China Garrison Numbers
Posted: Thu Jan 05, 2012 1:09 pm
Here are the exact changes made to the China Area by kfsgo:
Garrison Requirement Growth: China / Japan
#########################
#North China & Mongolia:#
#########################
Kweisui 20/20
Paotow 20/20
Tatung 40/40
Taiyuan 40/40 - all of these are more or less a "oh crap, the Soviet Union" sort of thing.
Hami 0/100 - Japan is really, really pushing things with the USSR by driving up here.
Urumqi 0/200 - likewise. Xinjiang was effectively a puppet state run by the NKVD until not too long before the war started...Japanese bombers over Frunze is really, really not on the Soviet agenda, so if the Japanese want to mess around up here they'd better really, really want to!
Yenan 280/380 - Powerbase of the Chinese Communist Party. Fanatically anti-Japanese...only comfortable with the KMT as far as they were willing to fight the Japs, which wasn't very. Added a minimal supply production (5 light industry) due to the problems with supply flow to bases meaning the garrison would literally starve to death, rather than metaphorically starving to death.
Sian 200/100 - interface between CCP and KMT control. The latter need to keep an eye on the former, hence the bump.
Loyang 50/100 - Shaanxi border area; Japanese logistical wall.
Tsiaotso 30/80 - Shaanxi border area; Japanese logistical wall.
Nanyang 70/140 - last stop on the road up into the mountains.
###############
#Central China#
###############
Ichang 90/180 - the beginning of the Yangtze gorges. Japanese logistical wall.
Patung 100/40 - middle of the Yangtze gorges. KMT need to keep a garrison here because if they don't the approaches to Chungking are vulnerable. They aren't particularly, in-game, but...
Chungking 400/200 - Capital-in-exile of the KMT government. The locals aren't necessarily thrilled about this.
Chengdu 280/140 - Despite what the game tells you, this is actually the larger of the Szechwan cities and was a hotbed of anti-KMT scheming during the provincial period.
Neikiang 80/40
Kienko 40/20
##################
#Yunnan & Guizhou#
##################
Kunming 200/100 - the terminus of the Burma Road, the terminus of the Allied airlift over the Himalayas, the terminus of the Hanoi-Yunnan railway (before the tracks got lifted during the war)...the list goes on. Key supply junction for the Chinese - central govt must garrison because the locals want a slice. The locals are also not happy about the central govt being what it is - the three largest Chinese universities evacuated here during the war and it became the effective capital of the intelligentsia, with the positives and negatives involved in that.
Mengtze 20/20 - a "keep an eye on the tracks up from Vietnam" and "keep a gun pointed at the opium trade" sort of arrangement.
Kweiyang 60/60 - road quality issues
Tuyun 60/60 - road quality issues
####################
#Southeastern China#
####################
Nanning 50/100 - Japanese logistical wall
Wuchow 70/140 - Japanese logistical wall (and a much larger city than I think players appreciate - there again, that's pretty much china.txt these days...)
Hengyang 100/200 - Japanese logistical wall
Siangtan 50/100 - Japanese logistical wall
Shaoyang 20/50 - Japanese logistical wall
Changsha 300/300 - Japanese logistical wall. Also the "key" to the last major rice-growing region the Chinese directly control east of the Yangtze gorges - no question of undergarrisoning it when the Japanese can move upriver. They can't, but "can".
Chuhsien 80/80 - middle of nowhere. Japanese have an interest in Japan not being bombed, hence caring about this area at all - the locals are pretty independent-minded (before half a million or so get executed out of hand through 1942 after the Doolittle Raiders pass through, at least) so a garrison sticks around to prevent further "outrages".
Liuchow 100/100 - road and railway issues
Guilin 100/100 - road and railway issues
Totals:
China requires an extra 870 + 340 + 990 + 750 = 2950av to meet those commitments if *all* the relevant bases are held, which they aren't to begin with.
Japan requires an extra 1170 + 240 + 620 + 1220 = 3250av to etc - excluding Yenan (which unlike the KMT they aren't saddled with in the first place and they'd have to be deranged to take - sort of like real life) it's 2870. Excluding the far western Xinjiang bases (which they shouldn't really be approaching - it'd take most of the trucks in the Japanese army to get'em up there, anyway) it's 2570. So - the Japanese have a lot more control over what they want to do (almost all the expanded-garrison-req bases start under Chinese control) and 'regular' bases scale garrison requirements with the relative size of the armies, but they have further to fall if they really try to push things.
Ok, those numbers aren't necessarily "huge" huge in the context of China, but they're pretty big - should keep a brake on things. Everything is arbitrary, everything should be subject to change if change is felt desirable by anyone at any time etc etc but it's a first pass and it'll be interesting to see how it pans out.
Garrison Requirement Growth: China / Japan
#########################
#North China & Mongolia:#
#########################
Kweisui 20/20
Paotow 20/20
Tatung 40/40
Taiyuan 40/40 - all of these are more or less a "oh crap, the Soviet Union" sort of thing.
Hami 0/100 - Japan is really, really pushing things with the USSR by driving up here.
Urumqi 0/200 - likewise. Xinjiang was effectively a puppet state run by the NKVD until not too long before the war started...Japanese bombers over Frunze is really, really not on the Soviet agenda, so if the Japanese want to mess around up here they'd better really, really want to!
Yenan 280/380 - Powerbase of the Chinese Communist Party. Fanatically anti-Japanese...only comfortable with the KMT as far as they were willing to fight the Japs, which wasn't very. Added a minimal supply production (5 light industry) due to the problems with supply flow to bases meaning the garrison would literally starve to death, rather than metaphorically starving to death.
Sian 200/100 - interface between CCP and KMT control. The latter need to keep an eye on the former, hence the bump.
Loyang 50/100 - Shaanxi border area; Japanese logistical wall.
Tsiaotso 30/80 - Shaanxi border area; Japanese logistical wall.
Nanyang 70/140 - last stop on the road up into the mountains.
###############
#Central China#
###############
Ichang 90/180 - the beginning of the Yangtze gorges. Japanese logistical wall.
Patung 100/40 - middle of the Yangtze gorges. KMT need to keep a garrison here because if they don't the approaches to Chungking are vulnerable. They aren't particularly, in-game, but...
Chungking 400/200 - Capital-in-exile of the KMT government. The locals aren't necessarily thrilled about this.
Chengdu 280/140 - Despite what the game tells you, this is actually the larger of the Szechwan cities and was a hotbed of anti-KMT scheming during the provincial period.
Neikiang 80/40
Kienko 40/20
##################
#Yunnan & Guizhou#
##################
Kunming 200/100 - the terminus of the Burma Road, the terminus of the Allied airlift over the Himalayas, the terminus of the Hanoi-Yunnan railway (before the tracks got lifted during the war)...the list goes on. Key supply junction for the Chinese - central govt must garrison because the locals want a slice. The locals are also not happy about the central govt being what it is - the three largest Chinese universities evacuated here during the war and it became the effective capital of the intelligentsia, with the positives and negatives involved in that.
Mengtze 20/20 - a "keep an eye on the tracks up from Vietnam" and "keep a gun pointed at the opium trade" sort of arrangement.
Kweiyang 60/60 - road quality issues
Tuyun 60/60 - road quality issues
####################
#Southeastern China#
####################
Nanning 50/100 - Japanese logistical wall
Wuchow 70/140 - Japanese logistical wall (and a much larger city than I think players appreciate - there again, that's pretty much china.txt these days...)
Hengyang 100/200 - Japanese logistical wall
Siangtan 50/100 - Japanese logistical wall
Shaoyang 20/50 - Japanese logistical wall
Changsha 300/300 - Japanese logistical wall. Also the "key" to the last major rice-growing region the Chinese directly control east of the Yangtze gorges - no question of undergarrisoning it when the Japanese can move upriver. They can't, but "can".
Chuhsien 80/80 - middle of nowhere. Japanese have an interest in Japan not being bombed, hence caring about this area at all - the locals are pretty independent-minded (before half a million or so get executed out of hand through 1942 after the Doolittle Raiders pass through, at least) so a garrison sticks around to prevent further "outrages".
Liuchow 100/100 - road and railway issues
Guilin 100/100 - road and railway issues
Totals:
China requires an extra 870 + 340 + 990 + 750 = 2950av to meet those commitments if *all* the relevant bases are held, which they aren't to begin with.
Japan requires an extra 1170 + 240 + 620 + 1220 = 3250av to etc - excluding Yenan (which unlike the KMT they aren't saddled with in the first place and they'd have to be deranged to take - sort of like real life) it's 2870. Excluding the far western Xinjiang bases (which they shouldn't really be approaching - it'd take most of the trucks in the Japanese army to get'em up there, anyway) it's 2570. So - the Japanese have a lot more control over what they want to do (almost all the expanded-garrison-req bases start under Chinese control) and 'regular' bases scale garrison requirements with the relative size of the armies, but they have further to fall if they really try to push things.
Ok, those numbers aren't necessarily "huge" huge in the context of China, but they're pretty big - should keep a brake on things. Everything is arbitrary, everything should be subject to change if change is felt desirable by anyone at any time etc etc but it's a first pass and it'll be interesting to see how it pans out.


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