RE: COTA (mini-guide): Tutorial, AAR, and tips!
Posted: Fri Dec 09, 2005 2:15 pm
Bob,
See post #227 of this thread discussion items 6a-c. It shows how this technique can be woven into a larger plan to slow and hurt a much larger enemy force than one's own as they advance towards and beyond your initial position.
Also, see post #122 in the HTTR thread:
tm.asp?m=554121&mpage=5&key=
Please be advised that beyond the tutorial AAR which opened the thread, I am intentionally not providing an excessive amount of contextual information and big picture examples. As with my HTTR threads before, I want this to be a thread of tips and not one of scenario spoilers. The idea is that the reader will be introduced to a collection of techniques which he/she may then use as building blocks in constructing his/her own strategies while playing the game.
Now, if those don't help you see how differential sighting can play a pivotal role in a particular battle. Then, please come back with some more precise questions as to what part you are having trouble with. Like:
(1) Does this technique buy you anything on the attack?
(2) How much lead time does that company need to get situated?
(3) What good is this at night?
(4) How can I get them set up there without them exposing themselves unnecessarily to enemy observation?
(5) Must it be a company on foot or will a motorized infantry company do?
That would be helpful, since it's hard for me to know where to begin when you simply say "I don't get it". I am not trying to be troublesome. Rest assured when I got RDOA (HTTR's predecessor) in 2002, I was well beyond hopelessly lost. In fact, I was still in such a state of command confusion when I joined the beta team. Luckily while on a couple of month trip to China, I found the time to play/beta-test the game quite a bit. Only then, did things start to become clear to me. However, even now, it seems that I am still picking up things almost every time I play.
Thanks, Bob.
See post #227 of this thread discussion items 6a-c. It shows how this technique can be woven into a larger plan to slow and hurt a much larger enemy force than one's own as they advance towards and beyond your initial position.
Also, see post #122 in the HTTR thread:
tm.asp?m=554121&mpage=5&key=
Please be advised that beyond the tutorial AAR which opened the thread, I am intentionally not providing an excessive amount of contextual information and big picture examples. As with my HTTR threads before, I want this to be a thread of tips and not one of scenario spoilers. The idea is that the reader will be introduced to a collection of techniques which he/she may then use as building blocks in constructing his/her own strategies while playing the game.
Now, if those don't help you see how differential sighting can play a pivotal role in a particular battle. Then, please come back with some more precise questions as to what part you are having trouble with. Like:
(1) Does this technique buy you anything on the attack?
(2) How much lead time does that company need to get situated?
(3) What good is this at night?
(4) How can I get them set up there without them exposing themselves unnecessarily to enemy observation?
(5) Must it be a company on foot or will a motorized infantry company do?
That would be helpful, since it's hard for me to know where to begin when you simply say "I don't get it". I am not trying to be troublesome. Rest assured when I got RDOA (HTTR's predecessor) in 2002, I was well beyond hopelessly lost. In fact, I was still in such a state of command confusion when I joined the beta team. Luckily while on a couple of month trip to China, I found the time to play/beta-test the game quite a bit. Only then, did things start to become clear to me. However, even now, it seems that I am still picking up things almost every time I play.
Thanks, Bob.









