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RE: WitP-AE Topo Map Project
Posted: Thu Dec 11, 2014 2:32 am
by Tejszd
Amazing work that is greatly appreciated!
RE: WitP-AE Topo Map Project
Posted: Mon Mar 02, 2015 2:33 am
by 98ZJUSMC
Just got this up and running with the extended map. Very nice. Thanks for your work!
RE: WitP-AE Topo Map Project
Posted: Mon Mar 02, 2015 11:12 am
by GI Jive
I love the maps. Thank you. One small issue/question: I would like to see the text for Mili appear on WPEH24. I've tried modifying it myself using MS Paint. It seems to work until I load the game, then the mod disappears. I've also noticed that sometimes the text shows up when I reopen the map in MS Paint and sometimes it doesn't. Kinda weird. Since I may be the only one looking for the change, I'd kind of like to handle this myself. Do you have any tips on how to mod this so it shows up in the game?
RE: WitP-AE Topo Map Project
Posted: Mon Mar 02, 2015 12:30 pm
by chemkid
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RE: WitP-AE Topo Map Project
Posted: Sat Mar 07, 2015 6:23 am
by 98ZJUSMC
Quick question. Love this map. Ran about 12 moves and all seems to work great except Aberdan. It is there (offset like Aden is) but nothing comes up when clicked on. TF, the Base itself, nothing. Aden works just fine. Any thoughts?
RE: WitP-AE Topo Map Project
Posted: Sat Mar 07, 2015 11:38 am
by Mini_Von
I have the same problem with Abedan. Abedan and Aden are offset and nothing is clickable on Abedan.
Running latest Beta patch, extended map, topo with hexes, 1024 x 768,
Any Ideas?
Thanks
Rob

RE: WitP-AE Topo Map Project
Posted: Sat Mar 07, 2015 12:57 pm
by Trugrit
You don’t have the correct map data files for the extended map.
Go to this link:
https://sites.google.com/site/dababeswi ... tended-map
Down at the bottom see: Babes Extended Map Data downloads.
Download the one you need and install.
RE: WitP-AE Topo Map Project
Posted: Sat Mar 07, 2015 2:04 pm
by chemkid
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RE: WitP-AE Topo Map Project
Posted: Sat Mar 07, 2015 8:29 pm
by Mini_Von
Understood,
Thanks for the help gents.
RE: WitP-AE Topo Map Project
Posted: Sat Mar 07, 2015 9:17 pm
by 98ZJUSMC
ORIGINAL: Mini_Von
I have the same problem with Abedan. Abedan and Aden are offset and nothing is clickable on Abedan.
Running latest Beta patch, extended map, topo with hexes, 1024 x 768,
Any Ideas?
Thanks
Rob
At least I now know it's not me!
Huh.... That's where I got my map data files. Maybe not every one I need. Will D/L again.
RE: WitP-AE Topo Map Project
Posted: Sat Mar 07, 2015 11:34 pm
by Mini_Von
Hi 98ZJUSMC,
I think the part we were missing were the scenario files. We need to run one of the Babes Scenarios to use the extended map. 3 things are needed: Babes scenario, 3 Data files for extended map, new topo map.
For now I'll just run the stock campaign with upgraded topo. I'll try Dababes scenario at a later date.
Rob
RE: WitP-AE Topo Map Project
Posted: Sun Mar 08, 2015 6:32 pm
by 98ZJUSMC
ORIGINAL: Mini_Von
Hi 98ZJUSMC,
I think the part we were missing were the scenario files. We need to run one of the Babes Scenarios to use the extended map. 3 things are needed: Babes scenario, 3 Data files for extended map, new topo map.
For now I'll just run the stock campaign with upgraded topo. I'll try Dababes scenario at a later date.
Rob
Mini_Von, Thank you. I was kinda coming around to that, thinking that it was because I was playing a scenario that I started BEFORE I installed the map data. I was thinking of re-starting my scenario from Day 1 and seeing if that did it. It looks like you tried that.
So, we can play our scenarios on the newer topo map using the original 3 .dat files?
EDIT:
OK. Overwrote the three .dat files with the originals and the topo map is still there and Aberdan is now clickable. Thanks, Rob. Excellent. This map looks so much better than stock.
RE: WitP-AE Topo Map Project (Extended + Stock)
Posted: Wed Mar 18, 2015 2:12 am
by kiddytoto
A huge thanks! Sooooo Sexy!!! Great efforts!! Superb!!! [8D]
RE: WitP-AE Topo Map Project
Posted: Sat May 16, 2015 8:53 pm
by Reg
ORIGINAL: Kitakami
ORIGINAL: Rainer
There seems to be a problem with the Optional Hotkeys Upgrade Packs.
I tested all three Non-hex versions (Hexless, Pure, RnR) and found the tile WPEN04.BMP is shown distorted.
Only WPEN04.BMP shows distorted, all other tiles show up fine.
The distortion is seen with Full Screen as well as Windowed.
Switch line (Full Screen): "J:\Matrix Games\War in the Pacific Admiral's Edition\Beta2\War in the Pacific Admiral Edition.exe" -altFont -cpu2 -f -dd_def
The distortion also shows with no switches.
Note: the distortion does not show with the map loaded by the tool CombatReport.
Graphics utilities, like Xnview, show the file OK, and I can't see any problems with the file.
EDIT1: typo
EDIT2: Note: the tools imagetool.exe and DXTBmp.exe show the image upside down (which indicates a format glitch).
To fix the problem I used PaintShop Pro and saved without any changes which apparently reset the format (BMP).
I had exactly the same problem. To fix, I loaded in Photoshop, SAVEd AS, kept the same name, unchecked the "flip row order" box, and saved. Thanks Ranier for the tip, it was driving me crazy
Hi Chemkid, I've just downloaded your wonderful maps and they work fine but the problem still exists in the Optional Hotkeys Upgrade Packs (Hex & Hexless at least).
Unfortunately unlike the commercial Paintshop Pro, the freeware 'Gimp' graphics editor does not seem to be able to clear this problem. We really should not have to download and install another application (DXTBmp.exe) we will never use again just to apply a single panel.
Would it be possible to post fixed graphics files please. (The technologically challenged players out there will love you) [:)]
Edit: Loading them into MS Paint and saving seems to fix things also.
I just had exactly the same problem (under Win8.1) with scenario briefing images and aircraft top & side images created by Gimp not showing up in in-game. Also fixed by MS Paint. Hmmmm.....
RE: WitP-AE Topo Map Project
Posted: Sun May 17, 2015 6:12 am
by chemkid
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RE: WitP-AE Topo Map Project
Posted: Sun May 17, 2015 6:57 am
by Reg
Yes it is fixed.
I had a busy day creating some aircraft and briefing screen images for Andy Mac's new scenario 1 and they didn't show up in game either. [:(]
Fortunately loading and saving from MS Paint fixes the BMP format issue and they can be displayed in WITP.
I'm not sure why this is as I have been using Gimp for years to create many images for WITP-AE. Maybe it is a Win8.1 codec issue (I upgraded only recently from XP) as I think someone implied elsewhere or perhaps Gimp have changed their default export BMP file format.
Who knows but it appears we have a solution that should be available to everyone.
RE: WitP-AE Topo Map Project
Posted: Sun May 17, 2015 7:14 am
by chemkid
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RE: WitP-AE Topo Map Project
Posted: Sun May 17, 2015 8:16 am
by Reg
I'm beginning to think I shouldn't have asked..... [:(]
RE: WitP-AE Topo Map Project
Posted: Sun May 17, 2015 8:33 am
by chemkid
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RE: WitP-AE Topo Map Project
Posted: Sun May 17, 2015 2:44 pm
by chemkid
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