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RE: Ok WISHLIST TIME after seeing & playing game
Posted: Sun May 29, 2011 11:43 am
by Mad Russian
ORIGINAL: JMass
The list is very long but, if I am not wrong, #11 and #71 are the same and so #17 and #38.
Fixed. Thanks.
Good Hunting.
MR
RE: Ok WISHLIST TIME after seeing & playing game
Posted: Sun May 29, 2011 11:59 am
by Mad Russian
So far, from what I've seen, the Development Team Wish List will have many different items on it than the Customer Wish List.
While of course the big ones are the same:
Larger Maps
More Units
Towable Guns
Destructible Terrain
AA
Improved Infantry Combat Model
Improved Orders System
There are a lot of other wishes I don't see coming from the customer base.
Good Hunting.
MR
RE: Ok WISHLIST TIME after seeing & playing game
Posted: Sun May 29, 2011 12:41 pm
by sztartur2
ORIGINAL: Mad Russian
ORIGINAL: sztartur
In defending battle the ability of my units to dig in. Si I can choose the position of my fortifications, foxholes and my opponent will not know where my defensrs are.
See #40.
40.Infantry graphics display for in game showing squads with correct number of men.
I requested some thing else. In the beginning of a defense scenario I position my units and I would like to have them dug in where they start the scenario. (Again a feature that existed in CMx1)
RE: Ok WISHLIST TIME after seeing & playing game
Posted: Sun May 29, 2011 1:16 pm
by Mad Russian
ORIGINAL: sztartur
ORIGINAL: Mad Russian
ORIGINAL: sztartur
In defending battle the ability of my units to dig in. Si I can choose the position of my fortifications, foxholes and my opponent will not know where my defensrs are.
See #40.
40.Infantry graphics display for in game showing squads with correct number of men.
I requested some thing else. In the beginning of a defense scenario I position my units and I would like to have them dug in where they start the scenario. (Again a feature that existed in CMx1)
Sorry, I renumbered them after taking out two duplicate items from the list. It's now #39. I'm surprised you missed it since it was right next to #40 but here it is:
39. FOW for entrenchments and trenches. Place during setup phase.
Since this isn't CMx1 we don't have all the features, good or bad, from that game system. The only things going on this list are for the PC system. For whatever reason, a gamer may want to see them here.
Good Hunting.
MR
RE: Ok WISHLIST TIME after seeing & playing game
Posted: Sun May 29, 2011 1:49 pm
by sztartur2
OK nevertheless it is on the list. Hope it will be implemented.
RE: Ok WISHLIST TIME after seeing & playing game
Posted: Sun May 29, 2011 2:07 pm
by Krupinski
ORIGINAL: Mad Russian
So far, from what I've seen, the Development Team Wish List will have many different items on it than the Customer Wish List.
While of course the big ones are the same:
Larger Maps
More Units
Towable Guns
Destructible Terrain
AA
Improved Infantry Combat Model
Improved Orders System
There are a lot of other wishes I don't see coming from the customer base.
Good Hunting.
MR
Dear MR, when can we see all those pretty things implemented in the game? In the first patch?

))
RE: Ok WISHLIST TIME after seeing & playing game
Posted: Sun May 29, 2011 2:44 pm
by Mad Russian
The next game of the series at the earliest. Those are the basis for the next game of the series and have been for over 2 years. That's why I'm surprised at the amount of energy expended trying to sell the Development Team on those 7 items. We've had those on our list since day one.
We're wargamers too. But at times we have to consider time, resources and MONEY. Everything on that list is time and resources heavy.
Good Hunting.
MR
RE: Ok WISHLIST TIME after seeing & playing game
Posted: Sun May 29, 2011 4:09 pm
by Redmarkus5
ORIGINAL: diablo1
That's why this thread is too soon. You guys are all giving knee jerk reactions to what you see without having any experience at using it.
Ummm much of this orders system has been in place since Kharkov over 3 years ago. The same annoying orders system is still intact perhaps with a few adjustments but the annoying part is still there.
Quite so. Another game (no name here) came out not long after Ostfront and I have been playing that and only that since then, in part because of the simpler command system and also because of the infantry modelling. I would actually MUCH prefer to play on the Ostfront, but...
RE: Ok WISHLIST TIME after seeing & playing game
Posted: Sun May 29, 2011 4:15 pm
by junk2drive
No name here will have an Ostfront game soon and modules to go with it. Sorry that PCO is not your cup of tea.
RE: Ok WISHLIST TIME after seeing & playing game
Posted: Sun May 29, 2011 4:24 pm
by Erik Rutins
Hi Hafer,
ORIGINAL: hafer
Dear MR, when can we see all those pretty things implemented in the game? In the first patch?

))
Patches and updates are for fixing issues and making minor improvements. The major items are for new releases and some are too big even for expansions. Sorry for the bad news, but the time and resources required for some of these is quite significant and would not fit at all into an update schedule or be feasible.
Regards,
- Erik
RE: Ok WISHLIST TIME after seeing & playing game
Posted: Sun May 29, 2011 4:58 pm
by Krupinski
ORIGINAL: Erik Rutins
Patches and updates are for fixing issues and making minor improvements. The major items are for new releases and some are too big even for expansions. Sorry for the bad news, but the time and resources required for some of these is quite significant and would not fit at all into an update schedule or be feasible.
Regards,
- Erik
Thanx for your answer. I just dreamed about it.. I'm not happy with PC:O and i'm not happy with CM:N, too. I'm just searching for the "perfect" ww2 tactical game. And with the fixes of the improvement-list PC:O would be that game....

RE: Ok WISHLIST TIME after seeing & playing game
Posted: Sun May 29, 2011 5:15 pm
by Jacko
With regard to 28. AA guns. Especially halftracks equipped with AA guns, like the 251 and the Sdkfz 7. I don't care too much about AA guns for shooting at planes, but I would love to have them for pounding ground targets. And the flamethrow-version of the 251 would be grand too.
RE: Ok WISHLIST TIME after seeing & playing game
Posted: Sun May 29, 2011 5:25 pm
by Erik Rutins
ORIGINAL: Jacko
With regard to 28. AA guns. Especially halftracks equipped with AA guns, like the 251 and the Sdkfz 7. I don't care too much about AA guns for shooting at planes, but I would love to have them for pounding ground targets. And the flamethrow-version of the 251 would be grand too.
For engaging ground targets, we could add these quite easily (in fact, you could yourself) but we've kept them out for the time being as we felt that including them without allowing them to engage air strikes would create more complaints.
Regards,
- Erik
RE: Ok WISHLIST TIME after seeing & playing game
Posted: Sun May 29, 2011 10:13 pm
by sztartur2
ORIGINAL: Erik Rutins
Hi Hafer,
ORIGINAL: hafer
Dear MR, when can we see all those pretty things implemented in the game? In the first patch?

))
Patches and updates are for fixing issues and making minor improvements. The major items are for new releases and some are too big even for expansions. Sorry for the bad news, but the time and resources required for some of these is quite significant and would not fit at all into an update schedule or be feasible.
Regards,
- Erik
Does that mean we shall not have even 3X3km maps in the near future?
RE: Ok WISHLIST TIME after seeing & playing game
Posted: Sun May 29, 2011 10:14 pm
by junk2drive
Correct.
RE: Ok WISHLIST TIME after seeing & playing game
Posted: Sun May 29, 2011 10:47 pm
by Erik Rutins
ORIGINAL: sztartur
Does that mean we shall not have even 3X3km maps in the near future?
The full development discussion on those has not taken place yet. We're focusing on fixing bugs and tweaking any gameplay or design issues first. I think it's safe to say it won't be the near future though.
Regards,
- Erik
RE: Ok WISHLIST TIME after seeing & playing game
Posted: Mon May 30, 2011 12:55 pm
by Jacko
ORIGINAL: Erik Rutins
ORIGINAL: sztartur
Does that mean we shall not have even 3X3km maps in the near future?
The full development discussion on those has not taken place yet. We're focusing on fixing bugs and tweaking any gameplay or design issues first. I think it's safe to say it won't be the near future though.
Regards,
- Erik
Well, I'm as impatient as the next guy, I guess, but that is how it should be. First iron out the bugs and tweak the issues and then move on to bigger [:D] and better things. I think your resources are limited (as most wargame companies) and you can't be expected to give us all we want the moment we want it. Having said that, I hope not in the near future doesn't mean never. However I have the strong impression you guys will do all you can to give us what we ask for, within reason and in time.
RE: Ok WISHLIST TIME after seeing & playing game
Posted: Mon May 30, 2011 1:43 pm
by Mad Russian
We're wargamers. We play what we make. We'll do our utmost to get EVERYTHING into the game.
Once those 'full development discussions' start this thread will be a big part of the games goals.
Now, what does that mean? Well, take a look at the distances we traveled from PCK to PCO and you get an idea of where we're aiming for in the next game of the series.
Good Hunting.
MR
RE: Ok WISHLIST TIME after seeing & playing game
Posted: Mon May 30, 2011 1:48 pm
by junk2drive
We are like a bunch of siblings fighting over where to go on summer vacation. Daddy Erik gets the final say.
RE: Ok WISHLIST TIME after seeing & playing game
Posted: Tue May 31, 2011 2:48 am
by Ratzki
ORIGINAL: junk2drive
We are like a bunch of siblings fighting over where to go on summer vacation. Daddy Erik gets the final say.
Yes, but we can always throw-up in the back seat and influence the quality of the ride along the way.