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Re: RE: Suggestions for future patches
Posted: Mon Jan 09, 2023 5:48 am
by StoneAge
I like this idea from TS
TechSgt wrote: Mon Sep 28, 2009 10:34 pm
I play as the BtR Allied, this could also pertain to Germans in BoB.
1) Ability to save approximately 10 missions or raid groups. Then I could plug them in again on future days.
TS
Re: RE: Suggestions for future patches
Posted: Sat Jan 21, 2023 3:03 am
by simovitch
StoneAge wrote: Mon Jan 09, 2023 5:48 am
I like this idea from TS
TechSgt wrote: Mon Sep 28, 2009 10:34 pm
I play as the BtR Allied, this could also pertain to Germans in BoB.
1) Ability to save approximately 10 missions or raid groups. Then I could plug them in again on future days.
TS
So, save what - the Waypoints from formup to target and back like the "follow" command except you could also select from a list of saved waypoint paths? That's doable. and it would be helpful.
Re: Suggestions for future patches - Ways to Improve Allied AI
Posted: Mon Jan 23, 2023 1:56 am
by anthonykevinluke
Hi,
Been playing BTR since its release in Australia in about 2000? I mostly like playing the long campaign as Axis so I can develop new acft before their historical time line, but alas the game rarely goes that long before AI suffers auto defeat. So, how to make it more survivable .... ? I have no idea if these thoughts are doable but here goes:
. If playing Axis vs AI drop the point score to 1 point per month rather than 2.
. Change targeting priority of the Tiffy's, Mossies, 2e Tacs etc to Railroads, ports, and oil storage rather than radars and aflds which are a total waste of time. I can happily let the AI destroy every radar in range with no effect on my game play. If the AI tgts the sites mentioned above (as the human player always does) then it will have far more points to stave off auto loss.
. give the AI another 1,000 B17f at start. I am once again, with the latest patch, at end of Oct 1943 and the AI can barely field 50-75 strong B17 raids as I have killed over 1000 B17f/g and B24. This also includes not even attacking the raids for a week now trying to let them build up.
Just some thoughts and happy for any comment. Please note that I am eternally grateful for those that have kept working on this gem of a game.
Cheers,
AKL
Re: RE: Suggestions for future patches
Posted: Tue Jan 24, 2023 3:06 am
by StoneAge
simovitch wrote: Sat Jan 21, 2023 3:03 am
StoneAge wrote: Mon Jan 09, 2023 5:48 am
I like this idea from TS
TechSgt wrote: Mon Sep 28, 2009 10:34 pm
I play as the BtR Allied, this could also pertain to Germans in BoB.
1) Ability to save approximately 10 missions or raid groups. Then I could plug them in again on future days.
TS
So, save what - the Waypoints from formup to target and back like the "follow" command except you could also select from a list of saved waypoint paths? That's doable. and it would be helpful.
yes like the follow command. that can be access on every turn of a 700 turn campaign
Part two would be to save "Raid Groups".
I tend to create raids using only the one group e.g. 8th air force bomb group 1 flies one day, next day 8th air force bomb group 3 flies while the other rests. I fly all Lancaster's together, Stirling together and Halifax's on different days.
I know it would be a major change. You would need to pick the "Raid Group" first, then remove squadrons you don't want to fly, then pick lead group. The reverse of what happens now
Re: Suggestions for future patches
Posted: Tue Jan 31, 2023 10:37 am
by Johntxic
What Stoneage said, please.
Re: Suggestions for future patches - Ways to Improve Allied AI
Posted: Wed Feb 01, 2023 3:55 pm
by simovitch
anthonykevinluke wrote: Mon Jan 23, 2023 1:56 am
If playing Axis vs AI drop the point score to 1 point per month rather than 2.
How about at the end of any month where the Axis is playing the AI and has achieved a sudden death victory, the Axis player has the choice to waive the victory and move on (knowing he may never get the chance again)?
Re: Suggestions for future patches
Posted: Fri Feb 03, 2023 7:11 pm
by mark dolby
This would be an option I would go for. As the Axis you know you have 'won' but you want to see what those new types can do as well later in the war as you have put so much effort into them.
Re: Suggestions for future patches
Posted: Tue Feb 07, 2023 3:37 am
by StoneAge
Another one I just thought of for the Auto Missions page is a button to recon all last nights bombing mission targets
Re: Suggestions for future patches
Posted: Tue Feb 07, 2023 8:31 am
by Johntxic
What Stoneage said, please - takes away another little chore when playing.
Re: Suggestions for future patches
Posted: Sun Jun 04, 2023 12:09 am
by demyansk
How about an easy way to make this game work on a windows 10 machine?
Re: Suggestions for future patches
Posted: Sun Jun 04, 2023 4:54 pm
by simovitch
I believe that would require completely rebuilding the game based on a post-Windows 10 directX platform. This would likely also require modifications to the code that would allow it to be compiled by a later version of MS Visual Studio than 2010. No easy task and something I am unable to do with my current free time and skill-set.
If someone comes forward with a willingness to try, they are welcome to interview with our current team.
Re: Suggestions for future patches
Posted: Tue Jan 16, 2024 9:36 pm
by StoneAge
Is there a way to write all the on screen messages to a text file. That we could open at the end of a turn go back and look at all the messages.
As at the moment I see the message for a new squadron arriving but normally miss the location they arrive at, then spend time looking for where they are based
Re: Suggestions for future patches
Posted: Tue Jan 16, 2024 10:11 pm
by simovitch
That is something we are looking at implementing in the near future. Ideally tied to a graphic of the map that jumps to the x,y coordinate of the event.
Re: Suggestions for future patches
Posted: Tue Jan 16, 2024 11:05 pm
by StoneAge
I am happy with a quick and dirty txt file with all the messages one after the other on separate lines.
The messages I really what to be able to check are
New units
Ground unit moves
Other special messages shown after or before start of turn.
Re: Suggestions for future patches
Posted: Wed Feb 28, 2024 12:39 am
by Orffen
I'd love to see widescreen support added like War in the Pacific did - just the ability to scale the window or fullscreen.
I realise the interfaces are different, but I personally wouldn't mind blank space in the UI for a full screen view of the map.
Re: Suggestions for future patches
Posted: Thu Sep 19, 2024 4:20 am
by ScrubLord93
Very late to this thread
One nice thing I'd like to see added is a little wind speed indicator. Just an estimate near the wind direction would be nice

. I've had many missions cancelled as a result of not knowing how quickly the clouds would be moving across the map.
A (lesser important) QoL feature would be an option in the auto-recon planner would be a cut off setting for last recon photo. The auto-recon will often recon the same target over and over, so having a built in feature to branch it out a bit more would be cool.