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Re: A Blazing World (4-player game)
Posted: Mon Jun 26, 2023 4:40 pm
by NatRapsEno
I will be away for about an hour. If you search CSV and CVB and find, abort zone after the first round to St. John in British Antilles for CVB and to Liverpool for CSV. If Allies find with their cruiser pickets, use any suprise points I may have to maximize damage to the sub.
Re: A Blazing World (4-player game)
Posted: Mon Jun 26, 2023 4:42 pm
by Orm
Jan/Feb '40
Impulse #1 (Axis)
Axis finds in CSV, and select 0-box only. (Axis 3, Allies 8)

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Re: A Blazing World (4-player game)
Posted: Mon Jun 26, 2023 4:48 pm
by Orm
Thee CPs sunk in CSV, and Allies then abort the sea area.

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Re: A Blazing World (4-player game)
Posted: Mon Jun 26, 2023 4:53 pm
by Orm
Jan/Feb '40
Impulse #1 (Axis)
No action in CVB (Axis 6, Allies 10)
no further searches.
Re: A Blazing World (4-player game)
Posted: Mon Jun 26, 2023 5:00 pm
by Orm
Jan/Feb '40
Impulse #1 (Axis)
No strategic bombing.
Ground Strike:
Japan:
ART W Changsha-> 4-1 GAR
Germany:
One LND2 numbs the Paris defenders. A multitude (4) of Axis fighters are on standby. France can intercept the strike with one FTR3. Will France do so?

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Re: A Blazing World (4-player game)
Posted: Mon Jun 26, 2023 5:34 pm
by NatRapsEno
no intercept
Re: A Blazing World (4-player game)
Posted: Tue Jun 27, 2023 4:11 am
by Orm
Jan/Feb '40
Impulse #1 (Axis)
No luck with the ground strikes.

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Re: A Blazing World (4-player game)
Posted: Tue Jun 27, 2023 5:18 am
by Orm
Jan/Feb '40
Impulse #1 (Axis)
No strategic bombing.
Ground Strike:
Japan:
ART W Changsha-> 4-1 GAR
No rail movement.
Land Movement:
Japan:
1-4 INF DIV -> W,NW
1-5 CAV DIV -> W,NW
1-4 MAR DIV > NE,W
5-3 MIL->W,NW
6-3 MAR ->W
2-3 AA ->NW
5-4 INF ->W
5-3 INF ->W,NW,NW
5-2 MIL ->Kwelin
ENG->Canton
HQI Yamamoto ->W,W
6-3 INF NW
5-3 INF->W,W
2-3 AT->SW
6-3 INF->w
MIL Changsha->Hengyang
2-3 INF DIV-> Changsha-
4-1 GAR->Changsha
HQI Terauchi->SE
MAR ->W
Two Chinese cities, Kweilin, and Hengyang, were occupied. No US reaction. (3 rolled for both cities)
Italy makes two moves to guard the German south flank in France.
Germany makes minor adjustments in France, and captures the hex west of paris.
Re: A Blazing World (4-player game)
Posted: Tue Jun 27, 2023 5:27 am
by Orm
Jan/Feb '40
Impulse #1 (Axis)
Germany makes two land attacks in France. both are expected to be automatic. However, France may try to change that.
In the north the odds are 33:3 and Germany can select blitz, so that is that I presume.
Southeast of Paris the odds are 38:4 and Germany can select blitz here as well. Germany also has AA included in the attack. Four Axis fighters can intercept. France can provide HQ support, but it is still an automatic attack even with HQ support (only). France has some air that can try to provide support.
Will France try to reduce the odds? Is a save wanted?

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Re: A Blazing World (4-player game)
Posted: Tue Jun 27, 2023 7:04 am
by NatRapsEno
no support
Re: A Blazing World (4-player game)
Posted: Tue Jun 27, 2023 7:24 am
by Orm
Jan/Feb '40
Impulse #1 (Axis)
Two automatic German attacks are done without any extra support, and the encirclement of Paris is almost complete.
Air rebase:
Japan:
Nav2 Changsha->Kwelin
LND2 Pakhoi->Kwelin
Germany:
Two FTR2 are moved a couple of hexes closer to the front.
No reorganization.
Re: A Blazing World (4-player game)
Posted: Tue Jun 27, 2023 7:27 am
by Orm
Note that some of the French units will be reorganized now by an edit (including LND3 in Nantes, and FTR2 in the SW).

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Picture from Jan/Feb '40 Impulse #3 (Allies) - DOW
Re: A Blazing World (4-player game)
Posted: Tue Jun 27, 2023 7:31 am
by Orm

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Picture from Jan/Feb '40 Impulse #3 (Allies) - DOW
Re: A Blazing World (4-player game)
Posted: Tue Jun 27, 2023 7:32 am
by Orm

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Picture from Jan/Feb '40 Impulse #3 (Allies) - DOW
Re: A Blazing World (4-player game)
Posted: Tue Jun 27, 2023 3:29 pm
by NatRapsEno
Naval for Commonwealth, land for France.
Declined the below search for you ( We can always go back if I make an incorrect decision for you ).

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Re: A Blazing World (4-player game)
Posted: Tue Jun 27, 2023 3:37 pm
by NatRapsEno
I reorganized the Leo, fighter, transport, Straoubourg, 9 cruisers in Marseilles along with a CP, and the cruiser in Syria with the oil which should have been saved in Syria the very first turn of the game. I added an oil to Bayonne to represent the oil that should have been saved in Syria during the second turn of the game. Obviously, I will only use it like it was in Syria, so we will monitor how that goes.
You mentioned oil issues for the Axis as well. If you restate those, I will make those modifications for you at some point very soon (I doubt it was as urgent as the French situation, so we have a bit more time to make that right).
I don't play the Allies very often so your patience with my oversights and mistakes is much appreciated.
Re: A Blazing World (4-player game)
Posted: Tue Jun 27, 2023 4:26 pm
by NatRapsEno
Turn sent.
Commonwealth reorganized 6 CP with Harrow and two transports in Liverpool, Halifax, and Singapore, respectively.
Re: A Blazing World (4-player game)
Posted: Wed Jun 28, 2023 9:47 am
by Orm

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Picture from Jan/Feb '40 Impulse #5 (Axis) - DOW
Re: A Blazing World (4-player game)
Posted: Wed Jun 28, 2023 9:47 am
by Orm

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Picture from Jan/Feb '40 Impulse #5 (Axis) - DOW
Re: A Blazing World (4-player game)
Posted: Wed Jun 28, 2023 9:49 am
by Orm

- 0127.jpg (1.17 MiB) Viewed 357 times
Picture from Jan/Feb '40 Impulse #5 (Axis) - DOW