Page 13 of 323

RE: WitPTracker AE Release 1.0

Posted: Sun Sep 20, 2009 1:00 pm
by floydg
ORIGINAL: n01487477

ORIGINAL: Roger Neilson II

Is it possible to run Tracker on my Mac?

Roger
No Mac, no test Roger - let us know ... but Java is supposed to be portable.

The key is running the DLL, so it's not portable. It could work under Bootcamp or Parallels. I don't have either (but do have a Mac), so I can't test for sure.

RE: WitPTracker AE Release 1.0

Posted: Sun Sep 20, 2009 1:47 pm
by n01487477
Paul,
Being a glutton for punishment, I've found something that might work for you, it's called Javaexe, it is a java executable launcher, and seems to work well, but then I don't have 64bit to test. But could test with the memory setting and this works. So unless someone else with Vista64 bit can chime in, this is as far as I can go in helping you out. If this doesn't work, you'll just have to live with it until I have enough time to get back to you after filling out the other Tracker areas we'd rather be dealing with.

Damian

RE: WitPTracker AE Release 1.0

Posted: Sun Sep 20, 2009 2:09 pm
by Roger Neilson II
It works fine under Parallels, but I run a dual monitor Mac with AE running on one screen under parallels and would quite like to have Tracker running on the other one. For some reason AE doesn't like running in coherence mode.....As you say java is supposedly portable so I will give it a try and see.

I assume I would just copy the whole folder onto the Mac side and see what happens........... and yes i have worked out I'd need to put the game save into that folder.

Will report result.

Roger

RE: WitPTracker AE Release 1.0

Posted: Sun Sep 20, 2009 2:13 pm
by Roger Neilson II
Copied folder across to Mac side, fired up the bat file and it opened Tracker in Parallels......

I think I'm going to get AE to run in coherence mode, life will be easier then!

Roger

RE: WitPTracker AE Release 1.0

Posted: Sun Sep 20, 2009 3:59 pm
by P.Hausser
Anyone other then I who have the problem that I described above ?

RE: WitPTracker AE Release 1.0

Posted: Sun Sep 20, 2009 4:15 pm
by P.Hausser
CHECK ... The Options in Settings and the Text in Batch window IS NOT the same...


Sems it does not recognice the change I have done in the Java CPL ?



Image

RE: WitPTracker AE Release 1.0

Posted: Sun Sep 20, 2009 9:57 pm
by Nomad
The bottom set is wrong - the second one should be -Xmx512m

If I remember right, the Xms setting is the initial mem size, and the Xmx is the max mem size. By not specifing Xmx you are letting it stay at the default which I think is 64m.

RE: WitPTracker AE Release 1.0

Posted: Mon Sep 21, 2009 8:26 am
by P.Hausser
Ok, I tryed Xmx also, same result.



Paul

RE: WitPTracker AE Release 1.0

Posted: Tue Sep 22, 2009 4:40 am
by n01487477
According to Paul (P.Hausser), I've fixed his problem running tracker on a 64bit machine. I know some of you have no problems in a 64 bit environ, but if you are still having problems - I think I have the solution. By using a 3rd party java launcher, you can set up the memory configuration properly... If you need to get your hands on it, contact us, and I've sent it onto Floyd as well.

Otherwise, we continue to work toward the next iteration of Tracker, which will have a lot more of the AE specific data available. I'm sure it won't be out shortly though, there is a lot of data to include yet ...

Regards

RE: WitPTracker AE Release 1.0

Posted: Tue Sep 22, 2009 10:53 am
by Nomad
You mean it won't be done today? [:(]

Get working. [:D][:)]

RE: WitPTracker AE Release 1.0.1 Available

Posted: Tue Sep 22, 2009 10:57 am
by Chris21wen
Two problems.

1. When I import a new base region I get the following error.

2. LCU Production arrival locations aren't correct. For instance tracker tells me that US LCU reinforcements are arriving at Goa?

Image

RE: WitPTracker AE Release 1.0.1 Available

Posted: Tue Sep 22, 2009 12:07 pm
by n01487477
ORIGINAL: Chris H

Two problems.

1. When I import a new base region I get the following error.

2. LCU Production arrival locations aren't correct. For instance tracker tells me that US LCU reinforcements are arriving at Goa?

Image

Chris,
strange ? What scenario and which region file ? If this is one of the smaller scenario's then the base-regions we have created, with the help of Nomad, might not work ...

RE: WitPTracker AE Release 1.0

Posted: Tue Sep 22, 2009 8:08 pm
by floydg
ORIGINAL: Nomad

You mean it won't be done today? [:(]

Get working. [:D][:)]

My back is only large enough for three whips (my wife's, my daughter's and my customer's). Maybe we can taunt you with screen shots of new features. [:'(]

I want to say thanks

Posted: Tue Sep 22, 2009 8:51 pm
by stldiver
Thanks to both of you for Witp Tracker,

It is the first time ever playing Japanese and this tool is the only way I have a hope of handling the vastness.

Two quick questions, since FOW in AE, do air results show actuall losses and not FOW, it appears that may be the case?
Also Naval losses does Tracker show actual losses not FOW?

In my current game AE it show CA New Orleans sunk, but tracker does not?

Thanks in advance and if I am asking simple questions please direct me to the frequently answered questions.

Thanks

RE: I want to say thanks

Posted: Tue Sep 22, 2009 9:30 pm
by ny59giants
My back is only large enough for three whips (my wife's, my daughter's and my customer's). Maybe we can taunt you with screen shots of new features. [:'(]

Damian and you need to go to Port and Starboard shifts. Since you live on opposite sides of the planet, each can work 12 hours shifts and then have 12 hours off (sleep, eat, work your "other" job, family, etc.).

RE: WitPTracker AE Release 1.0.1 Available

Posted: Tue Sep 22, 2009 9:30 pm
by floydg
ORIGINAL: n01487477
ORIGINAL: Chris H

Two problems.

1. When I import a new base region I get the following error.

2. LCU Production arrival locations aren't correct. For instance tracker tells me that US LCU reinforcements are arriving at Goa?

...

Chris,
strange ? What scenario and which region file ? If this is one of the smaller scenario's then the base-regions we have created, with the help of Nomad, might not work ...

If the base in the import file isn't there in the save, the program just ignores it (and generates the message) when you do the import.

RE: I want to say thanks

Posted: Tue Sep 22, 2009 9:32 pm
by floydg
ORIGINAL: stldiver

Thanks to both of you for Witp Tracker,

It is the first time ever playing Japanese and this tool is the only way I have a hope of handling the vastness.

Two quick questions, since FOW in AE, do air results show actuall losses and not FOW, it appears that may be the case?
Also Naval losses does Tracker show actual losses not FOW?

In my current game AE it show CA New Orleans sunk, but tracker does not?

Thanks in advance and if I am asking simple questions please direct me to the frequently answered questions.

Thanks

I believe that air losses are not subject to FoW, but naval losses are. There are some issues with WitPTracker and FoW that I'm working on now.

Floyd

RE: I want to say thanks

Posted: Wed Sep 23, 2009 12:28 am
by cpcunningham
Hi, New to WitPtracker but looks invaluable to keeping track of things in this game. FOllowed instructions but get this when I run the bat program:
"Unable to access jarfile WitPTracker.jar"
sorry haven't figured out how to get the snipped image into this post.

RE: I want to say thanks

Posted: Wed Sep 23, 2009 12:34 am
by n01487477
ORIGINAL: cpcunningham

Hi, New to WitPtracker but looks invaluable to keeping track of things in this game. FOllowed instructions but get this when I run the bat program:
"Unable to access jarfile WitPTracker.jar"
sorry haven't figured out how to get the snipped image into this post.

Does your tracker folder look like the one in the installation section of our web page ? (to upload pic, click "click here to upload!" and tick Embed picture in post -- not Fast Reply though)

[edit]Oops, do you have java installed ?

RE: I want to say thanks

Posted: Wed Sep 23, 2009 1:15 am
by cpcunningham
yes the file looks the same. here's a pic hopefully:


Image