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RE: UNIT completely stuck
Posted: Tue Mar 05, 2013 4:28 pm
by Phoenix100
Which bug is that, Renato? Is it one we've mentioned here? Do you mean where you give an order, on pause, then set it running and watch the order parametres change?
RE: UNIT completely stuck
Posted: Tue Mar 05, 2013 8:15 pm
by Arjuna
It's fixed.
RE: UNIT completely stuck
Posted: Tue Mar 05, 2013 8:16 pm
by Phoenix100
Cool, Dave. If that's what he means. I wasn't sure.
RE: UNIT completely stuck
Posted: Tue Mar 05, 2013 8:18 pm
by Phoenix100
What do you think the ETA is on a final patch and the COTA pack, Dave?
RE: UNIT completely stuck
Posted: Tue Mar 05, 2013 8:26 pm
by Arjuna
I have one bug from overnight autotesting. I plan to fix this and put out a new build later today. I will ask Matrix to make this available as a public beta. I expect that that will be it and we'll go for a final patch a week later. I have to check with matrix about fitting the release of the COTA Ex Pack into their release schedule but hopefully not long after the patch.
RE: UNIT completely stuck
Posted: Tue Mar 05, 2013 8:29 pm
by Phoenix100
Super! Cheers.
RE: UNIT completely stuck
Posted: Tue Mar 05, 2013 10:24 pm
by Renato
ORIGINAL: phoenix
Which bug is that, Renato? Is it one we've mentioned here? Do you mean where you give an order, on pause, then set it running and watch the order parametres change?
It's a bug I reported some time ago after v4.4.255: the order given to a unit or a HQ is cancelled during play, and the units remain without any order.
RE: UNIT completely stuck
Posted: Tue Mar 05, 2013 11:00 pm
by Arjuna
ORIGINAL: loyalcitizen
Using the latest patch and playing Cracking the Goose Egg as Germans.
I have several unattached arty and neb batteries near Wallmerath.
I'm trying to consolidate commands, so I try to loop 6 of them together, so I can better concentrate their fire. Every time I loop them together and try to issue a Defend order, the game crashes to desktop. Every time (tried 12).
Do you need a save game or is this something of which you are aware?
I just tried recreating this by starting the scenario and issued orders to th six gun units near Wallmerath. As you can see from the screen dump it's all working fine here. I'm uploading a new build to Matrix at the moment. Please download that once it becomes available and see if you can repeat the crashes you were getting. I suspec that the changes we have made to the UI have fixed this problem, but we need to be sure. Thanks.

RE: UNIT completely stuck
Posted: Tue Mar 05, 2013 11:52 pm
by Arjuna
BTW loayal citizen it works fine with your save that you sent as well.