RE: So, now things get serious....
Posted: Mon Mar 22, 2010 6:13 pm
by Nemo121
You know, if one were really, really, really cynical one could argue that the cultivation of such a perception in others was the ultimate mind-game one could play... Having opponents enter a game convinced that there are plans within plans, deceptions in every obvious move, ruthlessness, terrifying single-mindedness and an unnerring ability to match the losses to strategic advantage gained is a strategic advantage of incalculable power.
Consider.... two players make the same foray with an SC TF. In both games the TF gets spotted many hundreds of miles from its target and both players abort. Player 1 is a player of average reputation not known for subtlety, Player 2 is a player with a reputation for mind-games, double-think, deception and, generally, showing you a move in one area while he silently guts you in another.
I would aver that an opponent facing player 1 would think, "Hmm, it looks like I spotted a force and he aborted." An opponent facing player 2 would most likely think, "Hmm, I spotted a force which has disappeared. Has he succeeded in sneaking it in closer using the weather like he did in AAR Z many times or is he showing me this to pull my forces out of position while he hits me elsewhere? Hmm, if I react I may play into his hands, if I don't I may play into his hands. I'd better go around the rest of the map looking for traps."
In both cases, however, all that happened is that a TF pulled back when spotted. The acme of messing with one's opponents' minds is to ensure that even when you aren't they are so convinced you are that they mess with their own minds for you, turning the innocuous into the Machiavellian.
Of course, only cynical people would consider a player might try to cultivate such a meta-game advantage and only a few others would consider that such a meta-game advantage could actually succeed. It is, however, in my opinion, an aspect to ponder.
2ndACR, Ah zigging when I should zag... Or maybe I never zigged or zagged but merely maintained a direct course which, to the eye of the watching submarine captain looks like zig-zagging as he changes relative bearings assuming I'm zig-zagging. That's actually quite an interesting problem in gunlaying, the perception of extreme enemy zig-zags when what is actually happening is that the enemy is steaming straight while your own zig-zagging gives the appearance of them zig-zagging.
I remember that Andy... Sometimes the reputation for loss-insensitivity which would make Stalin blush comes in handy. I personally find that the kay is just to be willing to accept 1 more loss than one's opponent. Everyone thinks their own loss potential is rational and that anyone who goes beyond that is either mistaken or irrational. If you go beyond that and fail you are deemed error-prone. If you go beyond that and win you are deemed irrational most of the time or terrifying the rest of the time. What determines the difference between irrational and terrifying? It varies but historically when you read the historical accounts of nations which came up against cultures which were less loss-averse what seems to have determined whether they saw the culture as irrational or terrifying is whether or not they thought the decision behind the loss acceptance was cold-blooded and calculated or the result of some primeval fury and inability to choose a different path.
I think I was just willing to accept a little more loss than you and so you blinked first. You pushed me very, very hard on that one though. I had a fairly unshakeable belief that you would blink first but for a while I really wondered if you'd outlast me.
Hartwig, hartwig, hartwig... An excellent post. Perception vs reality, is objective reality a fallacy and if so is all perception flawed? I would, obviously, argue yes. Perception is flawed, manipulable and subject to meta-situational manipulation - albeit that such manipulation has to have occurred prior to the situation also- reputation is a good example of this.
The units are tools to be used for that purpose and should be subordinated to the purpose.
Very true. Soviet doctrine preaches the subordination of the strategic to the national policy objective, the subordination of the operational to the strategic, the subordination of the tactical to the operational and the subordination of the unit to the tactical.
In the final analysis men and units are expendable assets whose purpose is to further the achievement of the national policy objective. Those assets should be utilised most effectively and efficiently ( leaving aside for now the fact that effective and efficient are neither mutually inclusive or exclusive ) in order to achieve those national policy objectives.
E.g. I had budgeted that the Marshalls op was worth a CV to me. It looks like that is what it will cost me. Am I concerned about the loss of the CV? Well, it would be better not to lose it but so long as I don't exceed the worth of the islands ( in terms of units lost ) then I am happy for the exchange.
Of course much of the above is predicated on someone playing a meta-game which would require meta-analysis and a meta-view of the forum as a tool... something which is not simply an entity which is but is an entity which can be used. That's a major leap but also an interesting possibility to contemplate which is why I mention it.
Obviously I am alive to the reality that merely mentioning it will plant the idea in some peoples' heads that I am implying this is what I or others do. No such statement is made but, again, people generally choose to see things not as those things are but as those people are and as those people wish things to be. Denial or confirmation has less weight than one's own internal perceptional bias and, as such, I choose to provide no counterweight. All must draw their own conclusions. I am happy to discuss the concepts and possibilities though as, frankly, the mind-game inherent in such discussion amuses me.
Elsewhere, one reason I am more than happy to discuss my thoughts etc so freely is that due to the weighting people tend to give their own perceptual biases the reality is that I could email my opponents my entire plan of action for the next 6 months and the majority of them would still not gain full benefit. Why? They could certainly assess the plan and understand its ramifications but if it did not sit well with their preconceptions I imagine several would dismiss it as a mind-game ( in essence they would talk themselves out of the obvious and into the convoluted and then when they fail convince themselves NOT that I was actually obvious but more convoluted than they ever thought possible ).
Lastly.... I firmly believe that simple, solid strategy, rationally and objectively arrived at without recourse to preconception averagely executed on the operational or tactical level would handily beat me every time. The problem is that rational and objective is almost non-existent. Many have more skills than I etc but are they rational and objective? Simply look at all the posts decrying various flaws in the game without sufficient proof. That's irrational and non-objective yet it is one of the most frequent post types on the forum.
Overall though I think my point is that perception lends the patina of reality to things irrespective of the underlying objective situation. If one expects a mind-game and complexity and deviousness then that is what one sees. E.g. If one expects zig-zags then even a straight course looks merely like a long zig or zag. Perhaps though the fault is my perception... Perhaps my psy-ops are devilishly complicated and I merely consider them simple and do them less than justice? Who knows? Does it even matter?
RE: So, now things get serious....
Posted: Wed Mar 24, 2010 7:32 pm
by Nemo121
AFTER ACTION REPORTS FOR Feb 07, 42
I'm going to edit this so that the pointless stuff isn't shown.... This was such a long combat report that only the essentials can be dealt with.
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Pre-Invasion action off Wake Island - Coastal Guns Fire Back!
6 Coastal gun shots fired in defense.
Japanese Ships
xAK Yamagiri Maru, Shell hits 6, heavy fires
4th Marine Defense Battalion firing at xAK Yamagiri Maru
The Yamagiri Maru was so heavily damaged by this that the invasion TF withdrew. That's the second day of attempted landings scuppered. I had taken the decision, yesterday, to abandon the Lexington to its fate and to allow my surface fleet to stand up to mini-KB. My calculation was that Mike would try to disrupt the landings at Roi Namur with his surface fleet and that mini-KB would be, essentially, out of torpedoes and thus not much of a threat to my forces.... Sheer numbers would ensure enough survived to push my landings through.
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ASW attack near Roi-Namur at 131,113
Japanese Ships
SS I-15, hits 1
Allied Ships
PC Travis
PC Jackson
AM Bobolink
AM Robin
AM Turkey
AV Wright
AV Tangier
AVD McFarland
AG Sirius
AG Vega
AE Lassen
PG Moresby
PG Warrego
PG Swan
PG Charleston
A small portion of the support TF is spotted.
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Submarine attack near Roi-Namur at 132,114
Japanese Ships
SS I-15
Allied Ships
xAKL Karuah, Torpedo hits 2, on fire, heavy damage
Allied ground losses:
14 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
xAKL Karuah is sighted by SS I-15
SS I-15 launches 6 torpedoes at xAKL Karuah
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Night Time Surface Combat, near Roi-Namur at 132,114, Range 6,000 Yards
And the combat begins... My CL TF was designed to get into torpedo range. It did this but, unfortunately, none of its shots hit home.
Allied aircraft
no flights
Allied aircraft losses
No Allied losses
Japanese Ships
BB Nagato, Shell hits 2
BB Fuso, Shell hits 2
BB Yamashiro
CA Myoko, Shell hits 1
CA Haguro, Shell hits 1
DD Oyashio
DD Natsushio, Shell hits 1
Allied Ships
CL Raleigh, Shell hits 6, and is sunk
CL Trenton
DD Litchfield
DD Chew
DD Schley
DD Ward
DD Talbot, Shell hits 1
DD Dent
DD Crosby
DD Kennison
DD Crane
DD Kilty
DD Brooks
DD Humphreys
Low visibility due to Rain with 60% moonlight
Maximum visibility in Rain and 60% moonlight: 6,000 yards
Range closes to 10,000 yards...
Range closes to 8,000 yards...
Range closes to 6,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 6,000 yards
CONTACT: Allied lookouts spot Japanese task force at 6,000 yards
Yano, Hideo* crosses the 'T'
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Naval bombardment of Wake Island at 136,98
Japanese Ships
BB Hyuga
BB Ise
CL Tenryu
CL Katori
Nice targets.
Allied ground losses:
36 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 2 destroyed, 6 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 5 (0 destroyed, 5 disabled)
Vehicles lost 4 (1 destroyed, 3 disabled)
Airbase hits 2
Airbase supply hits 5
Runway hits 20
Port hits 11
Port supply hits 6
BB Hyuga firing at Wake Island
BB Ise firing at Wake Island
CL Tenryu firing at Wake Island
CL Katori firing at Wake Island
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Sub attack near Roi-Namur at 131,113
Japanese Ships
SS I-25
Allied Ships
CV Lexington, Torpedo hits 1, heavy fires, heavy damage
DD Porter
DD Balch
DD Phelps
DD Selfridge
The Lexington was just about survivable yesterday. This torpedo rang its death knell. Scratch one flattop.
SS I-25 launches 6 torpedoes at CV Lexington
I-25 diving deep ....
DD Balch fails to find sub and abandons search
DD Phelps fails to find sub, continues to search...
DD Selfridge fails to find sub and abandons search
DD Phelps fails to find sub, continues to search...
DD Phelps fails to find sub, continues to search...
DD Phelps fails to find sub, continues to search...
DD Phelps fails to find sub, continues to search...
DD Phelps fails to find sub, continues to search...
DD Phelps fails to find sub, continues to search...
Escort abandons search for sub
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Pre-Invasion action off Roi-Namur
Defensive Guns engage approaching landing force
28 Coastal gun shots fired in defense.
Allied Ships
CA Minneapolis
CA Astoria
PG Sacramento
AP President Polk
Japanese ground losses:
61 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 1 destroyed, 6 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
19 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (0 destroyed, 1 disabled)
CA Minneapolis firing at 6th Base Force
CA Astoria firing at 6th Base Force
PG Sacramento firing at enemy troops
Defensive Guns fire at approaching troops in landing craft at 5,000 yards
Defensive Guns fire at approaching troops in landing craft at 1,000 yards
The CAs did good work suppressing the CD guns.
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Amphibious Assault at Roi-Namur
TF 152 troops unloading over beach at Roi-Namur, 132,114
Allied ground losses:
522 casualties reported
Squads: 1 destroyed, 64 disabled
Non Combat: 0 destroyed, 47 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 48 (0 destroyed, 48 disabled)
Vehicles lost 30 (1 destroyed, 29 disabled)
Rather costly in terms of disablements and disruption but hopefully mass will overwhelm the enemy.
13 troops of a USMC Rifle Squad lost from landing craft during unload of 8th Marine Rgt
Motorized Support accidentally lost during unload of 8th Marine Rgt /6
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Invasion Support action off Eniwetok
13 Coastal gun shots fired in defense.
Allied Ships
AP William Ward Burrows
Allied ground losses:
7 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
I'm just unloading the support elements for the Allied forces ashore at Eniwetok. They won't help any assault much but they will help my forces recover disruption and disablement and, over time, they might make the difference.
Defensive Guns fire at approaching troops in landing craft at 2,000 yards
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Day Time Surface Combat, near Roi-Namur at 132,114, Range 14,000 Yards
Allied aircraft
no flights
Allied aircraft losses
No Allied losses
Japanese Ships
BB Nagato, Shell hits 38, Torpedo hits 1, heavy fires, heavy damage
BB Fuso
BB Yamashiro, Shell hits 4
CA Myoko
CA Haguro, Shell hits 1
DD Oyashio, Shell hits 1
DD Natsushio, Shell hits 2, on fire
Allied Ships
BB Nevada, Shell hits 4, on fire, heavy damage
BB Oklahoma, Shell hits 8, on fire
BB Arizona, Shell hits 51, and is sunk
CL Leander, Shell hits 1
CL Achilles, Shell hits 1, on fire
CL Perth, Shell hits 8, Torpedo hits 1, and is sunk
DD Hughes, Shell hits 1, on fire
DD Anderson
DD Hammann
DD Russell, Shell hits 1
DD O'Brien, Shell hits 1, on fire
DD Walke, Shell hits 1
DD Fox
Reduced visibility due to Rain
Maximum visibility in Rain: 15,000 yards
Range closes to 20,000 yards...
CONTACT: Allies radar detects Japanese task force at 20,000 yards
Range closes to 14,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 14,000 yards
CONTACT: Allied lookouts spot Japanese task force at 14,000 yards
Gruenther, K.S. crosses the 'T'
Essentially I lost one BB in return for heavy damage to Nagato - which looks unlikely to survive. Another of my BBs is heavily damaged but will probably survive if it docks reasonably soon ---- I have my eye on Ponape as the port it will dock at.
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Day Time Surface Combat, near Kwajalein Island at 131,117, Range 21,000 Yards
Japanese Ships
CVL Ryujo
CVL Zuiho
CVE Taiyo
CS Chiyoda
CL Yura
DD Tadeshiwa
DD Tachekaze
Allied Ships
xAKL Argus
xAKL Morazan
xAKL Prusa
xAKL Darvel
xAKL Kini
xAKL Lorinna
LOL! Neither TF wanted to tangle so both decided discretion was the better part of valour.
Low visibility due to Rain
Maximum visibility in Rain: 15,000 yards
Range increases to 21,000 yards...
Both Task Forces evade combat
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Day Time Surface Combat, near Kwajalein Island at 133,115, Range 2,000 Yards
Japanese Ships
PB Takuna Maru #7, Shell hits 2, and is sunk
Allied Ships
CA San Francisco
AP Barnett
AP Henderson
AP President Jackson
AP Crescent City
xAP Chaumont
xAP St. Mihel
xAP Republic
xAP President Fillmore
xAP President Tyler
xAP President Buchanan
xAP President Taylor
AK Procyon
xAK Henry S Grove
xAK Santa Teresa
xAK Mobile City
xAK Steel Age
xAK Steel Mariner
xAK Steel Scientist
xAK Steel Worker
xAK Dorothy Luckenbach
xAK Lillian Luckenbach
xAK Liberty
xAP Sarpedonia
xAK Aloe
xAK Hauraki
xAK Oakbank
xAK Peisander
xAK Wanaka
xAK Silksworth
xAP Bloemfontein
xAK Zvir
xAP Maori
xAP Wahine
xAP Merkur
xAP Malaita
xAP Taroona
xAP Nairana
xAP Matua
xAK Iron Prince
xAK Mangola
xAK Illisos
This TF is heading to Wotje...
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Submarine attack near Ponape at 119,113
Japanese Ships
SS RO-63
Allied Ships
xAK Lancaster, Torpedo hits 2, on fire, heavy damage
xAK Lancaster is sighted by SS RO-63
SS RO-63 launches 4 torpedoes at xAK Lancaster
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Day Time Surface Combat, near Roi-Namur at 131,116, Range 20,000 Yards
Japanese Ships
CVL Ryujo
CVL Zuiho
CVE Taiyo
CS Chiyoda
CL Yura
DD Tadeshiwa
DD Tachekaze
Allied Ships
CL Trenton
DD Litchfield
DD Chew
DD Schley
DD Ward
DD Talbot
DD Dent
DD Crosby
DD Kennison
DD Crane
DD Kilty
DD Brooks
DD Humphreys
Reduced visibility due to Rain
Maximum visibility in Rain: 15,000 yards
Range closes to 18,000 yards...
Range closes to 16,000 yards...
Range closes to 14,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 14,000 yards
Japanese TF attempts to evade combat
Range increases to 15,000 yards...
Range increases to 16,000 yards...
Range increases to 17,000 yards...
Range increases to 18,000 yards...
Range increases to 19,000 yards...
Range increases to 20,000 yards...
Range increases to 21,000 yards...
Range increases to 22,000 yards...
Range increases to 23,000 yards...
Range increases to 24,000 yards...
Range increases to 25,000 yards...
Range increases to 25,000 yards...
Japanese Air Combat TF evades combat
DAMN but this would have been nice... I was quite hoping some of my light CL-led DD TFs would make contact with mini-KB. It did but mini-KB spotted it first and managed to run away.
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Day Time Surface Combat, near Shimushiri-jima at 132,51, Range 7,000 Yards
This was the most satisfying combat of the turn.... The 2 IJN BBs sunk are more important strategically but sinking this many ships in one go was quite pleasant. The next time he tries to take back one of these bases he's going to have to commit either mini-KB or his own BBs to cover the invasion. Either is fine, I can create traps for either eventuality.
Japanese aircraft
no flights
Japanese aircraft losses
No Japanese losses
Japanese Ships
CM Tsugaru, Shell hits 4, and is sunk
AMc Fumi Maru #2, Shell hits 3, and is sunk
AMc Seki Maru #3, Shell hits 5, and is sunk
PB Kyo Maru #8, Shell hits 6, on fire, heavy damage
PB Kyo Maru #10, Shell hits 7, and is sunk
PB Shoei Maru, Shell hits 4, and is sunk
PB Shotoku Maru, Shell hits 13, heavy fires, heavy damage
PB Sonan Maru #5, Shell hits 2, and is sunk
PB Sonan Maru #6, Shell hits 1, and is sunk
PB Shuko Maru #5, Shell hits 1, and is sunk
TK Moji Maru, Shell hits 5, and is sunk
AV Kiyokawa Maru, Shell hits 4, Torpedo hits 1, and is sunk
xAK Yokohama Maru, Shell hits 23, heavy fires, heavy damage
xAK Matsue Maru, Shell hits 11, heavy fires, heavy damage
xAK Venice Maru, Shell hits 18, heavy fires, heavy damage
xAK Kogyoku Maru, Shell hits 12, and is sunk
xAK Nishimi Maru, Shell hits 8, and is sunk
xAK China Maru, Shell hits 7, and is sunk
xAK Cheribon Maru, Shell hits 2, and is sunk
xAK Daifuku Maru, Shell hits 13, and is sunk
xAK Kuraido Maru, Shell hits 13, and is sunk
Allied Ships
BB Maryland, Shell hits 1
BB Colorado, Shell hits 6
DD Helm
DD Mugford
DD Ralph Talbot
DD Henley
DD Patterson
DD Jarvis
DD Gridley
DD McCall
So, 16 ships sunk and another 5 left in sinking condition. They might only mostly be PBs but every little bit helps. The TK is a nice bonus.
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Submarine attack near Roi-Namur at 132,114
Japanese Ships
BB Nagato, Torpedo hits 1, heavy fires, heavy damage
Allied Ships
SS Tambor
Well, I think that's Nagato taken care of.
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Submarine attack near Ponape at 119,113
Japanese Ships
SS RO-63
Allied Ships
xAP Diomed, Torpedo hits 2, on fire, heavy damage
Allied ground losses:
Vehicles lost 4 (2 destroyed, 2 disabled)
xAP Diomed is sighted by SS RO-63
SS RO-63 launches 6 torpedoes at xAP Diomed
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Submarine attack near Roi-Namur at 132,114
Japanese Ships
SS RO-64
Allied Ships
xAKL Lady Isobel, Torpedo hits 2, on fire, heavy damage
Allied ground losses:
21 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 1 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 2 (1 destroyed, 1 disabled)
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Morning Air attack on TF, near Balikpapan at 64,97
Weather in hex: Thunderstorms
Raid spotted at 11 NM, estimated altitude 8,000 feet.
Estimated time to target is 3 minutes
Japanese aircraft
G4M1 Betty x 9
No Japanese losses
Allied Ships
xAK Annalock
TK British Venture
xAK Vitorlock
Time to put another Netty ambush in place over Balikpapan methinks.
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Morning Air attack on Imperial Guards Division, at 55,56
I'm running the first ground attacks in against IJA forces in Burma as part of my plan to continue grinding the Imperial Guards Division down... I'll take more casualties than I cause but, over time, I'll gain experience and my overall combat strength will increase as his falls.
Meanwhile the other half of my force is already busy pushing into Thailand.
Weather in hex: Clear sky
Raid spotted at 16 NM, estimated altitude 8,000 feet.
Estimated time to target is 5 minutes
Allied aircraft
Blenheim I x 14
No Allied losses
Japanese ground losses:
12 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Aircraft Attacking:
14 x Blenheim I bombing from 6000 feet
Ground Attack: 4 x 250 lb GP Bomb
Also attacking 15th Army ...
Also attacking Imperial Guards Division ...
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Morning Air attack on TF, near Wake Island at 138,102
As my 3 CVs ran north towards a position 4 hexes south-west of Wake in order to unleash torpedo strikes on the enemy shipping there they found the amphibious TF retreating and managed to claim their tithe.
Weather in hex: Thunderstorms
Raid spotted at 39 NM, estimated altitude 17,000 feet.
Estimated time to target is 15 minutes
Allied aircraft
F2A-3 Buffalo x 1
F4F-3A Wildcat x 3
F4F-3 Wildcat x 6
TBD-1 Devastator x 41
Allied aircraft losses
TBD-1 Devastator: 1 damaged
Japanese Ships
AMC Bankok Maru, Bomb hits 2, on fire
xAP Suwa Maru
xAP Mizuho Maru, Torpedo hits 3, and is sunk
xAP Ural Maru
xAP Kamakura Maru
DD Kuri
Japanese ground losses:
111 casualties reported
Squads: 2 destroyed, 7 disabled
Non Combat: 1 destroyed, 5 disabled
Engineers: 0 destroyed, 2 disabled
Guns lost 4 (0 destroyed, 4 disabled)
Vehicles lost 3 (0 destroyed, 3 disabled)
Aircraft Attacking:
2 x TBD-1 Devastator launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
12 x TBD-1 Devastator bombing from 6000 feet
Naval Attack: 2 x 500 lb SAP Bomb
14 x TBD-1 Devastator launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
13 x TBD-1 Devastator launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
About two-thirds of the Devastators launched torps but one-third dropped bombs only. A pity as that's pretty much 1/3rd less damage done.
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Morning Air attack on TF, near Wotje at 134,115
Weather in hex: Light cloud
Raid spotted at 32 NM, estimated altitude 10,000 feet.
Estimated time to target is 9 minutes
Japanese aircraft
A6M2 Zero x 4
B5M1 Mabel x 2
Japanese aircraft losses
B5M1 Mabel: 1 damaged
Allied Ships
AP Henderson, Torpedo hits 1, heavy damage
Damn, an AP... I only have about 4 of those in the fleet.
Allied ground losses:
13 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 1 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
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Morning Air attack on TF, near Roi-Namur at 131,113
Weather in hex: Heavy rain
Raid spotted at 10 NM, estimated altitude 10,000 feet.
Estimated time to target is 4 minutes
Japanese aircraft
A6M2 Zero x 7
B5N1 Kate x 8
Japanese aircraft losses
B5N1 Kate: 5 damaged
Allied Ships
BB Pennsylvania, Bomb hits 1
Wasted sorties. Bombs won't hurt BBs.
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Morning Air attack on TF, near Ailinglaplap at 134,117
Weather in hex: Moderate rain
Raid spotted at 32 NM, estimated altitude 9,000 feet.
Estimated time to target is 13 minutes
Japanese aircraft
A6M2 Zero x 6
B5N1 Kate x 4
No Japanese losses
Allied Ships
xAK Dorothy Philips, Bomb hits 1, heavy fires
But they will hurt xAKs. Fortunately I have over 200 xAKs and xAPs committed to this operation so losses can be accepted.
Allied ground losses:
17 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 5 (0 destroyed, 5 disabled)
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Morning Air attack on TF, near Namorik at 130,118
Weather in hex: Severe storms
Raid spotted at 30 NM, estimated altitude 7,000 feet.
Estimated time to target is 12 minutes
Japanese aircraft
A5M4 Claude x 1
B5N1 Kate x 3
No Japanese losses
Allied Ships
xAKL Morazan, Bomb hits 4, heavy fires, heavy damage
Allied ground losses:
126 casualties reported
Squads: 4 destroyed, 4 disabled
Non Combat: 5 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled
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Afternoon Air attack on TF, near Balikpapan at 64,97
Weather in hex: Partial cloud
Raid spotted at 18 NM, estimated altitude 12,000 feet.
Estimated time to target is 6 minutes
Japanese aircraft
G4M1 Betty x 9
No Japanese losses
Allied Ships
xAK Shillong
TK British Venture, Bomb hits 2, on fire
xAK Itria
He'll be back tomorrow to finish the job and then I'll kill a few more Netties.
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Afternoon Air attack on TF, near Wotje at 134,115
Weather in hex: Severe storms
Raid spotted at 38 NM, estimated altitude 7,000 feet.
Estimated time to target is 16 minutes
Japanese aircraft
A6M2 Zero x 6
B5N2 Kate x 2
Japanese aircraft losses
B5N2 Kate: 1 damaged
Allied Ships
xAK Silksworth
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Afternoon Air attack on TF, near Wake Island at 136,98
Weather in hex: Heavy rain
Raid spotted at 11 NM, estimated altitude 18,000 feet.
Estimated time to target is 4 minutes
Allied aircraft
F2A-3 Buffalo x 1
F4F-3A Wildcat x 2
F4F-3 Wildcat x 3
SBD-3 Dauntless x 2
TBD-1 Devastator x 38
Allied aircraft losses
TBD-1 Devastator: 1 destroyed, 11 damaged
Japanese Ships
BB Hyuga, Bomb hits 3, Torpedo hits 3, on fire, heavy damage
BB Ise, Bomb hits 4
CL Katori
Three torpedoes into Hyuga. I think that's the end of Hyuga. Ise is pretty much unscratched as bombs won't hurt her much. Still, 2 IJN BBs isn't a bad tally for a day's work. It'll really scupper his covering force for the Sumatran operation as he now needs BBs near Truk/Saipan, near the Kuriles AND as escorts for KB. By the time he meets those 3 committments he is going to find that he's running out of BBs ( 8 left, at least 1 or 2 of which should be in dock repairing right now ).
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Afternoon Air attack on TF, near Wake Island at 138,102
Weather in hex: Thunderstorms
Raid spotted at 12 NM, estimated altitude 19,000 feet.
Estimated time to target is 4 minutes
Allied aircraft
F4F-3 Wildcat x 4
SBD-3 Dauntless x 2
TBD-1 Devastator x 3
Allied aircraft losses
SBD-3 Dauntless: 1 damaged
Japanese Ships
AMC Bankok Maru, Torpedo hits 1, and is sunk
DD Kuri
Japanese ground losses:
440 casualties reported
Squads: 0 destroyed, 67 disabled
Non Combat: 0 destroyed, 21 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 2 (0 destroyed, 2 disabled)
Ouch, that's a lot of dead troops. Does an AMC really carry that many? I thought they were just minefield tenders.
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Afternoon Air attack on TF, near Roi-Namur at 131,113
Weather in hex: Thunderstorms
Raid spotted at 33 NM, estimated altitude 6,000 feet.
Estimated time to target is 13 minutes
Japanese aircraft
A5M4 Claude x 1
A6M2 Zero x 8
B5N1 Kate x 6
Japanese aircraft losses
B5N1 Kate: 1 damaged
Allied Ships
BB Pennsylvania, Bomb hits 2, on fire
BB West Virginia, Bomb hits 1
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Afternoon Air attack on TF, near Ebadon at 131,114
Weather in hex: Thunderstorms
Raid detected at 120 NM, estimated altitude 10,000 feet.
Estimated time to target is 52 minutes
Japanese aircraft
A6M2 Zero x 5
B5N1 Kate x 7
Japanese aircraft losses
B5N1 Kate: 1 destroyed, 3 damaged
Allied Ships
BB Oklahoma, Bomb hits 1, on fire
CL Leander, Bomb hits 1
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Day Time Surface Combat, near Roi-Namur at 132,114, Range 14,000 Yards
Japanese Ships
BB Fuso, Shell hits 4
BB Yamashiro, Shell hits 11, on fire
CA Myoko, Shell hits 1
CA Haguro, Shell hits 2, on fire
DD Oyashio, Shell hits 1
DD Natsushio, Shell hits 1
Allied Ships
CA Portland, Shell hits 3
CA Indianapolis, Shell hits 1
CA Salt Lake City, Shell hits 5, on fire
DD Sims, Shell hits 2, on fire
DD Allen, Shell hits 5, and is sunk
DD Gilmer
DD Sands, Shell hits 1
DD King
DD Lawrence, Shell hits 1, heavy fires
DD Kane
DD Rathburne, Shell hits 1, on fire
The sheer mass of Allied shipping force the IJN back and protects the invasion TFs.
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Submarine attack near Roi-Namur at 132,114
Japanese Ships
SS RO-64
Allied Ships
xAKL Mortlake Bank, Torpedo hits 1, on fire, heavy damage
Allied ground losses:
Guns lost 1 (0 destroyed, 1 disabled)
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Ground combat at Ponape (119,113)
Allied Deliberate attack
Attacking force 4966 troops, 134 guns, 89 vehicles, Assault Value = 179
Defending force 285 troops, 17 guns, 0 vehicles, Assault Value = 5
Allied adjusted assault: 47
Japanese adjusted defense: 1
Allied assault odds: 47 to 1
Combat modifiers
Defender: terrain(+), disruption(-), preparation(-), experience(-)
supply(-)
Attacker: disruption(-)
Japanese ground losses:
575 casualties reported
Squads: 6 destroyed, 11 disabled
Non Combat: 36 destroyed, 28 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 40 (26 destroyed, 14 disabled)
Units destroyed 1
The Ponape Fortress has been wiped out. This means that Ponape is now fully mine, forces there can rest and recuperate and, if necessary, prepare for 2nd echelon invasions.
Allied ground losses:
10 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (0 destroyed, 1 disabled)
Assaulting units:
87th Mountain Regiment
34th Infantry Rgt /14
131st Field Artillery Battalion
6th Marine Defense Battalion
119th USAAF Base Force /20
Defending units:
Ponape Naval Fortress
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Ground combat at Eniwetok (127,108)
Allied Shock attack
Attacking force 1267 troops, 33 guns, 11 vehicles, Assault Value = 32
Defending force 1460 troops, 19 guns, 2 vehicles, Assault Value = 58
Hmm, I don't really have enough to take Eniwetok without some serious air support. My B-17s didn't fly from Ponape ( probably the runway is too small ). Once Roi Namur falls I'll have a Level 4 airfield and can base B-17s out of there. That'll help the regiment equivalent at Eniwetok once it recovers disruption and disablement.
Allied adjusted assault: 9
Japanese adjusted defense: 47
Allied assault odds: 1 to 5 (fort level 1)
Combat modifiers
Defender: leaders(+), preparation(-)
Attacker: shock(+), disruption(-)
Japanese ground losses:
163 casualties reported
Squads: 3 destroyed, 9 disabled
Non Combat: 0 destroyed, 8 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
204 casualties reported
Squads: 3 destroyed, 13 disabled
Non Combat: 2 destroyed, 20 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 2 (1 destroyed, 1 disabled)
The Allies get the worst of it but it'll really depend on whether he can reinforce by air more rapidly than I can get bombers into action and recover disablements. Even if Eniwetok doesn't fall I'll be fine as it isn't an airbase and as an atoll to base naval forces out of it serves my purposes in drawing him into SC TF attrition - something I very much want. Also, every CA or BB he bases there is one less CA or BB covering the invasion of Sumatra.
Assaulting units:
1st/298th Infantry Battalion
2nd/298th Infantry Bn /15
Palmyra (Det.) Def Bn /15
Defending units:
Maizuru 1st SNLF
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Ground combat at Shimushiri-jima (132,51)
Allied Bombardment attack
Attacking force 2238 troops, 14 guns, 50 vehicles, Assault Value = 76
Defending force 2342 troops, 19 guns, 0 vehicles, Assault Value = 88
Assaulting units:
161st Infantry Regiment
Defending units:
83rd Naval Guard Unit
1st Raiding Rgt /2
50th JNAF Coy
Eniwetok 2.... I don't have enough at Eniwetok, he doesn't have enough at Shimushiri Jima.
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Ground combat at Roi-Namur (132,114)
Allied Shock attack
Attacking force 5088 troops, 122 guns, 151 vehicles, Assault Value = 204
Defending force 3269 troops, 18 guns, 0 vehicles, Assault Value = 36
Allied adjusted assault: 9
Japanese adjusted defense: 35
Allied assault odds: 1 to 3 (fort level 3)
This gave me a good chuckle. 204 AV adjusted down to 9. Sometimes you've just got to laugh.
Combat modifiers
Defender: experience(-)
Attacker: shock(+), disruption(-)
Japanese ground losses:
536 casualties reported
Squads: 3 destroyed, 2 disabled
Non Combat: 33 destroyed, 22 disabled
Engineers: 4 destroyed, 1 disabled
Allied ground losses:
616 casualties reported
Squads: 2 destroyed, 47 disabled
Non Combat: 6 destroyed, 70 disabled
Engineers: 5 destroyed, 24 disabled
Vehicles lost 35 (2 destroyed, 33 disabled)
Well, I took heavy losses but the Japanese also lost about 6 or 7 AV equivalents. With more troops landing and more supplies ashore I am hopeful of being able to break the back of the IJA forces defending. Damn but atolls are tough !!!
Assaulting units:
8th Marine Rgt /20
34th Combat Engr Rgt /20
193rd Tank Bn /23
3rd Marine Def Bn /20
Defending units:
7th JNAF Coy
6th Base Force
Well, I'm going to keep pouring it on in Roi Namur. I don't really have a choice, I need an airfield I can unload planes at in order to suppress Wotje and begin prepping the rest of the Marshalls for invasion.
Overall though, strategically, things are going well. 2 IJN BBs are sunk, about a dozen DDs have been sunk in the area and one IJN CVE seems to be in trouble. I think this is also going to have to cause a response by KB --- which could be only 2 days away. YIKES !!!
Still, a response serves me in Sumatra which is the key to the whole thing... Sumatra, Sumatra ueber alles. That's pretty much the refrain.