RE: Christmas Update
Posted: Tue Jun 25, 2019 10:30 am
I understand no house rules but the Batan Island thing is not a rule but a game mechanic issue.
What's your Strategy?
https://forums.matrixgames.com:443/
ORIGINAL: Bif1961
I understand no house rules but the Batan Island thing is not a rule but a game mechanic issue.
ORIGINAL: Bif1961
I understand no house rules but the Batan Island thing is not a rule but a game mechanic issue.
ORIGINAL: Alfred
This "trick" for ensuring Kamikaze activation on 1 Jan 1944 may not deliver.
Alfred
Ground combat at 55,51 (near Prome)
Japanese Deliberate attack
Attacking force 13949 troops, 123 guns, 69 vehicles, Assault Value = 480
Defending force 6651 troops, 34 guns, 0 vehicles, Assault Value = 152
Japanese adjusted assault: 341
Allied adjusted defense: 231
Japanese assault odds: 1 to 1
Combat modifiers
Defender: terrain(+), leaders(+), leaders(-)
Attacker:
Japanese ground losses:
788 casualties reported
Squads: 3 destroyed, 81 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 0 destroyed, 14 disabled
Allied ground losses:
271 casualties reported
Squads: 2 destroyed, 28 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 2 disabled
Assaulting units:
5th Division
Defending units:
71st Chinese Corps
Morning Air attack on Akyab , at 54,45
Weather in hex: Moderate rain
Raid spotted at 30 NM, estimated altitude 25,000 feet.
Estimated time to target is 10 minutes
Japanese aircraft
Ki-43-Ic Oscar x 28
Allied aircraft
H81-A3 x 16
Hurricane IIb Trop x 16
Japanese aircraft losses
Ki-43-Ic Oscar: 3 destroyed
Allied aircraft losses
H81-A3: 4 destroyed
Hurricane IIb Trop: 1 destroyed
CAP engaged:
AVG/2nd Sqn with H81-A3 (0 airborne, 11 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 8000
Time for all group planes to reach interception is 16 minutes
No.30 Sqn RAF with Hurricane IIb Trop (0 airborne, 7 on standby, 6 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 33 minutes
--------------------------------------------------------------------------------
Morning Air attack on Akyab , at 54,45
Weather in hex: Moderate rain
Raid spotted at 14 NM, estimated altitude 16,000 feet.
Estimated time to target is 4 minutes
Japanese aircraft
Ki-43-Ic Oscar x 30
Allied aircraft
Hurricane IIb Trop x 6
No Japanese losses
Allied aircraft losses
Hurricane IIb Trop: 3 destroyed
Aircraft Attacking:
25 x Ki-43-Ic Oscar sweeping at 15000 feet
CAP engaged:
No.30 Sqn RAF with Hurricane IIb Trop (0 airborne, 0 on standby, 0 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 10000 and 18000.
Time for all group planes to reach interception is 69 minutes
Ground combat at Chungking (76,45)
Japanese Deliberate attack
Attacking force 260805 troops, 2773 guns, 1199 vehicles, Assault Value = 8234
Defending force 135613 troops, 674 guns, 0 vehicles, Assault Value = 3161
Japanese engineers reduce fortifications to 4
Japanese adjusted assault: 6184
Allied adjusted defense: 10289
Japanese assault odds: 1 to 2 (fort level 4)
Combat modifiers
Defender: terrain(+), forts(+), leaders(+), preparation(-)
experience(-)
Attacker:
Japanese ground losses:
19717 casualties reported
Squads: 99 destroyed, 2874 disabled
Non Combat: 2 destroyed, 277 disabled
Engineers: 10 destroyed, 338 disabled
Guns lost 182 (5 destroyed, 177 disabled)
Allied ground losses:
4872 casualties reported
Squads: 112 destroyed, 446 disabled
Non Combat: 74 destroyed, 242 disabled
Engineers: 6 destroyed, 37 disabled
Guns lost 36 (6 destroyed, 30 disabled)

It's just kamikazes at the predetermined date, nothing else. Hard to see why this particular rule might be worse compared to the usual geographical one, assuming both players agree to it. It's not like Japanese command would take into account distance and not an overall course of the war when deciding on kami campaign. The original rule was there to adjust for the possible difference in player skills, to delay if the Allied player is not coming strong. Here the assumption of drastic skill difference is not applicable.ORIGINAL: Bif1961
The difference with Batan Island in my opinion is that normally to stop someone from gaming the play they are not allowed to do something, like naval bombing below 10,000 feet with non-naval bombers, or not putting 100 PT boats at a level one port to use up the ammo of any incoming bombardment surface TFs. Here the game mechanics will do something automatically that the other side didn't cause. The allies didn't invade, even accidently something that might trigger an early Kamikazes activation, the game does it. An early activation is a balance against hyper aggressive allies who might attempt to take a deep target early, it is a hedge to try and bring play into balance. By the Japanese not taking Batan island it allows the game to give the Japanese an advantage the allies did not cause and have no ability to correct. You may not agree and I can see some don't but I consider it a difference caused automatically by the mechanics of the game trying to bring it in balance when the Allies did not, in this case do something and now they are in affect being punished for it. So the game is not out of balance but the Japanese get an game provided advantage as if it were.
ORIGINAL: Bif1961
The difference with Batan Island in my opinion is that normally to stop someone from gaming the play they are not allowed to do something, like naval bombing below 10,000 feet with non-naval bombers, or not putting 100 PT boats at a level one port to use up the ammo of any incoming bombardment surface TFs. Here the game mechanics will do something automatically that the other side didn't cause. The allies didn't invade, even accidently something that might trigger an early Kamikazes activation, the game does it. An early activation is a balance against hyper aggressive allies who might attempt to take a deep target early, it is a hedge to try and bring play into balance. By the Japanese not taking Batan island it allows the game to give the Japanese an advantage the allies did not cause and have no ability to correct. You may not agree and I can see some don't but I consider it a difference caused automatically by the mechanics of the game trying to bring it in balance when the Allies did not, in this case do something and now they are in affect being punished for it. So the game is not out of balance but the Japanese get an game provided advantage as if it were.
ORIGINAL: tarkalak
The allied player can land some air support and supplies with a sub and fly some cats there, right?
Morning Air attack on Akyab , at 54,45
Weather in hex: Partial cloud
Raid spotted at 22 NM, estimated altitude 14,000 feet.
Estimated time to target is 7 minutes
Japanese aircraft
A6M2 Zero x 29
Allied aircraft
H81-A3 x 32
Hurricane IIa Trop x 16
Hurricane IIb Trop x 16
Japanese aircraft losses
A6M2 Zero: 7 destroyed
Allied aircraft losses
H81-A3: 1 destroyed
Aircraft Attacking:
3 x A6M2 Zero sweeping at 13000 feet
CAP engaged:
AVG/1st Sqn with H81-A3 (0 airborne, 8 on standby, 1 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 32000
Time for all group planes to reach interception is 16 minutes
AVG/3rd Sqn with H81-A3 (0 airborne, 12 on standby, 2 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 32000
Time for all group planes to reach interception is 24 minutes
No.17 Sqn RAF with Hurricane IIa Trop (0 airborne, 10 on standby, 2 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 35000
Time for all group planes to reach interception is 26 minutes
No.261 Sqn RAF with Hurricane IIb Trop (0 airborne, 4 on standby, 10 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 36000
Time for all group planes to reach interception is 23 minutes
Morning Air attack on Akyab , at 54,45
Weather in hex: Partial cloud
Raid spotted at 45 NM, estimated altitude 25,000 feet.
Estimated time to target is 13 minutes
Japanese aircraft
Ki-45 KAIa Nick x 26
Allied aircraft
H81-A3 x 22
Hurricane IIa Trop x 11
Hurricane IIb Trop x 14
No Japanese losses
Allied aircraft losses
H81-A3: 2 destroyed
Morning Air attack on Akyab , at 54,45
Weather in hex: Partial cloud
Raid spotted at 37 NM, estimated altitude 13,000 feet.
Estimated time to target is 12 minutes
Japanese aircraft
Ki-43-Ic Oscar x 25
Allied aircraft
H81-A3 x 11
Hurricane IIa Trop x 10
Hurricane IIb Trop x 10
Japanese aircraft losses
Ki-43-Ic Oscar: 5 destroyed
Allied aircraft losses
H81-A3: 1 destroyed
Hurricane IIa Trop: 1 destroyed
Hurricane IIb Trop: 1 destroyed
--------------------------------------------------------------------------------
Morning Air attack on Akyab , at 54,45
Weather in hex: Partial cloud
Raid spotted at 3 NM, estimated altitude 17,000 feet.
Estimated time to target is 0 minutes
Japanese aircraft
Ki-43-Ic Oscar x 30
Allied aircraft
H81-A3 x 4
Hurricane IIa Trop x 5
Hurricane IIb Trop x 7
No Japanese losses
Allied aircraft losses
H81-A3: 2 destroyed
Hurricane IIa Trop: 2 destroyed
Hurricane IIb Trop: 1 destroyed
Aircraft Attacking:
17 x Ki-43-Ic Oscar sweeping at 15000 feet
ORIGINAL: Lowpe
The hefty defense of Chungking bodes well for clearing out all the mountain passes to Paoshan![:)]
ORIGINAL: Bif1961
Even though you had a roughly equal exchange with the Allies fighters of Akyab, as long as you can keep up the pressure you can whittle down his pools to nothing and he will have to try shipping additional American squadrons from elsewhere to make up for the lack of British planes to man there available squadrons. It might be he had radar in one of his base forces at Akyab that allowed his CAP to be above and waiting for your first sweepers, that may be the reason your best pilots in the best plane in june 42 came out on the wrong end of the stick.
Ground combat at Chungking (76,45)
Japanese Deliberate attack
Attacking force 197808 troops, 2259 guns, 1465 vehicles, Assault Value = 5844
Defending force 143128 troops, 739 guns, 0 vehicles, Assault Value = 3051
Japanese engineers reduce fortifications to 3
Japanese adjusted assault: 5283
Allied adjusted defense: 4221
Japanese assault odds: 1 to 1 (fort level 3)
Japanese Assault reduces fortifications to 3
Combat modifiers
Defender: terrain(+), forts(+), leaders(+), experience(-)
Attacker:
Japanese ground losses:
7329 casualties reported
Squads: 31 destroyed, 1239 disabled
Non Combat: 3 destroyed, 110 disabled
Engineers: 1 destroyed, 98 disabled
Guns lost 86 (2 destroyed, 84 disabled)
Vehicles lost 145 (5 destroyed, 140 disabled)
Allied ground losses:
7721 casualties reported
Squads: 73 destroyed, 166 disabled
Non Combat: 102 destroyed, 553 disabled
Engineers: 27 destroyed, 31 disabled
Guns lost 48 (15 destroyed, 33 disabled)
ORIGINAL: mind_messing
I've pulled out the units that have suffered heaviest from the fighting at Chungking, and I'm waiting for the fatigue and disruption on the remaining units to drop to acceptable levels before I attack again.
ORIGINAL: Mike Solli
ORIGINAL: mind_messing
I've pulled out the units that have suffered heaviest from the fighting at Chungking, and I'm waiting for the fatigue and disruption on the remaining units to drop to acceptable levels before I attack again.
What are acceptable levels to you?