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RE: Feature Request
Posted: Thu Dec 08, 2016 9:58 am
by chucknra
Is bypass movement already accounted for in the game? Or is it something that could be added? Also, What about multi-level counters in buildings? Are multi levels already accounted for or is it something that could be added?
A
big +1
RE: Feature Request
Posted: Thu Dec 08, 2016 11:48 am
by pensfanvw
I agree, it would be nice to hear if this could be done.
Alan
RE: Feature Request
Posted: Tue Dec 13, 2016 12:28 am
by jeffdeham1
I really think the artillery really needs work. I have found it to be next to useless. 2 variables for calling it in and if by the off chance they are both go then usually the artillery misses the mark sometimes by a huge margin. It was suggested you should have the ability to at least correct it some what. That would really help. Because as it stands now I don't even bother with it any more. Only part of this excellent game I feel really needs work.
RE: Feature Request
Posted: Wed Dec 28, 2016 11:54 am
by Gribeauval
The enemy units that can be seen by a selected friendly unit are highlighted in red.
But, when the friendly unit is moved, the red-highlighting is not updated during the move. You must deselect the friendly unit and select it again to really know what enemy unit it can see.
It would be practical to move a unit hex by hex and to get instantly the enemy in LOS highlighted.
Regards.
RE: Feature Request
Posted: Wed Dec 28, 2016 11:56 am
by Gribeauval
When an enemy unit runs out of HE ammo, you get a message warning you. Should not this type of messages be concealed when FOW is on ?
Regards
RE: Feature Request
Posted: Sun Jan 22, 2017 2:10 am
by gbaby
Really enjoying the game. DLC coming, hope the commitment to improve continues.
One thing I noticed, boy has new scenarios grown. The current scenario selection is to a single folder "Scenarios".
Sub-folders are ignored. In the avoidance of overlong scenario listings, it would be nice if the scenario selector also showed folders in "Scenarios" so we can organize the selection better, and avoid the single ever growing list as it is now.
I'm actually using JSGME to populate the list now to keep the list manageable, but its clunky to have to run it before running TOTH to select the scenario desired, but its manageable.
Thanks for sharing your wonderful game with us. Keep it coming!
RE: Feature Request
Posted: Sat Feb 11, 2017 9:55 am
by Gribeauval
It's about the acronym HS in the game.
I want just make a small suggestion about the manual :
you could add in the glossary (page 101/102) HS = Half-squad.
you could also add an explanation of what represents HS in the victory objective menu page 28 and page 45.
I have never played ASL and I didn't understand what HS represented (I thought that it was an Heavy Support weapon).
I have discovered the true sense of this acronym here on the forum.
It could be usefull for new players.
Regards.
RE: Feature Request
Posted: Sat Feb 11, 2017 10:58 am
by Peter Fisla
ORIGINAL: Gribeauval
It's about the acronym HS in the game.
I want just make a small suggestion about the manual :
you could add in the glossary (page 101/102) HS = Half-squad.
you could also add an explanation of what represents HS in the victory objective menu page 28 and page 45.
I have never played ASL and I didn't understand what HS represented (I thought that it was an Heavy Support weapon).
I have discovered the true sense of this acronym here on the forum.
It could be usefull for new players.
Regards.
Good idea, I will do it for next update
RE: Feature Request
Posted: Sat Feb 11, 2017 1:43 pm
by btd64
Peter, Is it possible to add art so that you look down on the vehicles and big guns? If your looking down on the Map, why not.....[&o][&o][&o]....GP
RE: Feature Request
Posted: Sat Feb 11, 2017 1:45 pm
by btd64
ORIGINAL: chucknra
Is bypass movement already accounted for in the game? Or is it something that could be added? Also, What about multi-level counters in buildings? Are multi levels already accounted for or is it something that could be added?
A
big +1
Multi level buildings. A very good idea....GP
RE: Feature Request
Posted: Sat Feb 11, 2017 2:05 pm
by Hailstone
A poster sometime back suggested using X-Mouse Button Control to eliminate having to select units using the CTRL button. Just left click for all selections. It's also a free download. Too bad I can't remember the poster because he provided step by step instructions on how to use that program and it works well. I still remember how it was configured if anybody is interested.
RE: Feature Request
Posted: Sat Feb 11, 2017 2:11 pm
by Gerry4321
In terms of the interface I notice when a moving unit of yours is fired on you have to select it again to continue moving. A problem with you have to select multiple units to keep them moving. Focus should stay on the units that are not broken/pinned to they can keep moving.
RE: Feature Request
Posted: Sat Feb 11, 2017 2:14 pm
by btd64
ORIGINAL: Gerry
In terms of the interface I notice when a moving unit of yours is fired on you have to select it again to continue moving. A problem with you have to select multiple units to keep them moving. Focus should stay on the units that are not broken/pinned to they can keep moving.
Plus one....GP
RE: Feature Request
Posted: Sun Feb 12, 2017 5:46 pm
by jhollerm
As someone who played the "hardcopy" version of this, I would love to see the "counter" version of the game pieces (as in Storm72's post). This would also give those interested alot of the "data" (numbers) that some people felt were missing. (Yes, I am a year late--maybe some of this is available in upgrades).
RE: Feature Request
Posted: Sun Feb 12, 2017 11:49 pm
by Deepstuff3725
I'm new to this game and really enjoying it. Like how it plays, the growing list of scenarios available is awesome, and a comprehensive editor is great.
Any chance this game can get multiplayer capability? I know it's been brought up before. Maybe a server to support the game where players can go into a lobby and start a scenario? Conflict of Heroes has this and it works well. Or allowing players to connect via IP?
Realize peer to peer connections is an option, but having a server or ip option available would be a great enhancement in my opinion.
Thanks.... Jeff
RE: Feature Request
Posted: Thu Feb 16, 2017 1:10 am
by Deepstuff3725
Recently I started creating a map in TOTH based on a scenario from the board game Combat Commander, and the map has fences. Didn't see any fences available in TOTH. In ASL maps maybe there are no fences used, but any chance they can be added into the game? Sorry if this has been brought up before.
It would be great to have different fences, stone walls, hedges of different sizes to use in map making. And perhaps this can effect line of sight and give cover based the type used?
RE: Feature Request
Posted: Thu Feb 16, 2017 9:05 am
by btd64
ORIGINAL: Deepstuff123
Recently I started creating a map in TOTH based on a scenario from the board game Combat Commander, and the map has fences. Didn't see any fences available in TOTH. In ASL maps maybe there are no fences used, but any chance they can be added into the game? Sorry if this has been brought up before.
It would be great to have different fences, stone walls, hedges of different sizes to use in map making. And perhaps this can effect line of sight and give cover based the type used?
ASL had fences and stone walls....GP
RE: Feature Request
Posted: Thu Feb 16, 2017 9:38 am
by Paullus
Yes there is a chance
RE: Feature Request
Posted: Thu Feb 16, 2017 10:37 am
by btd64
A chance is better than nothing....GP
RE: Feature Request
Posted: Fri Feb 17, 2017 6:52 am
by LeeChard
+1 It would be a nice improvement to an already good game [:)]