Page 13 of 14
Re: Empires in Flames (4-player game)
Posted: Wed May 06, 2026 5:39 pm
by Orm
Axis end of turn:
RTB :
Germany:
FTR2 -> 74,39 on Sicily
ItalY:
SUB -> La Spezia
Japan:
CV -> Fukuoka
Use Oil:
Germany:
All units, except FTR2, are reorganized for 0 oil (0,4).
Italy:
Reorganize all except 4 CA for 0 oil (0,45).
Japan:
All units are reorganized for 1 oil (0,7).
Breakdown:
Germany:
7-3 INF 53,34 -> 2-3 INF Div + 2-5 MOT Div
Production planning:
Germany - 22 production points - 16 BPs. 3 oil saved.
Italy - 6 production points - 5 BPs. 1 oil saved.
Japan - 17 production points - 16 BPs. 1 oil saved in Japan.
Scrap: -
Production:
Germany (16):
CBV GARR
FTR2
2 LND2
Pilot
Synth Oil
SUB 4837 (2nd)
Italy (5):
NAV3
Pilot
Japan (16):
GARR
2 INF
2 MIL
Pilot
BB (1st)
Conquest:
-
Factory destruction:
-
Reinforcements:
Germany:
LND2 Ju 87B -> Aachen
LND2 Hs 123 -> Cologne
LND3 Do 17B -> Saarbrucken
PARA -> Frankfurt
Italy:
FTR2 Re.2000 -> Pakermo
BB -> La Spezia
Japan:
2 INF -> Fukuoka
Remove CVP1 from Fukuoka
Voluntary Resource Lending:
Increased; Germany -> Italy: 7 resources, (1 oil).
Axis goes first if we win the initiative. No re-roll.
Re: Empires in Flames (4-player game)
Posted: Thu May 07, 2026 12:30 pm
by Majorball68
Jan/Feb '40 EOT
To some time with the summary I will only post the useful stuff.

- GE Builds.png (142.83 KiB) Viewed 166 times

- IT Builds.png (141.74 KiB) Viewed 166 times

- JA Builds.png (149.36 KiB) Viewed 166 times
Re: Empires in Flames (4-player game)
Posted: Thu May 07, 2026 12:34 pm
by Majorball68

- USSR Builds.png (134.09 KiB) Viewed 165 times
Re: Empires in Flames (4-player game)
Posted: Thu May 07, 2026 12:39 pm
by Majorball68
Mar/Apr '40 (Axis 1)
Axis win initiave 6 to 5. Allies do not reroll. Axis moving first.
Weather doesn't get much worse.
Over to Axis.
I am away the weekend so may be slow to respond.

- Lending.png (112.1 KiB) Viewed 162 times

- Initiative.png (74.54 KiB) Viewed 162 times

- Weather Report.png (86.08 KiB) Viewed 162 times
Re: Empires in Flames (4-player game)
Posted: Sat May 09, 2026 10:32 am
by Orm

- 0117.jpg (969.05 KiB) Viewed 138 times
Picture from Mar/Apr '40 Impulse #1 (Axis) - DOW
Re: Empires in Flames (4-player game)
Posted: Sat May 09, 2026 10:33 am
by Orm

- 0118.jpg (1.22 MiB) Viewed 138 times
Picture from Mar/Apr '40 Impulse #1 (Axis) - DOW
Re: Empires in Flames (4-player game)
Posted: Sat May 09, 2026 10:33 am
by Orm

- 0119.jpg (1.39 MiB) Viewed 138 times
Picture from Mar/Apr '40 Impulse #1 (Axis) - DOW
Re: Empires in Flames (4-player game)
Posted: Sat May 09, 2026 5:24 pm
by Orm
Mar/Apr '40
Impulse #1 (Axis)
Japan aligns Siam. No US reaction (8).
Land:
Combined: Italy, Japan
Naval:
Air: Germany
No Port Strikes. No Naval Air.
Naval Movement:
Italy:
SUB -> CVB 1-box
SUB -> CVB 2-box
Japan:
TRS + AMPH + CA -> SEa if Japanese - embark INF + MIL
2 TRS + CA -> CS - embark INF + MIL
Italy search in CVB.

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Re: Empires in Flames (4-player game)
Posted: Sat May 09, 2026 5:27 pm
by Orm
No contact in CVB (7-8).
Re: Empires in Flames (4-player game)
Posted: Sun May 10, 2026 6:44 am
by Orm
Mar/Apr '40
Impulse #1 (Axis)
Strategic Bombing:
Germany:
LND3 (at night) -> Paris
LND3 -> Metz
Edit: Note: The LND3 bombing Paris at night already has it values changed in the picture due to the night.
France has 3 fighters available for interception. Germany has one FTR2 that can counter at Metz. Will France intercept any of the raids?

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Re: Empires in Flames (4-player game)
Posted: Sun May 10, 2026 7:35 am
by Majorball68
Bomb away.
Re: Empires in Flames (4-player game)
Posted: Sun May 10, 2026 7:51 am
by Orm
The raid on Paris had some effect, while the Metz raid was a failure.

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- 0123.jpg (391.52 KiB) Viewed 102 times
Re: Empires in Flames (4-player game)
Posted: Sun May 10, 2026 7:53 am
by Orm
Mar/Apr '40
Impulse #1 (Axis)
Germany bombs the CW forces in Rotterdam with 2 LND3, and 2 LND2. CW has one CVP1 that can intercept. Germany has 2 FTR2 and one FTR3 available.
Will CW intercept?
If not, will the AA fire?

- 0124.jpg (647.56 KiB) Viewed 102 times
Re: Empires in Flames (4-player game)
Posted: Sun May 10, 2026 8:02 am
by Majorball68
No intercept or AA.
Re: Empires in Flames (4-player game)
Posted: Sun May 10, 2026 8:14 am
by Orm
All three targets in Rotterdam hit. Germany shocked!

- 0125.jpg (394.14 KiB) Viewed 97 times
Re: Empires in Flames (4-player game)
Posted: Sun May 10, 2026 11:41 am
by Orm
Mar/Apr '40
Impulse #1 (Axis)
No rail movement.
Land Movement:
Japan:
TERR Taiyuan -> SW,SW
Italy:
INF Div -> La Spezia
Supply marches on in the Libyan desert
Debark:
Japan:
MIL + INF -> Pusan
Air Rebase:
Italy:
FTR2 Sicily -> W Germany
NAV2 + LND3 Italy -> Netherlands
Germany:
NAV3 Italy -> Netherlands
Several others to, or towards, Netherlands
Japan:
NAV2 + LND2 -> Chengchow area
FTR2 + NAV2 -> Kweilin area
Reorganization:
Germany:
2 HQI -> 4 LND3 + LND2

- 0126.jpg (295.03 KiB) Viewed 82 times

- 0127.jpg (286.97 KiB) Viewed 82 times
Re: Empires in Flames (4-player game)
Posted: Sun May 10, 2026 11:43 am
by Orm
Re: Empires in Flames (4-player game)
Posted: Mon May 11, 2026 11:05 am
by Majorball68
Mar/Apr '40
Impulse #4 (Allied)
Land: China
Naval: France, CW
Comb: USSR, US
No port attacks or naval air.
Axis can intercept French TRS leaving Dakar?

- CVB.png (611.33 KiB) Viewed 53 times
Re: Empires in Flames (4-player game)
Posted: Mon May 11, 2026 11:12 am
by GeneralAdvance
Intercept