Page 13 of 24

RE: First 3 turns as Japanes plaer

Posted: Sat Jul 30, 2016 9:53 pm
by Peever
Sure. Give me a few days. I might be able to have it done by tomorrow afternoon, but you know how life can get in the way of things.

RE: First 3 turns as Japanes plaer

Posted: Sat Jul 30, 2016 10:15 pm
by btd64
Peever, If you need anything, let me or Para know. We know the editor very well. You may need to go into the editor to make adjustments for testing. Also maybe post your process for getting tracker to work for Japan....GP

RE: First 3 turns as Japanes plaer

Posted: Sun Jul 31, 2016 1:12 am
by Peever
General Patton,

The Mariana Islands are running a deficit of resources. I assume this was an over site because it seems too tedious to force Japan to have to worry about shipping resources to Saipan/Tinian with everything else they have to worry about. The problem is in your scenario too. Just bump each of those bases resources up to 40pts to fix the problem in your version. (Location IDs are 462 & 463 in the editor). EDIT: Also Pagan ID:460 needs an extra 10 resources too.

I'm getting a lot of work done tonight since my neighbors are having a family reunion tonight so there's lots of noise going on and I won't get any sleep until they're done (I'm guessing around 2 or 3 am).

RE: First 3 turns as Japanes plaer

Posted: Sun Jul 31, 2016 8:16 am
by sanderz
Just starting to look at what my airplane/engines builds might be - i assume no more factory/production/replacements changes are planned for these? If things do change if they are very minor could you post specifics, if a lot of changes then as long as i know i'll re-export from tracker.

thanks

RE: First 3 turns as Japanes plaer

Posted: Sun Jul 31, 2016 9:14 am
by sanderz
The new airplane models coupled with the extra replacements makes planning a bit different from stock.

Here's a partial screen print of the sort of info i have put together to help plan airplane factory builds. This was done with some copy/paste from tracker plus manually adding in all the "replacement" planes that appear automatically (i assume only during the planes historical build period).

Hence wanting to know if airplane production/replacements change in future up






Image

RE: First 3 turns as Japanes plaer

Posted: Sun Jul 31, 2016 9:19 am
by sanderz
heres a copy of the spreadheet if anyone finds it useful

please bear in mind there may be errors in it and if you spot any please let me know

EDIT : this is a LibreOffice Calc spreadsheet (.ods) which you can get for free ** https://www.libreoffice.org/download/libreoffice-fresh/ ** though i assume that microsoft excel will open it as well - if any problems i think i can save it in different formats if needed

RE: First 3 turns as Japanes plaer

Posted: Sun Jul 31, 2016 11:12 am
by paradigmblue
ORIGINAL: sanderz

Just starting to look at what my airplane/engines builds might be - i assume no more factory/production/replacements changes are planned for these? If things do change if they are very minor could you post specifics, if a lot of changes then as long as i know i'll re-export from tracker.

thanks

Hi Sanderz, that all looks correct.

RE: First 3 turns as Japanes plaer

Posted: Sun Jul 31, 2016 1:09 pm
by btd64
Sanderz, This is the kind of review that the Japanese side has needed all along. You and Peever are now and have been a great help....GP

RE: First 3 turns as Japanes plaer

Posted: Sun Jul 31, 2016 1:11 pm
by btd64
Sanderz, I didn't see the Oscar on the list....GP

RE: First 3 turns as Japanes plaer

Posted: Sun Jul 31, 2016 1:24 pm
by paradigmblue
ORIGINAL: General Patton

Sanderz, I didn't see the Oscar on the list....GP

It's on his full spreadsheet.

RE: First 3 turns as Japanes plaer

Posted: Sun Jul 31, 2016 1:26 pm
by paradigmblue
ORIGINAL: General Patton

Sanderz, This is the kind of review that the Japanese side has needed all along. You and Peever are now and have been a great help....GP

+1

Definitely. Both Patton and I are primarily allied players, and so our relative unfamiliarity with the Japanese economy and OOB has been a liability for us. Thank you both for your help.

RE: First 3 turns as Japanes plaer

Posted: Sun Jul 31, 2016 1:43 pm
by sanderz
ORIGINAL: paradigmblue

ORIGINAL: General Patton

Sanderz, This is the kind of review that the Japanese side has needed all along. You and Peever are now and have been a great help....GP

+1

Definitely. Both Patton and I are primarily allied players, and so our relative unfamiliarity with the Japanese economy and OOB has been a liability for us. Thank you both for your help.


thanks for the comments - glad to help

at the moment i am going through the spreadsheet and doing a first pass of what airplane factories need to be built early game and keeping track of the numbers - it may help Peever with any economy tweaks, though i suspect it won't be needed

i'll post the revised spreadsheet here when its done, i'm also interested in a critique of my builds as Focus Pacific is quite different to stock and i've not got a whole lot of experience with the game

RE: First 3 turns as Japanes plaer

Posted: Sun Jul 31, 2016 2:11 pm
by Peever
I'm glad you can handle the air side of things sanderz because I've not spent any time looking at that. I just expand the existing factories a little and hope for the best! R&D and that that whole side of things I've mostly ignored. The only thing I know is to get the R&D factories up to a size 30 at minimum to have them be any help.

I have a revised version of the Japanese economy ready to go. I've got all the scenario 71 files and some documents all zipped up. I wasn't sure which file(s) I need to copy from the scenario folder so I just took all the ones that had 71 in them.

In addition to the files I have created two PDF docs to help explain what I've done. One is a chart showing the regions and their stats on two different dates, December 8th and 17th. This was to make sure the resource drain and logistical shuffling was working normally. The other is a document explaining the changes to the economy and how the Japanese player should deal with the increased demand of resources. Together these two documents will show a Japanese player where to go and how much to expect in resources without needing to use tracker.

A word of caution though: As with any mod there is some point of everything crashing and burning. I have attempted to increase the demands of Japan in resources to reflect their much larger military force. As I learned the hard way in my own game make sure to get those convoys running at the start of the game and keeping expanding them as you advance. Japan will need to utilize a much larger force of its ships than in stock to meet the resource needs. The initial deficit seems huge but roughly 87% of it can be covered just by the surrounding regions (similar to stock).

Unfortunately there is no way to test the long term implications of this economy without actually playing the game. Due to the AI running off scripts we can't simply simulate a game and get adequate results. So if you get to 1943 and everything collapses I'm sorry. Utilize the stronger military, go after Russia (if you play with them active) to gain additional resources, and get into the DEI and get those resources out.

Flies (zipped): https://dl.dropboxusercontent.com/u/539 ... ed_econ.7z

RE: First 3 turns as Japanes plaer

Posted: Sun Jul 31, 2016 2:43 pm
by sanderz
hi Peever

in going through all the different models and deciding on what to focus on and what to cancel there are a lot of interesting decisions, some fairly obvious and some a matter of preference and/or strategy

i will also need to look at engine builds and do a rough pass at changing them to suit the revised plane builds

i think i will wait for para to roll in his other updates into your economy stuff before having a proper look (whilst i work on the aircraft/engine factories)

have you looked at "supplies" at all? as i am beginning to wonder if what with all the new LCUs and air units if that may also become a problem, i know para has added in more supply production but it is so difficult to judge what is reasonable that it may be worth a quick look

so far i am about 25% of the way through looking a airplane factory builds and have built 423 extra factories - so maybe 2000 in total by the time i have finished, plus extras for more engine factories



RE: First 3 turns as Japanes plaer

Posted: Sun Jul 31, 2016 2:47 pm
by btd64
ORIGINAL: paradigmblue

ORIGINAL: General Patton

Sanderz, I didn't see the Oscar on the list....GP

It's on his full spreadsheet.

Thanks Para, Missed it on the posted one and didn't look at the downloaded spreadsheet....GP

RE: First 3 turns as Japanes plaer

Posted: Sun Jul 31, 2016 2:51 pm
by paradigmblue
ORIGINAL: Peever

I'm glad you can handle the air side of things sanderz because I've not spent any time looking at that. I just expand the existing factories a little and hope for the best! R&D and that that whole side of things I've mostly ignored. The only thing I know is to get the R&D factories up to a size 30 at minimum to have them be any help.

I have a revised version of the Japanese economy ready to go. I've got all the scenario 71 files and some documents all zipped up. I wasn't sure which file(s) I need to copy from the scenario folder so I just took all the ones that had 71 in them.

In addition to the files I have created two PDF docs to help explain what I've done. One is a chart showing the regions and their stats on two different dates, December 8th and 17th. This was to make sure the resource drain and logistical shuffling was working normally. The other is a document explaining the changes to the economy and how the Japanese player should deal with the increased demand of resources. Together these two documents will show a Japanese player where to go and how much to expect in resources without needing to use tracker.

A word of caution though: As with any mod there is some point of everything crashing and burning. I have attempted to increase the demands of Japan in resources to reflect their much larger military force. As I learned the hard way in my own game make sure to get those convoys running at the start of the game and keeping expanding them as you advance. Japan will need to utilize a much larger force of its ships than in stock to meet the resource needs. The initial deficit seems huge but roughly 87% of it can be covered just by the surrounding regions (similar to stock).

Unfortunately there is no way to test the long term implications of this economy without actually playing the game. Due to the AI running off scripts we can't simply simulate a game and get adequate results. So if you get to 1943 and everything collapses I'm sorry. Utilize the stronger military, go after Russia (if you play with them active) to gain additional resources, and get into the DEI and get those resources out.

Flies (zipped): https://dl.dropboxusercontent.com/u/539 ... ed_econ.7z

Thank you Peever!

[s]Would you be able to share the unzipped folder on dropbox with all the files? I can't use 7 zip.[/s]

Nevermind, got it working.

RE: First 3 turns as Japanes plaer

Posted: Sun Jul 31, 2016 3:20 pm
by Peever
Here are links to the individual files:

EconStats: https://dl.dropboxusercontent.com/u/539 ... nStats.pdf

Econ Summary: https://dl.dropboxusercontent.com/u/539 ... ummary.pdf

From Scenario Folder:

aei071.dat https://dl.dropboxusercontent.com/u/53970901/aei071.dat

cam071.dat https://dl.dropboxusercontent.com/u/53970901/cam071.dat

scn071.cmt https://dl.dropboxusercontent.com/u/53970901/scn071.cmt

wpc071.dat https://dl.dropboxusercontent.com/u/53970901/wpc071.dat

wph071.dat https://dl.dropboxusercontent.com/u/53970901/wph071.dat

wpl071.dat https://dl.dropboxusercontent.com/u/53970901/wpl071.dat

wps071.dat https://dl.dropboxusercontent.com/u/53970901/wps071.dat

Here is the Excel file I used to track my progress. I didn't originally intend to share it so it may not be super user friendly but it does list all the changes I made to the resource centers in the database.

Excel data sheet: https://dl.dropboxusercontent.com/u/539 ... 0data.xlsx

RE: First 3 turns as Japanes plaer

Posted: Sun Jul 31, 2016 3:27 pm
by sanderz
thought i'd better mention that all my airplane factory stuff is going to be based on "PDU on" and "Realistic R&D Off" for greater flexibility

RE: First 3 turns as Japanes plaer

Posted: Sun Jul 31, 2016 3:35 pm
by btd64
ORIGINAL: sanderz

thought i'd better mention that all my airplane factory stuff is going to be based on "PDU on" and "Realistic R&D Off" for greater flexibility

Sounds good to me....GP

RE: First 3 turns as Japanes plaer

Posted: Sun Jul 31, 2016 3:49 pm
by paradigmblue
Great job Peever, I love the pdfs.

I've made the changes in my scen 71 and 72 files. Patton, if you want to send your updated mod over I'll package them together and send out the updated 1.4 release.

I've added 20 additional PBs for Japan so that they have some extra escorts to keep up with the additional convoys.