Page 13 of 15
RE: Status?
Posted: Thu Feb 17, 2011 3:12 pm
by diablo1
The east sucks, I'd rather see all the good/great stuff go into the West front and/or African front games if there are any in the future.
RE: Status?
Posted: Thu Feb 17, 2011 3:14 pm
by Topo
ORIGINAL: Ratzki
Yes, the East is where it is at for me as well.
+3
RE: Status?
Posted: Thu Feb 17, 2011 5:22 pm
by diablo1
The east sucks, I'd rather see all the good/great stuff go into the West front and/or African front games if there are any in the future.
+4 [:D]
RE: Status?
Posted: Thu Feb 17, 2011 8:11 pm
by freeboy
ok.. are we releasingthis this quarter?
RE: Status?
Posted: Fri Feb 18, 2011 7:14 am
by TheGreatRadish
Is this game going to make it out during the first quarter of the year?
I sure hope so. We're trying as hard as we can to wrap it up.
Good Hunting.
MR
From the previous page of this thread.
RE: Status?
Posted: Fri Feb 18, 2011 3:28 pm
by freeboy
right, well we are fast approachingthe END of the first quarter.. so I actual will be surprised and pleasedifthis comes out in the second quarter
RE: Status?
Posted: Fri Feb 18, 2011 3:42 pm
by jamespcrowley
ORIGINAL: freeboy
right, well we are fast approachingthe END of the first quarter.. so I actual will be surprised and pleasedifthis comes out in the second quarter
To be fair, we are about midway in Q1, so another six weeks or so to go.
RE: Status?
Posted: Fri Feb 18, 2011 5:32 pm
by TheGreatRadish
MR also said back on Feb 10th that he expected something to happen within 2 weeks. He didn't necessarily mean the full release, of course, but that two week period for further news/events isn't up yet.
RE: Status?
Posted: Fri Feb 18, 2011 9:37 pm
by freeboy
right, I think I was clear, but if not I apologise as I am now and was then refereing to full release.. this game could be awesome!
RE: Status?
Posted: Sat Feb 19, 2011 1:16 am
by BorisBadanov
"refering to full release" [:D]
RE: Status?
Posted: Sat Feb 19, 2011 1:42 pm
by Mad Russian
When you refer to full release you should direct those questions to Erik. He's the one that decides release dates.
Good Hunting.
MR
RE: Status?
Posted: Sat Feb 19, 2011 5:57 pm
by KEYSTONE07950
Although I own both PC - Winterstorm and PC - Kharkov I will purchase Ostfront upon release to support the series.
I consider it a modest investment in a hobby that has provided many hours of enjoyment.
RE: Status?
Posted: Sun Feb 20, 2011 3:14 am
by gijas17
ORIGINAL: diablo1
The east sucks, I'd rather see all the good/great stuff go into the West front and/or African front games if there are any in the future.
North Africa wouldn't be a bad theatre playing as Rommel lol. There is a lot of potential for any theatre in PC. I personally would like to see the Pacific as its been one theatre of the second WW highly unrepresented in war games. What I would like to see is a major undertaking by developers but if done right would make this the best game ever. That is a grand strategy game mixed with tactical battles like those of PC. Where the player could utilize a operational map of lets say Normandy to make you happy and use counters or unit icons to move (like chess) around on for objectives like take Caen in three days or liberate Paris in two months. Then when armies meet go to a tactical map to play out the battle or auto resolve similar to the Total War series. There have been a few games that have mirrored this but none of them have been successful imho. I believe Battlefront was designing something similar using their CMx1 engine for Barbarossa to Berlin of the series but canceled the project. The Civ series for example could do this as well and might make it in the future. It's really hard to get all immersed in a grand strategy game like Hearts of Iron when you don't play out the tactical battles like those in the PC series. One day... hopefully, someone will finally get enough time, money, man power and put this idea in motion.
RE: Status?
Posted: Sun Feb 20, 2011 5:43 am
by Mad Russian
Good luck with that. For 40 years now I've seen it listed as one of the major projects that wargamers would love to see. 40 years later no company has made it work even though several have tried.
Good Hunting.
MR
RE: Status?
Posted: Mon Feb 21, 2011 1:45 am
by diablo1
ORIGINAL: Mad Russian
Good luck with that. For 40 years now I've seen it listed as one of the major projects that wargamers would love to see. 40 years later no company has made it work even though several have tried.
Good Hunting.
MR
Actually someone did do it Mad Russian. It's called D-Day:The Beginning of the End
http://www.mobygames.com/game/d-day-the ... of-the-end. It is strategic on the surface and then when two groups meet it goes down into a "Tactical" game. It's long as hell to play and gives new meaning to "The Longest Day". [:)]
Here is strategic map and game:
http://www.mobygames.com/game/dos/d-day ... Id,335317/
and there here is tactical battlefield and look at some units:
http://www.mobygames.com/game/dos/d-day ... Id,335318/
RE: Status?
Posted: Mon Feb 21, 2011 2:26 am
by Erik Rutins
For something that's available now and does that, have a look at Close Combat: The Longest Day.
http://www.matrixgames.com/products/368 ... ongest.Day
Regards,
- Erik
RE: Status?
Posted: Mon Feb 21, 2011 2:28 am
by Erik Rutins
To respond in terms of Panzer Command, I'd love to see an operational layer in the future, but that's a very distant wish list item at this point. We do have linked campaigns that track your units across battles, but no operational map above the battles.
Regards,
- Erik
RE: Status?
Posted: Mon Feb 21, 2011 9:18 am
by CheerfullyInsane
I think MR meant someone who had done it
well.
I tried that particular game back in my youth, and to say it is horrible is something of an understatement.
The company (whose name eludes me at present) also did a strategic/tactical game on the american civil war...
That one was equally horrible *LOL*
The Close Combat series do a pretty good job of it, my only gripe is the real-time aspect of it.
And here's a final thought....
*If* they ever do a strategic overlay on Panzer Commander, I guarantee you there'll be some nutcase joining WitE and PC, fighting the entire russian campaign 1:1....... [X(]
We may have to build them a special padded room for them to frolic in. [:D]
Lars
RE: Status?
Posted: Mon Feb 21, 2011 12:45 pm
by Mad Russian
Yes, that's right. I know of a lot of attempts at making an operational/tactical layered game. Where basically the operational game is a random battle generator for the tactical level game. We did that with Russian Campaign and PanzerBlitz about 4 years...er, decades ago ourselves. [X(]
Good Hunting.
MR
RE: Status?
Posted: Mon Feb 21, 2011 1:20 pm
by spellir74
Operational layer is nice.
But another blindspot in the game world is btn vs tbn (or more properly battle group vs battle group*) where-in most combat actually takes place.
That BG v BG combat is actually the story of combat logistics(munitions, communication [which in WWII was very complex], local commands(operational comm, combat comm and more[eg air link?]), recovery and med, entrenchment reinforcements, reserves rostering (conveyor belt like, even) and local strategy (get into enemy local depth to upset his logistics apple cart).
BG's depth is 300-900+ meters maybe, in back of the 200 meters of active firing-line combat (the business end of the BG).
Something like that. Like I said it is blind spot. But it is actually the story of how combat went down. Still is. Combat is not "the lost squad" of "survivalists"(worm eaters without support depth). Some elite arms are specifically trained for that sure but the rest get real antsy when separated from that 300-900+ of depth.
[A battlegroup is an ad hoc compiling of assets, arranged per mission specific goal, taken from the larger pool of assets inside the Div; usually only two per div, broken down into task forces and task groups. There were larger Battle Groups too.]