Page 123 of 323

RE: WitPTracker AE Release 1.8

Posted: Thu Apr 28, 2011 11:13 am
by morganbj
You do realize that a "x0" means that 0 is the result. Shouldn't it be "x1"?

RE: WitPTracker AE Release 1.8

Posted: Thu Apr 28, 2011 11:20 am
by n01487477
ORIGINAL: bjmorgan

You do realize that a "x0" means that 0 is the result. Shouldn't it be "x1"?
Actually Treespider's economic DaBabes Mod has the multipliers of HI -> Supply as 0 & OilRef -> Supply as 0 ...
But if you mean I shouldn't be showing it because it's 0 then it's WAD because I have to show something ;-)

RE: WitPTracker AE Release 1.8

Posted: Thu Apr 28, 2011 5:59 pm
by treespider
ORIGINAL: n01487477
ORIGINAL: bjmorgan

You do realize that a "x0" means that 0 is the result. Shouldn't it be "x1"?
Actually Treespider's economic DaBabes Mod has the multipliers of HI -> Supply as 0 & OilRef -> Supply as 0 ...
But if you mean I shouldn't be showing it because it's 0 then it's WAD because I have to show something ;-)


Correct. In my Mod the only thing that produces supply is LI or a daily allotment given to individual bases.

RE: WitPTracker AE Release 1.0

Posted: Sun May 01, 2011 8:44 am
by Gunner98
Region Definitions question?

Have just started using v1.8 and the all bases are set to Region 'Japan'. I am playing as Allies and want to start getting to grips with the Logistics side of the game. I have manually created one or two regions but thought that with the 'Gump of Grogs' [:D] on this site, someone has probably built a set of generic Region Definitions already that I could import. Is that so? If so could anyone point me in the right direction to find it? The search engine on this forum is useless.

Thanks

B

RE: WitPTracker AE Release 1.0

Posted: Sun May 01, 2011 8:58 am
by n01487477
ORIGINAL: Gunner98

Region Definitions question?

Have just started using v1.8 and the all bases are set to Region 'Japan'. I am playing as Allies and want to start getting to grips with the Logistics side of the game. I have manually created one or two regions but thought that with the 'Gump of Grogs' [:D] on this site, someone has probably built a set of generic Region Definitions already that I could import. Is that so? If so could anyone point me in the right direction to find it? The search engine on this forum is useless.

Thanks

B
Already done in the region-mappings folder. So go File -> Import Base Defs -> Region-mappings folder
Either Nomads or Kulls will be fine.

RE: WitPTracker AE Release 1.0

Posted: Sun May 01, 2011 10:04 am
by Gunner98
Fantastic

Thank you. Tracker makes this game much more enjoyable - a great tool.

Bart

RE: WitPTracker AE Release 1.0

Posted: Sun May 01, 2011 4:18 pm
by Nomad
ORIGINAL: n01487477

ORIGINAL: Gunner98

Region Definitions question?

Have just started using v1.8 and the all bases are set to Region 'Japan'. I am playing as Allies and want to start getting to grips with the Logistics side of the game. I have manually created one or two regions but thought that with the 'Gump of Grogs' [:D] on this site, someone has probably built a set of generic Region Definitions already that I could import. Is that so? If so could anyone point me in the right direction to find it? The search engine on this forum is useless.

Thanks

B
Already done in the region-mappings folder. So go File -> Import Base Defs -> Region-mappings folder
Either Nomads or Kulls will be fine.

I use Kulls, not mine. Mine was made when Damien and Floyd were still thinking about regions and super regions.

RE: WitPTracker AE Release 1.0

Posted: Sun May 01, 2011 5:39 pm
by Gunner98
Thanks
Loaded Kull's and its great.

B

RE: WitPTracker AE Release 1.0

Posted: Mon May 02, 2011 6:55 am
by BigDuke66
Now that I'm a bit deeper into the game I took a look at leaders, at least I tried but the manual gives almost zero information so I wonder why the trackers "best lead" row doesn't fit with the in-game "suited-for" row.
The game seems to differ them by either assault, combat or rear area and the tracker more for what unit like HQ, large unit, small unit, etc. so don't those 2 rows belong together?

If they don't could we get the in-game info about assault, combat or rear area into the tracker too?
Oh and does anyone know on what those "classifications"(assault, combat or rear area) are based, is it some kind of extra qualification or are they just based on the values of Leadership, inspiration, etc.?

RE: WitPTracker AE Release 1.0

Posted: Mon May 02, 2011 10:03 am
by floydg
ORIGINAL: BigDuke66

Now that I'm a bit deeper into the game I took a look at leaders, at least I tried but the manual gives almost zero information so I wonder why the trackers "best lead" row doesn't fit with the in-game "suited-for" row.
The game seems to differ them by either assault, combat or rear area and the tracker more for what unit like HQ, large unit, small unit, etc. so don't those 2 rows belong together?

If they don't could we get the in-game info about assault, combat or rear area into the tracker too?
Oh and does anyone know on what those "classifications"(assault, combat or rear area) are based, is it some kind of extra qualification or are they just based on the values of Leadership, inspiration, etc.?

The information in WitPTracker is pretty much a guess. I'd have to look deeper to make it better match the game...

RE: WitPTracker AE Release 1.0

Posted: Tue May 03, 2011 6:47 pm
by BigDuke66
Thanks and while your at it could you take a look at the "Assigned Unit" row because something doesn't seem to fit.
I filtered the list for Air Groups & Chinese and one leader is assigned has a durch airgroup as assigned unit but that is definitely wrong and the real leader assigned to that group is missing in the tracker completely.

RE: WitPTracker AE Release 1.0

Posted: Sun May 08, 2011 9:20 am
by Bill Durrant
Having major problems getting this to work. Please help[&:]



Image

RE: WitPTracker AE Release 1.0

Posted: Sun May 08, 2011 10:21 am
by n01487477
ORIGINAL: Bill Durrant

Having major problems getting this to work. Please help[&:]
Hi Bill -
Have you followed the install procedure? 64 bit users have a little more probs(but you can get it to work)

Here is some additional info.
http://sites.google.com/site/witptracker/support

Have a go and if you need more help - I'll walk you through it.

RE: WitPTracker AE Release 1.0

Posted: Sun May 08, 2011 12:42 pm
by Bill Durrant
Okay it's now running [:)]

Can I use it for an existing saved PBEM game - and do I use the file sent by my opponent or the one I have sent him?

RE: WitPTracker AE Release 1.0

Posted: Sun May 08, 2011 4:31 pm
by floydg
ORIGINAL: Bill Durrant

Okay it's now running [:)]

Cool.
Can I use it for an existing saved PBEM game - and do I use the file sent by my opponent or the one I have sent him?

Yes, you can start using it at any point in the game. It's usually best to load each turn at the same stage and most people load it when it's their turn and prior to entering any orders.

Floyd

RE: WitPTracker AE Release 1.0

Posted: Sun May 08, 2011 6:52 pm
by Bill Durrant
Thank you. Looking forward to using this.

RE: WitPTracker AE Release 1.0

Posted: Fri May 13, 2011 8:11 pm
by BigDuke66
Can someone look into the calculation of Aviation support on the base screen?
Looks like only one unit is counted and the rest ignored, Tracker shows me 10 for San Fransisco but its 250, 10 is only in one single unit.

RE: WitPTracker AE Release 1.0

Posted: Fri May 13, 2011 8:23 pm
by WLockard
ORIGINAL: floydg

ORIGINAL: Bill Durrant

Okay it's now running [:)]

Cool.
Can I use it for an existing saved PBEM game - and do I use the file sent by my opponent or the one I have sent him?

Yes, you can start using it at any point in the game. It's usually best to load each turn at the same stage and most people load it when it's their turn and prior to entering any orders.

Floyd

It is also useful to have two different tracker setups and have one for prior to entering orders and another for when you think you are done inputting orders as a check.

RE: Aviation Support

Posted: Fri May 13, 2011 10:01 pm
by floydg
I looked at the code and it does appear to be adding up all of the aviation support values at the base.

The only caveat is that if the LCU's operations mode isn't "combat" or "move", it's not counted.

RE: Aviation Support

Posted: Fri May 13, 2011 10:33 pm
by BigDuke66
Well can that be changed?
AFAIk the only devices not working outside of the combat mode are engineers, so the mod shouldn't matter but here I'm also not sure about the strategic mod.