams, 48 MG, 16 AT, 10 guns, 21 mortars, 2 Priest SPG, and 6 AA for
92 squads, 12 AT teams, 4 recon teams, 48 MG, 14 AT, 9 guns, and 40 mortars (reduced to 1 hex).
The rest of the front was quiet. There seem to have been failed attacks near
Cleveland and on
Pittsburgh, and the
71 ID smashed up my forces south of
Hamilton, but otherwise nothing.

RE: The REAL Invasion Amerika AAR Turn 24
Posted: Sat Jan 09, 2010 8:25 pm
by desert
Turn 24 - 10/15/42
News:
- The Nation Responds to President Hull's Message
- US Morale and Work Effort Increase
Supply: 89
VP: 34/312
LP: 25/27
AS: 56/43
Fronts - Central America: The
Panama Canal garrison has dug in on the Costa Rican border. I think I can consider this front permanently stabilized.

RE: The REAL Invasion Amerika AAR Turn 24
Posted: Sat Jan 09, 2010 8:26 pm
by desert
Mexico: The Mexican cavalry brigade failed to break out of the
Yucatan. The Colombians got behind the
Free French somehow.
FIGHT 1 - Combatants:
Belize Free French vs
Colombian Cavalry
Results:
2 squads, 1 MG, 2 guns, and 1 mortar for
15 squads and 3 mortars.
FIGHT 2 - Combatants:
Belize Free French vs
Colombian Cavalry & Artillery
Results:
17 squads, 9 MG, 7 mortars, and a tank for
30 squads, 3 MG, and 3 mortars.
Follow-up:
1 tank and 3 planes for
7 squads, 1 MG, 2 guns, and 1 mortar.
In northern
Mexico, the
4th Army tries to outflank the Mexicans while the
78 ID pushes towards
Monterrey.
FIGHT 3 - Combatants:
4th Army Infantry, Tanks & Commandoes vs
Mexicans
Notes: 2 separate battles.
Results:
5 platoons, 16 MG, 6 AT, 9 mortars, and 2 tanks for
79 squads, 29 MG, 4 AT, and 16 mortars.
Follow-up:
7 squads, 8 MG, and 11 mortars for
55 squads, 11 MG, 2 AT, and 3 mortars.
FIGHT 4 - Combatants:
78 ID vs
15 Inf Bgd, 3rd Mex Army
Results:
6 squads, 9 MG, 2 AT, 19 guns (out of 75, they got wrecked),
1 mortar, 2 Priest SPG, 2 AA, and 4 B-17 for
49 squads, 17 MG, 7 AT, and 11 mortars.

RE: The REAL Invasion Amerika AAR Turn 24
Posted: Sat Jan 09, 2010 8:28 pm
by desert
West: The general offensive should start next turn. The plan is to defeat the Japanese by the end of the month (a bit optimistic...)
FIGHT 5 - Combatants:
35 ID & 4 RR Bgd vs
58 Inf Reg, 8 ID
Results:
2 platoons, 2 MG, 6 AT, and 1 mortar for
3 companies, 8 MG, 3 AT, 2 guns, and 11 mortars.
Follow-up: The Japanese surrendered instantly.

RE: The REAL Invasion Amerika AAR Turn 24
Posted: Sat Jan 09, 2010 8:29 pm
by desert
South: There was a massive amount of activity here. To prevent his lines in the north from being overrun, he had to call back troops near the
Mississippi. This gave me the opportunity to explode out of my fortifications and outflank much of his army.
There's a fresh German infantry division in
Charleston. Another is set up around
Birmingham. The
Tejas Korps is scattered between
Birmingham and
Nashville. Last turn's pockets are to be finished off, and the
504 Para Reg is heading to
Knoxville and then
Chattanooga to envelop the whole German army here and cut off access to the coast. Okay, let's see...
The
42 Pz Div is almost surrounded.
FIGHT 6 - Combatants:
State militia, 4 AD, 6 AD, & Elements of 1st Cav Div vs
12 Inf Reg, 50 ID & 42 Pz Div
Results:
2 companies, 5 MG, 2 AA, an armored car, and 5 tanks for
4 companies, 39 MG, 6 AA, 19 guns, 24 mortars, 9 AA, 3 armored cars, and 5 tanks.
Most of the
Memphis siegers are SW of
Nashville. They left a blocking force somewhere along the road.
FIGHT 7 - Combatants:
180 Inf Reg, 45 ID & lots of artillery vs
59 Mech Bgd, Tejas Korps
Results:
1 company, 8 MG, 17 guns, and 3 AA for
32 squads, 15 MG, 4 AT, 2 guns, and 5 AA.
Follow-up:
9 squads, 1 MG, 2 AT, 14 guns, 1 mortar, and 2 AA for
26 squads, 8 MG, 8 AT, 2 guns, 1 AA, and 3 tanks.
Some cavalry caught a recon battalion in the wilderness.
FIGHT 8 - Combatants:
4 & 6 Cav Bgd, 2 Cav Div vs
Tejas Korps scouts
Results:
A couple hundred cavalrymen, 5 MG, and 13 planes for
half a company, an armored car, and 11 planes.
A large
Tejas Korps armored force is surrounded NW of
Birmingham.
FIGHT 9 - Combatants:
3 Amd Bgd, and Elements of 28 ID, 9 ID, & 2 Cav Div vs
Elements of Tejas Korps
Results:
1 company, 7 MG, 4 AT, 3 guns, 2 AA, and 5 tanks for
2 companies, 8 MG, 7 AT, 4 AA, and 41 tanks (including a Tiger).
Follow-up:
2 platoons, 2 MG, 2 AT, 7 guns, 2 AA, and 6 tanks for
2 companies, 8 MG, 3 AT, 2 guns, 2 AA, and 2 dozen tanks.
The bulk of the
Fallschirmjaeger division is to be crushed as well.
FIGHT 10 - Combatants:
26 ID, Guardsmen, 2 Mar Div, & Elements of 1 Cav Div vs
2/3 of the FJ Div, a Tejas Korps battalion, & 2 ID Arty
Results:
3 companies, 4 MG, 1 AT, 1 gun, and 1 AA for
75 squads, 51 MG, 7 AT, 14 guns, and 33 mortars.
FIGHT 11 - Combatants:
101 Inf Reg, 26 ID & 1 Inf Reg, 2 Mar Div vs
16 FJ Reg
Results:
1 company, 6 MG, 1 AT, 3 mortars, and 21 planes for
2 companies, 18 MG, 6 AT, 1 gun, 12 mortars, and 13 planes.
Follow-up:
3 companies, 5 MG, 2 AT, 2 mortars, and 2 AA for
53 squads, 20 MG, 4 AT, 7 guns, and 23 mortars.
The
Louisville pocket.
FIGHT 12 - Combatants:
Armor, infantry, militia, airborne, Canadians, etc. vs
101 ID
Results: 3
companies, 24 MG, 6 AT, 6 guns, 10 mortars, 8 Priest SPG, 1 AA, and 30 tanks (ouch, they stopped me cold) for
143 squads, 14 recon teams, 19 AT teams, an engineering company, 91 MG, 21 AT, 21 guns, 70 mortars, 7 AA and 2 armored cars.
Follow-up:
A regiment, 55 MG, 11 AT, 9 guns, 24 mortars, 7 AA, and 9 tanks for
110 squads, 25 AT teams, 89 MG, 14 AT, 34 guns, 90 mortars, 5 AA, and 3 armored cars.
Follow-up Notes: An entire National Guard regiment was lost before the Germans were overrun.
The
Cincinnati pocket.
FIGHT 13 - Combatants:
Elements of 45 ID, 505 Para Reg, 82 AB, Guardsmen, etc. vs
Elements of Amerika Korps & half the 233 ID.
Results:
A full battalion, 34 MG, 2 AT, 3 guns, 13 mortars, 4 Priest SPG, and 4 AA for
335 squads, 71 recon teams, 42 AT teams, an engineering battalion, 220 MG, 55 AT, 46 guns, 125 mortars, 25 AA, 16 armored cars, and 21 tanks (100%).
Some collaborators S of
Cincinnati.
FIGHT 14 - Combatants:
3 infantry regiments vs
traitors.
Results:
1 company, 4 MG, 4 AT, 1 mortar, 3 AA, and 34 planes for
97 squads, 2 AT, 2 mortars, 3 tanks, and 8 planes.
A random infantry force on the
Ohio River.
FIGHT 15 - Combatants:
2 RR Bgd, Ohio and Michigan Guardsmen, & 232 Art Bgd, 42 ID vs
310 Inf Reg, 233 ID
Results:
A company, 3 MG, 4 guns, and 2 mortars for
a company, 17 MG, 2 AT, 1 gun, 2 AA, and 7 mortars.

RE: The REAL Invasion Amerika AAR Turn 24
Posted: Sat Feb 06, 2010 11:36 pm
by desert
Well, ok, so my opponent surrendered. I guess having 2 or 3 of your divisions eaten in a turn is a little disheartening. I let the Germans get all the way to the Mississippi, and when they crossed it I spang my trap and it all went downhill for them from there. I'm still curious about exactly how fast the Axis player needs to move to defeat the Americans - I'm thinking a major bridgehead over the Mississippi or Detroit/Chicago captured by Turn 15. I'm not so sure that's possible. Of course, the loss of Kansas City, a major reinforcement hex would mean certain defeat for the Allies.
I'm a bit weary of it, though. You'll be glad to hear that I'm not going to be experimenting with Invasion Amerika anymore. Or at least, not Invasion Amerika. [;)] No, but seriously, no more AARs like this.